Player Matchup

Sobek
Sobek
Cz_gamer_hk
Sobek
Level 157
God Stats
3W - 9L
1,457 SR
Queue Stats
1,130W - 1,199L
1,355 Elo+
Solo
Anhur
Anhur
Maneki_Nekro
Anhur
Level 68
God Stats
3W - 5L
1,567 SR
Queue Stats
128W - 171L
1,338 Elo+
Solo
Sun Wukong
Sun Wukong
SiposDavid
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
SiposKristof
Hun Batz
Level 37
God Stats
3W - 1L
1,865 SR
Queue Stats
24W - 40L
1,464 Elo+
Party 2
Tiamat
Tiamat
daniiiiiiippp
Tiamat
Level 73
God Stats
0W - 3L
1,227 SR
Queue Stats
18W - 42L
1,211 Elo+
Solo
Team Averages
Level 70
1,523 SR
1,373 Elo+

VS

Team Averages
Level 63
1,528 SR
1,333 Elo+
Ymir
Ymir
EXT Miami
Ymir
Level 84
God Stats
4W - 8L
1,263 SR
Queue Stats
104W - 143L
1,284 Elo+
Party 1
Ao Kuang
Ao Kuang
MeP_2015
Ao Kuang
Level 95
God Stats
25W - 30L
1,468 SR
Queue Stats
112W - 123L
1,373 Elo+
Solo
Kukulkan
Kukulkan
Raonehun
Kukulkan
Level 65
God Stats
13W - 13L
1,447 SR
Queue Stats
164W - 168L
1,340 Elo+
Solo
Chaac
Chaac
Regenbogen5435
Chaac
Level 26
God Stats
9W - 10L
1,590 SR
Queue Stats
154W - 189L
1,274 Elo+
Party 1
Sol
Sol
kxngRaiiNeN
Sol
Level 44
God Stats
5W - 2L
1,874 SR
Queue Stats
186W - 222L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,170
386
4,317
16,319
12,977
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 2 / 0
6,789
424
6,359
9,299
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
SiposDavid
Sun Wukong
11
0 / 3 / 0
6,360
398
2,048
10,226
6,506
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
SiposKristof
Hun Batz
9
0 / 4 / 1
6,216
389
3,028
9,152
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 1
7,130
446
7,074
9,884
6,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 1 / 2
7,902
494
5,165
12,709
14,481
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ao Kuang
MeP_2015
Ao Kuang
11
5 / 0 / 0
7,742
484
5,782
11,957
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
Raonehun
Kukulkan
13
0 / 0 / 0
8,131
508
1,485
5,997
2,662
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 1
9,027
564
9,212
13,010
8,074
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 0 / 4
8,524
533
14,701
9,113
2,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
15
15
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Ymir
4
1
2
5
L
1
2
0
0.5
W
Ao Kuang
MeP_2015
Ao Kuang
5
0
0
5
W
Kukulkan
Raonehun
Kukulkan
0
0
0
0
W
4
1
1
4.5
L
Sun Wukong
SiposDavid
Sun Wukong
0
3
0
0
L
Hun Batz
SiposKristof
Hun Batz
0
4
1
0.13
L
0
2
1
0.25
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,826
Damage
36,345
54,880
Taken
52,786
33,007
Mitigated
32,198
11,414
Healing
18,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,317
214
595
3,284
16,319
12,977
0
11,478
4,841
22,610
0
W
Ymir
5,165
412
219
3,431
12,709
14,481
0
3,355
9,354
48,332
0
L
6,359
3,393
0
2,585
9,299
3,360
0
5,162
4,137
0
32,379
W
Ao Kuang
MeP_2015
Ao Kuang
5,782
1,961
65
5,224
11,957
4,486
0
2,359
9,598
43,905
0
W
Kukulkan
Raonehun
Kukulkan
1,485
273
0
2,352
5,997
2,662
1,965
2,496
3,501
64,618
0
W
9,212
3,253
17
2,857
13,010
8,074
528
996
12,014
0
55,071
L
Sun Wukong
SiposDavid
Sun Wukong
2,048
542
0
0
10,226
6,506
164
1,264
8,962
0
28,574
L
Hun Batz
SiposKristof
Hun Batz
3,028
1,306
0
1,863
9,152
3,431
0
3,078
6,074
0
30,223
L
7,074
1,260
137
2,950
9,884
6,733
0
6,151
3,733
53,777
0
W
14,701
5,303
0
4,671
9,113
2,495
1,824
2,185
6,928
67,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,665
Gold Earned
41,326
248
Minions Killed
450
0
Camps Cleared
0
1,475,684
Distance Traveled
1,453,750
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,170
386
22
1
0
324,920
6
W
Ymir
7,902
494
60
4
0
304,971
4
L
Anhur
6,789
424
47
3
0
272,171
5
W
Ao Kuang
7,742
484
78
5
0
247,704
1
W
Kukulkan
8,131
508
127
8
0
304,820
2
W
Chaac
9,027
564
85
5
0
282,858
0
L
Sun Wukong
6,360
398
46
3
0
293,446
0
L
Hun Batz
6,216
389
52
3
0
292,960
0
L
Tiamat
7,130
446
81
5
0
292,187
3
W
Sol
8,524
533
100
6
0
313,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role