Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
JR_FROST
Jing Wei
Level 109
God Stats
40W - 40L
1,474 SR
Queue Stats
212W - 234L
1,433 Elo+
Solo
Anubis
Anubis
Thunderbolt90586
Anubis
Level 47
God Stats
9W - 13L
1,436 SR
Queue Stats
64W - 61L
1,421 Elo+
Solo
Ymir
Ymir
brosboy2005
Ymir
Level 69
God Stats
2W - 3L
1,494 SR
Queue Stats
35W - 39L
1,422 Elo+
Party 2
Thanatos
Thanatos
listopan74
Thanatos
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 54L
1,479 Elo+
Party 2
Team Averages
Level 78
1,481 SR
1,451 Elo+

VS

Team Averages
Level 110
1,628 SR
1,470 Elo+
Awilix
Awilix
DaraenS
Awilix
Level 106
God Stats
29W - 27L
1,525 SR
Queue Stats
431W - 401L
1,486 Elo+
Solo
Osiris
Osiris
La_KOKRETA_MLDR
Osiris
Level 63
God Stats
10W - 7L
1,498 SR
Queue Stats
124W - 125L
1,477 Elo+
Party 1
Sobek
Sobek
Maitregeek_8544
Sobek
Level 107
God Stats
4W - 2L
1,671 SR
Queue Stats
186W - 190L
1,374 Elo+
Solo
Sol
Sol
buitre14
Sol
Level 124
God Stats
3W - 1L
1,809 SR
Queue Stats
87W - 72L
1,524 Elo+
Party 1
Artemis
Artemis
coge144
Artemis
Level 148
God Stats
19W - 12L
1,635 SR
Queue Stats
141W - 123L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 3 / 1
5,342
594
4,979
10,185
6,900
Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
JR_FROST
Jing Wei
4
0 / 2 / 0
3,842
427
2,061
3,157
589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 4 / 1
4,443
494
1,946
7,018
3,516
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
1 / 2 / 0
4,954
550
2,948
7,123
4,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
listopan74
Thanatos
10
2 / 1 / 0
5,789
643
1,420
6,458
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DaraenS
Awilix
10
4 / 1 / 0
6,010
668
2,485
6,636
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 1
6,182
687
5,957
8,261
8,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 4
5,172
575
1,908
7,548
5,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 0 / 2
6,348
705
6,590
3,552
1,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
coge144
Artemis
9
3 / 0 / 1
5,446
605
4,701
4,614
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
12
12
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
1
0.17
W
Awilix
DaraenS
Awilix
4
1
0
4
L
Jing Wei
JR_FROST
Jing Wei
0
2
0
0
W
2
1
1
2.5
W
0
1
4
2
L
0
4
1
0.13
L
1
2
0
0.5
W
3
0
2
4
W
Artemis
coge144
Artemis
3
0
1
3.5
L
Thanatos
listopan74
Thanatos
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,354
Damage
21,641
33,941
Taken
30,611
18,440
Mitigated
18,234
12,256
Healing
9,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,979
1,310
0
3,368
10,185
6,900
0
0
10,185
0
39,078
W
Awilix
DaraenS
Awilix
2,485
1,123
0
352
6,636
2,144
0
534
6,102
0
40,049
L
Jing Wei
JR_FROST
Jing Wei
2,061
1,877
0
1,015
3,157
589
0
430
2,727
0
13,122
W
5,957
2,833
0
2,661
8,261
8,224
0
0
8,261
0
40,420
W
1,908
268
0
2,874
7,548
5,130
338
2,059
5,489
13,134
0
L
1,946
201
0
1,836
7,018
3,516
0
3,985
3,033
20,108
0
L
2,948
951
0
659
7,123
4,554
0
2,279
4,844
22,235
0
W
6,590
3,888
0
1,793
3,552
1,258
2,217
887
2,665
39,603
6,347
W
Artemis
coge144
Artemis
4,701
2,646
0
1,812
4,614
1,478
1,131
1,414
3,200
0
30,254
L
Thanatos
listopan74
Thanatos
1,420
250
0
5,378
6,458
2,881
0
614
5,844
0
37,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,370
Gold Earned
29,158
230
Minions Killed
303
0
Camps Cleared
0
774,783
Distance Traveled
834,393
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,342
594
64
7
0
168,089
0
W
Awilix
6,010
668
81
9
0
195,515
2
L
Jing Wei
3,842
427
22
2
0
77,892
1
W
Osiris
6,182
687
69
8
0
172,497
0
W
Sobek
5,172
575
19
2
0
159,415
1
L
Anubis
4,443
494
36
4
0
164,074
1
L
Ymir
4,954
550
33
4
0
164,095
3
W
Sol
6,348
705
81
9
0
185,086
1
W
Artemis
5,446
605
53
6
0
121,880
0
L
Thanatos
5,789
643
75
8
0
200,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role