Player Matchup

Jormungandr
Jormungandr
JustinBiebur
Jormungandr
Level 126
God Stats
22W - 6L
1,789 SR
Queue Stats
137W - 27L
1,862 Elo+
Party 1
Medusa
Medusa
Povar
Medusa
Level 148
God Stats
16W - 2L
2,041 SR
Queue Stats
55W - 13L
1,949 Elo+
Party 1
Shiva
Shiva
Ropefist
Shiva
Level 157
God Stats
20W - 1L
1,924 SR
Queue Stats
232W - 47L
1,910 Elo+
Party 1
Team Averages
Level 144
1,918 SR
1,907 Elo+

VS

Team Averages
Level 138
1,588 SR
1,492 Elo+
Zeus
Zeus
ShadowLockzz
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,550 Elo+
Party 2
Hachiman
Hachiman
TitianDawn79253
Hachiman
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,380 Elo+
Solo
Mercury
Mercury
WakeStorm
Mercury
Level 160
God Stats
0W - 1L
1,764 SR
Queue Stats
5W - 7L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JustinBiebur
Jormungandr
11
2 / 1 / 12
6,828
854
5,417
7,746
4,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Povar
Medusa
12
8 / 0 / 7
7,732
967
10,725
6,960
3,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
Ropefist
Shiva
12
5 / 0 / 9
7,891
986
6,912
9,919
8,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,210
651
7,244
6,554
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
9
0 / 3 / 1
5,287
661
3,257
7,720
2,553
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
WakeStorm
Mercury
8
1 / 8 / 0
5,424
678
3,781
10,723
4,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
1
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
JustinBiebur
Jormungandr
2
1
12
8
W
Medusa
Povar
Medusa
8
0
7
11.5
W
Shiva
Ropefist
Shiva
5
0
9
9.5
L
0
4
1
0.13
L
Hachiman
0
3
1
0.17
L
Mercury
WakeStorm
Mercury
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,054
Damage
14,282
24,625
Taken
24,997
16,707
Mitigated
8,595
9,707
Healing
1,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
JustinBiebur
Jormungandr
5,417
450
250
1,925
7,746
4,860
433
819
6,787
22,344
0
W
Medusa
Povar
Medusa
10,725
3,484
226
2,606
6,960
3,024
990
3,119
3,569
0
37,782
W
Shiva
Ropefist
Shiva
6,912
1,892
642
4,058
9,919
8,823
479
2,769
6,836
0
16,008
L
7,244
927
0
230
6,554
1,765
0
1,113
5,325
18,474
0
L
Hachiman
3,257
1,556
0
870
7,720
2,553
0
2,509
4,846
0
10,166
L
Mercury
WakeStorm
Mercury
3,781
1,615
0
192
10,723
4,277
0
1,523
9,086
0
9,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,451
Gold Earned
15,921
105
Minions Killed
64
5
Camps Cleared
3
515,609
Distance Traveled
392,529
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,828
854
52
7
1
165,477
1
W
Medusa
7,732
967
44
6
2
168,485
3
W
Shiva
7,891
986
9
1
2
181,647
2
L
Zeus
5,210
651
35
4
1
124,594
2
L
Hachiman
5,287
661
18
2
0
120,747
1
L
Mercury
5,424
678
11
1
2
147,188
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role