Player Matchup

Discordia
Discordia
Asumm104
Discordia
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 159L
1,560 Elo+
Party 3
King Arthur
King Arthur
GhengisJack
King Arthur
Level 107
God Stats
2W - 2L
1,303 SR
Queue Stats
103W - 119L
1,490 Elo+
Party 3
Olorun
Olorun
adriangumo
Olorun
Level 157
God Stats
1W - 1L
1,467 SR
Queue Stats
85W - 72L
1,555 Elo+
Party 4
Mercury
Mercury
ikeeer25
Mercury
Level 120
God Stats
1W - 1L
1,243 SR
Queue Stats
115W - 109L
1,573 Elo+
Party 4
Horus
Horus
skulltaker202
Horus
Level 135
God Stats
1W - 1L
1,288 SR
Queue Stats
155W - 153L
1,568 Elo+
Party 3
Team Averages
Level 132
1,360 SR
1,549 Elo+

VS

Team Averages
Level 113
1,666 SR
1,563 Elo+
Atlas
Atlas
Agro2532
Atlas
Level 103
God Stats
6W - 3L
1,735 SR
Queue Stats
301W - 295L
1,534 Elo+
Solo
King Arthur
King Arthur
Broken155
King Arthur
Level 105
God Stats
9W - 10L
1,670 SR
Queue Stats
99W - 92L
1,576 Elo+
Party 2
Tiamat
Tiamat
Death--345
Tiamat
Level 88
God Stats
8W - 7L
1,629 SR
Queue Stats
98W - 90L
1,577 Elo+
Party 2
Da Ji
Da Ji
El_Pipotor
Da Ji
Level 146
God Stats
10W - 15L
1,460 SR
Queue Stats
905W - 884L
1,554 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
F_Chocapic
Ah Muzen Cab
Level 121
God Stats
27W - 13L
1,833 SR
Queue Stats
208W - 193L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Asumm104
Discordia
18
5 / 1 / 1
12,391
539
18,890
12,071
5,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
GhengisJack
King Arthur
17
0 / 4 / 3
11,366
494
11,289
24,821
22,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Olorun
adriangumo
Olorun
20
2 / 3 / 1
12,686
552
7,673
16,289
7,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
ikeeer25
Mercury
20
4 / 3 / 3
12,331
536
9,480
20,659
10,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 2 / 7
10,723
466
7,835
20,625
22,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Agro2532
Atlas
5
0 / 2 / 0
7,373
321
2,040
6,547
2,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Broken155
King Arthur
18
6 / 1 / 2
12,135
528
19,796
22,657
22,265
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
Death--345
Tiamat
18
2 / 2 / 3
11,726
510
7,993
15,817
8,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
18
3 / 3 / 6
11,534
501
12,941
20,989
11,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
F_Chocapic
Ah Muzen Cab
19
2 / 3 / 4
12,229
532
16,516
16,550
8,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
11
Kills
13
13
Deaths
11
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
Agro2532
Atlas
0
2
0
0
W
Discordia
Asumm104
Discordia
5
1
1
5.5
L
King Arthur
Broken155
King Arthur
6
1
2
7
L
Tiamat
Death--345
Tiamat
2
2
3
1.75
L
Da Ji
3
3
6
2
L
Ah Muzen Cab
F_Chocapic
Ah Muzen Cab
2
3
4
1.33
W
King Arthur
GhengisJack
King Arthur
0
4
3
0.38
W
Olorun
adriangumo
Olorun
2
3
1
0.83
W
Mercury
ikeeer25
Mercury
4
3
3
1.83
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,167
Damage
59,286
94,465
Taken
82,560
68,748
Mitigated
52,455
30,065
Healing
25,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Agro2532
Atlas
2,040
1,296
1,346
1,465
6,547
2,228
0
2,547
3,960
10,238
0
W
Discordia
Asumm104
Discordia
18,890
904
0
2,676
12,071
5,411
291
1,764
10,307
112,148
0
L
King Arthur
Broken155
King Arthur
19,796
4,026
0
8,400
22,657
22,265
181
6,067
16,362
0
96,539
L
Tiamat
Death--345
Tiamat
7,993
763
0
4,589
15,817
8,787
207
5,079
10,238
99,409
0
L
Da Ji
12,941
2,948
0
6,706
20,989
11,066
0
6,602
14,117
0
97,600
L
Ah Muzen Cab
F_Chocapic
Ah Muzen Cab
16,516
5,891
0
3,414
16,550
8,109
2,048
6,195
10,291
0
125,342
W
King Arthur
GhengisJack
King Arthur
11,289
1,963
0
9,653
24,821
22,449
484
3,802
21,019
0
93,647
W
Olorun
adriangumo
Olorun
7,673
4,195
73
6,585
16,289
7,841
2,117
1,420
14,869
132,252
0
W
Mercury
ikeeer25
Mercury
9,480
5,043
0
1,200
20,659
10,248
0
546
20,113
0
134,995
W
7,835
3,841
3,447
6,431
20,625
22,799
0
4,599
16,026
0
28,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,497
Gold Earned
54,997
841
Minions Killed
668
0
Camps Cleared
0
2,257,742
Distance Traveled
1,853,014
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,373
321
12
1
0
111,967
1
W
Discordia
12,391
539
205
9
0
445,009
3
L
King Arthur
12,135
528
149
6
0
442,388
3
L
Tiamat
11,726
510
163
7
0
416,582
2
L
Da Ji
11,534
501
141
6
0
423,515
6
L
Ah Muzen Cab
12,229
532
203
9
0
458,562
5
W
King Arthur
11,366
494
175
8
0
399,870
5
W
Olorun
12,686
552
261
11
0
408,319
1
W
Mercury
12,331
536
169
7
0
538,941
5
W
Horus
10,723
466
31
1
0
465,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role