Player Matchup

Horus
Horus
JohnnyBend32
Horus
Level 119
God Stats
4W - 6L
1,531 SR
Queue Stats
121W - 227L
1,248 Elo+
Solo
Bacchus
Bacchus
PhantomTrips_
Bacchus
Level 86
God Stats
1W - 4L
1,169 SR
Queue Stats
68W - 109L
1,220 Elo+
Party 1
Zhong Kui
Zhong Kui
ShadeDrakeKing
Zhong Kui
Level 81
God Stats
6W - 7L
1,427 SR
Queue Stats
116W - 147L
1,400 Elo+
Party 1
Team Averages
Level 95
1,376 SR
1,290 Elo+

VS

Team Averages
Level 125
1,424 SR
1,393 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
MysteriouSIN
Nu Wa
Level 128
God Stats
4W - 6L
1,523 SR
Queue Stats
71W - 132L
1,334 Elo+
Party 2
Merlin
Merlin
Rude Viking
Merlin
Level 87
God Stats
2W - 2L
1,250 SR
Queue Stats
21W - 35L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 0
14,820
644
4,026
24,083
25,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
18
0 / 1 / 1
12,997
565
6,428
22,874
33,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
ShadeDrakeKing
Zhong Kui
18
0 / 6 / 1
13,304
578
9,695
18,910
12,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
8 / 1 / 2
14,443
628
22,773
16,059
15,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
2 / 0 / 7
14,790
643
19,229
8,695
4,121
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
2
0 / 0 / 0
8,468
368
0
75
15

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
10
10
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
1
2
9
W
1
3
0
0.33
L
2
0
7
5.5
W
Bacchus
0
1
1
0.5
L
Merlin
0
0
0
0
W
Zhong Kui
ShadeDrakeKing
Zhong Kui
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,149
Damage
42,002
65,867
Taken
24,829
71,745
Mitigated
19,350
18,124
Healing
5,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
22,773
8,305
0
5,960
16,059
15,214
860
9,874
5,917
0
42,803
W
4,026
2,528
2,663
4,023
24,083
25,996
420
8,678
15,405
0
49,869
L
19,229
6,065
0
29
8,695
4,121
778
5,861
2,654
83,696
0
W
Bacchus
6,428
785
784
4,984
22,874
33,284
532
8,745
14,129
34,810
0
L
Merlin
0
0
0
0
75
15
0
0
75
0
0
W
Zhong Kui
ShadeDrakeKing
Zhong Kui
9,695
1,241
0
5,670
18,910
12,465
1,962
3,266
15,644
89,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,121
Gold Earned
37,701
261
Minions Killed
181
16
Camps Cleared
4
1,173,998
Distance Traveled
836,336
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,443
628
34
1
2
439,087
0
W
Horus
14,820
644
61
3
0
380,737
7
L
Nu Wa
14,790
643
147
6
2
397,249
1
W
Bacchus
12,997
565
51
2
2
461,286
3
L
Merlin
8,468
368
0
0
0
0
0
W
Zhong Kui
13,304
578
149
6
14
331,975
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role