Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Corbierac
Charybdis
Level 112
God Stats
2W - 2L
1,285 SR
Queue Stats
125W - 137L
1,439 Elo+
Party 2
Pele
Pele
Pierc
Pele
Level 115
God Stats
17W - 15L
1,641 SR
Queue Stats
258W - 251L
1,511 Elo+
Party 2
Zhong Kui
Zhong Kui
Roi100lel
Zhong Kui
Level 84
God Stats
5W - 7L
1,398 SR
Queue Stats
264W - 303L
1,375 Elo+
Party 1
Scylla
Scylla
ZoroBolo
Scylla
Level 29
God Stats
0W - 2L
1,299 SR
Queue Stats
10W - 21L
1,356 Elo+
Party 1
Team Averages
Level 98
1,425 SR
1,436 Elo+

VS

Team Averages
Level 95
1,523 SR
1,546 Elo+
Bastet
Bastet
 
Bastet
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Aphrodite
Aphrodite
BolnoiKrolik
Aphrodite
Level 96
God Stats
10W - 9L
1,602 SR
Queue Stats
97W - 92L
1,501 Elo+
Party 3
Zhong Kui
Zhong Kui
CloudPLaysSmite
Zhong Kui
Level 160
God Stats
1W - 2L
1,510 SR
Queue Stats
103W - 43L
1,782 Elo+
Party 4
Neith
Neith
Fleheton0
Neith
Level 86
God Stats
2W - 0L
1,705 SR
Queue Stats
72W - 72L
1,473 Elo+
Solo
Mercury
Mercury
elnicotrue
Mercury
Level 97
God Stats
2W - 0L
1,295 SR
Queue Stats
137W - 132L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
1 / 2 / 6
8,293
436
6,300
19,077
29,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Corbierac
Charybdis
15
1 / 5 / 1
9,332
491
9,854
17,385
8,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pele
Pierc
Pele
16
9 / 7 / 1
10,452
550
13,733
23,901
10,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Roi100lel
Zhong Kui
16
2 / 5 / 2
9,679
509
9,300
17,234
13,357
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
ZoroBolo
Scylla
16
1 / 4 / 1
9,252
487
3,188
13,220
5,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
10 / 0 / 2
12,692
668
22,893
18,005
8,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
BolnoiKrolik
Aphrodite
15
0 / 1 / 3
9,100
479
2,874
9,912
6,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
CloudPLaysSmite
Zhong Kui
18
6 / 3 / 4
11,960
629
15,939
14,703
11,859
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Fleheton0
Neith
15
3 / 4 / 5
10,296
542
11,840
12,501
5,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
elnicotrue
Mercury
16
4 / 6 / 4
10,154
534
12,051
16,875
6,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
14
Kills
23
23
Deaths
14
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
2
6
2
W
Bastet
 
Bastet
10
0
2
11
W
Aphrodite
BolnoiKrolik
Aphrodite
0
1
3
1.5
W
Zhong Kui
CloudPLaysSmite
Zhong Kui
6
3
4
2.67
L
Charybdis
Corbierac
Charybdis
1
5
1
0.3
W
Neith
Fleheton0
Neith
3
4
5
1.38
L
Pele
Pierc
Pele
9
7
1
1.36
L
Zhong Kui
Roi100lel
Zhong Kui
2
5
2
0.6
L
Scylla
ZoroBolo
Scylla
1
4
1
0.38
W
Mercury
elnicotrue
Mercury
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,375
Damage
65,597
90,817
Taken
71,996
66,953
Mitigated
37,869
21,828
Healing
25,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
6,300
681
0
915
19,077
29,135
0
2,672
16,405
23,880
0
W
Bastet
 
Bastet
22,893
6,172
0
10,262
18,005
8,263
0
3,278
14,537
0
127,799
W
Aphrodite
BolnoiKrolik
Aphrodite
2,874
739
3,146
4,522
9,912
6,023
687
1,533
8,379
31,194
0
W
Zhong Kui
CloudPLaysSmite
Zhong Kui
15,939
2,323
0
4,955
14,703
11,859
588
7,028
7,675
90,794
0
L
Charybdis
Corbierac
Charybdis
9,854
3,512
0
5,780
17,385
8,659
2,430
1,537
15,848
0
85,864
W
Neith
Fleheton0
Neith
11,840
4,387
0
2,504
12,501
5,350
833
5,806
6,625
0
58,752
L
Pele
Pierc
Pele
13,733
4,413
0
4,682
23,901
10,696
0
5,200
18,701
0
80,005
L
Zhong Kui
Roi100lel
Zhong Kui
9,300
743
54
7,304
17,234
13,357
0
8,576
8,658
69,985
0
L
Scylla
ZoroBolo
Scylla
3,188
374
0
3,093
13,220
5,106
0
828
12,392
71,681
0
W
Mercury
elnicotrue
Mercury
12,051
7,531
0
293
16,875
6,374
3,254
1,566
15,295
0
81,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,008
Gold Earned
54,202
543
Minions Killed
559
0
Camps Cleared
0
1,649,444
Distance Traveled
1,873,779
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,293
436
35
2
0
343,666
2
W
Bastet
12,692
668
171
9
0
439,828
0
W
Aphrodite
9,100
479
46
2
0
354,495
5
W
Zhong Kui
11,960
629
157
8
0
341,191
2
L
Charybdis
9,332
491
142
7
0
277,173
3
W
Neith
10,296
542
74
4
0
343,760
5
L
Pele
10,452
550
111
6
0
359,554
3
L
Zhong Kui
9,679
509
120
6
0
351,429
7
L
Scylla
9,252
487
135
7
0
317,622
3
W
Mercury
10,154
534
111
6
0
394,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role