Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
BritOrc
King Arthur
Level 57
God Stats
58W - 61L
1,530 SR
Queue Stats
372W - 345L
1,489 Elo+
Party 1
Geb
Geb
LordPocky
Geb
Level 155
God Stats
15W - 8L
1,674 SR
Queue Stats
306W - 221L
1,554 Elo+
Party 1
Heimdallr
Heimdallr
ToxicTD
Heimdallr
Level 13
God Stats
8W - 3L
1,824 SR
Queue Stats
79W - 33L
1,896 Elo+
Party 1
Team Averages
Level 76
1,606 SR
1,588 Elo+

VS

Team Averages
Level 46
1,413 SR
1,432 Elo+
Ares
Ares
 
Ares
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Eunbi2012
Charybdis
Level 43
God Stats
4W - 8L
1,245 SR
Queue Stats
38W - 46L
1,366 Elo+
Solo
Ymir
Ymir
Hyt0x
Ymir
Level 39
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 31L
1,431 Elo+
Solo
Ra
Ra
PHKarpinski
Ra
Level 48
God Stats
4W - 9L
1,319 SR
Queue Stats
301W - 320L
1,476 Elo+
Solo
Cthulhu
Cthulhu
ziruobaobao
Cthulhu
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 55L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 0 / 1
6,334
487
3,676
7,461
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zeus
 
Zeus
11
1 / 3 / 1
6,065
467
4,906
6,975
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
BritOrc
King Arthur
13
0 / 0 / 0
7,178
552
6,242
7,849
5,081
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 1 / 4
6,612
509
2,908
8,454
6,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
ToxicTD
Heimdallr
11
1 / 1 / 6
6,801
523
7,971
7,601
3,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
2 / 1 / 3
5,890
453
3,848
5,131
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Eunbi2012
Charybdis
10
1 / 4 / 1
5,768
444
4,459
10,811
3,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
Hyt0x
Ymir
8
0 / 2 / 2
5,485
422
3,896
9,398
4,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 0 / 1
7,387
568
5,089
6,518
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
ziruobaobao
Cthulhu
12
0 / 1 / 0
5,854
450
3,201
11,109
6,562
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
7
Kills
5
5
Deaths
8
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
1
3.5
W
Zeus
 
Zeus
1
3
1
0.5
L
Ares
 
Ares
2
1
3
3.5
W
King Arthur
BritOrc
King Arthur
0
0
0
0
L
Charybdis
Eunbi2012
Charybdis
1
4
1
0.38
L
Ymir
Hyt0x
Ymir
0
2
2
0.5
W
2
1
4
4
L
2
0
1
2.5
W
Heimdallr
ToxicTD
Heimdallr
1
1
6
4
L
Cthulhu
ziruobaobao
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,703
Damage
20,493
38,340
Taken
42,967
20,243
Mitigated
20,337
8,732
Healing
17,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
3,676
995
0
5,290
7,461
2,928
0
1,867
5,548
0
38,442
W
Zeus
 
Zeus
4,906
917
0
10
6,975
2,635
255
3,659
3,108
39,620
0
L
Ares
 
Ares
3,848
375
0
1,666
5,131
2,251
0
563
4,568
20,614
0
W
King Arthur
BritOrc
King Arthur
6,242
591
0
1,500
7,849
5,081
78
3,972
3,877
0
60,898
L
Charybdis
Eunbi2012
Charybdis
4,459
1,975
164
4,040
10,811
3,697
72
1,295
9,516
0
43,406
L
Ymir
Hyt0x
Ymir
3,896
1,147
0
3,032
9,398
4,939
18
2,391
7,007
17,953
0
W
2,908
376
0
1,288
8,454
6,328
0
3,702
4,704
20,517
0
L
5,089
1,459
587
3,471
6,518
2,888
49
3,117
3,401
63,153
0
W
Heimdallr
ToxicTD
Heimdallr
7,971
4,591
0
644
7,601
3,271
0
2,506
5,069
0
49,127
L
Cthulhu
ziruobaobao
Cthulhu
3,201
340
0
4,541
11,109
6,562
0
448
10,661
36,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,990
Gold Earned
30,384
358
Minions Killed
306
0
Camps Cleared
0
1,358,160
Distance Traveled
1,128,246
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,334
487
71
5
0
327,919
3
W
Zeus
6,065
467
71
5
0
257,551
2
L
Ares
5,890
453
43
3
0
197,109
1
W
King Arthur
7,178
552
113
9
0
255,267
5
L
Charybdis
5,768
444
63
5
0
224,625
1
L
Ymir
5,485
422
33
3
0
242,938
4
W
Geb
6,612
509
24
2
0
269,357
2
L
Ra
7,387
568
107
8
0
267,767
2
W
Heimdallr
6,801
523
79
6
0
248,066
3
L
Cthulhu
5,854
450
60
5
0
195,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role