Player Matchup

Achilles
Achilles
Paladaun
Achilles
Level 50
God Stats
0W - 4L
1,307 SR
Queue Stats
24W - 76L
1,298 Elo+
Party 1
Tyr
Tyr
Sabadi
Tyr
Level 63
God Stats
1W - 5L
1,357 SR
Queue Stats
25W - 69L
1,315 Elo+
Party 1
Chaac
Chaac
Вака99
Chaac
Level 45
God Stats
1W - 2L
1,695 SR
Queue Stats
11W - 50L
1,209 Elo+
Party 1
Team Averages
Level 53
1,453 SR
1,274 Elo+

VS

Team Averages
Level 102
1,435 SR
1,461 Elo+
Merlin
Merlin
PechitosMKTetis
Merlin
Level 88
God Stats
16W - 20L
1,305 SR
Queue Stats
383W - 376L
1,623 Elo+
Solo
Ne Zha
Ne Zha
anjelgio
Ne Zha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,317 Elo+
Solo
Amaterasu
Amaterasu
mixmaster12
Amaterasu
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 159L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Paladaun
Achilles
17
6 / 3 / 4
13,391
744
9,855
24,436
31,458
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
Sabadi
Tyr
15
4 / 6 / 7
11,573
643
16,000
21,152
13,344
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
14
1 / 10 / 7
10,754
597
11,515
22,828
15,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 10
13,860
770
19,117
11,124
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
anjelgio
Ne Zha
16
4 / 6 / 10
12,047
669
14,047
16,171
6,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
mixmaster12
Amaterasu
18
8 / 3 / 10
14,235
791
25,483
18,655
21,169
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
11
Kills
19
19
Deaths
11
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Achilles
Paladaun
Achilles
6
3
4
2.67
W
7
2
10
6
L
Tyr
Sabadi
Tyr
4
6
7
1.25
W
Ne Zha
anjelgio
Ne Zha
4
6
10
1.5
W
Amaterasu
mixmaster12
Amaterasu
8
3
10
4.33
L
Chaac
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,370
Damage
58,647
68,416
Taken
45,950
60,559
Mitigated
32,128
6,852
Healing
11,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Paladaun
Achilles
9,855
2,423
0
1,782
24,436
31,458
0
7,159
17,277
391
23,635
W
19,117
2,006
0
1,566
11,124
4,767
542
390
10,598
77,467
0
L
Tyr
Sabadi
Tyr
16,000
1,574
0
1,693
21,152
13,344
0
5,929
15,223
0
36,152
W
Ne Zha
anjelgio
Ne Zha
14,047
6,820
0
4,954
16,171
6,192
1,692
557
15,140
0
40,843
W
Amaterasu
mixmaster12
Amaterasu
25,483
12,213
955
3,972
18,655
21,169
831
278
17,597
452
49,064
L
Chaac
11,515
3,524
0
3,377
22,828
15,757
0
6,478
16,350
0
39,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,718
Gold Earned
40,142
145
Minions Killed
195
2
Camps Cleared
13
989,751
Distance Traveled
992,747
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
13,391
744
31
2
0
369,317
1
W
Merlin
13,860
770
126
7
6
318,208
5
L
Tyr
11,573
643
46
3
0
335,162
6
W
Ne Zha
12,047
669
37
2
4
326,198
2
W
Amaterasu
14,235
791
32
2
3
348,341
1
L
Chaac
10,754
597
68
4
2
285,272
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role