Player Matchup

Jing Wei
Jing Wei
Doctor_Choke
Jing Wei
Level 93
God Stats
5W - 4L
1,403 SR
Queue Stats
137W - 195L
1,281 Elo+
Party 1
Ra
Ra
crazylewis0213
Ra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 90L
1,106 Elo+
Party 1
Chaac
Chaac
tacticalKiller-0
Chaac
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
52W - 83L
1,314 Elo+
Solo
Team Averages
Level 68
1,468 SR
1,234 Elo+

VS

Team Averages
Level 87
1,409 SR
1,322 Elo+
Arachne
Arachne
DannyDonutz
Arachne
Level 121
God Stats
73W - 122L
1,358 SR
Queue Stats
239W - 320L
1,280 Elo+
Solo
Cthulhu
Cthulhu
FullPowerHoward
Cthulhu
Level 12
God Stats
1W - 1L
1,203 SR
Queue Stats
8W - 10L
1,329 Elo+
Party 2
He Bo
He Bo
MLGScrub59
He Bo
Level 127
God Stats
2W - 1L
1,668 SR
Queue Stats
41W - 44L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Doctor_Choke
Jing Wei
15
2 / 3 / 2
10,394
650
17,562
14,069
6,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 7 / 1
8,909
557
7,623
12,174
5,123
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 2 / 1
10,513
657
9,668
19,842
18,101
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DannyDonutz
Arachne
15
1 / 1 / 4
10,239
640
9,921
14,037
8,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 1 / 5
11,181
699
11,775
21,169
21,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
17
9 / 3 / 3
11,928
746
18,060
14,097
5,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
12
12
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
DannyDonutz
Arachne
1
1
4
3
L
Jing Wei
Doctor_Choke
Jing Wei
2
3
2
1
W
2
1
5
4.5
W
He Bo
9
3
3
3.5
L
0
7
1
0.07
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,853
Damage
39,756
46,085
Taken
49,303
29,412
Mitigated
35,671
6,198
Healing
17,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DannyDonutz
Arachne
9,921
4,850
0
5,527
14,037
8,127
288
1,258
12,779
0
50,420
L
Jing Wei
Doctor_Choke
Jing Wei
17,562
14,208
59
1,427
14,069
6,188
498
9,643
4,426
0
43,445
W
11,775
886
0
8,482
21,169
21,866
372
4,349
16,820
24,297
0
W
He Bo
18,060
506
110
3,245
14,097
5,678
1,621
2,456
11,641
54,125
0
L
7,623
1,225
463
1,695
12,174
5,123
0
9,510
2,664
29,995
0
L
9,668
1,415
0
2,554
19,842
18,101
0
11,065
8,777
0
28,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,816
Gold Earned
33,348
180
Minions Killed
174
4
Camps Cleared
8
821,686
Distance Traveled
846,690
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,239
640
58
4
7
289,443
4
L
Jing Wei
10,394
650
73
5
2
281,933
5
W
Cthulhu
11,181
699
31
2
0
277,704
0
W
He Bo
11,928
746
85
5
1
279,543
4
L
Ra
8,909
557
51
3
0
243,912
0
L
Chaac
10,513
657
56
4
2
295,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role