Player Matchup

Izanami
Izanami
Joaco4
Izanami
Level 107
God Stats
0W - 1L
1,792 SR
Queue Stats
4W - 21L
1,326 Elo+
Party 2
Kukulkan
Kukulkan
Joaco641
Kukulkan
Level 83
God Stats
0W - 2L
1,482 SR
Queue Stats
4W - 22L
1,326 Elo+
Party 2
Kuzenbo
Kuzenbo
Sejuani123
Kuzenbo
Level 5
God Stats
0W - 3L
1,183 SR
Queue Stats
0W - 4L
1,267 Elo+
Party 2
Team Averages
Level 65
1,486 SR
1,306 Elo+

VS

Team Averages
Level 158
1,608 SR
1,645 Elo+
Anubis
Anubis
Caiçaraa
Anubis
Level 156
God Stats
20W - 24L
1,477 SR
Queue Stats
422W - 474L
1,531 Elo+
Solo
Ravana
Ravana
Lockhat
Ravana
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
222W - 91L
1,696 Elo+
Party 1
Atlas
Atlas
SquallLeonhard
Atlas
Level 160
God Stats
13W - 3L
1,847 SR
Queue Stats
196W - 75L
1,707 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Joaco4
Izanami
15
0 / 8 / 3
10,688
594
9,057
20,821
8,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Joaco641
Kukulkan
15
2 / 11 / 0
10,986
610
15,807
18,071
7,885
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Sejuani123
Kuzenbo
12
0 / 4 / 1
9,300
517
5,267
23,440
31,938
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Caiçaraa
Anubis
18
4 / 1 / 13
12,581
699
12,754
14,055
7,342
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Lockhat
Ravana
19
9 / 0 / 11
13,496
750
17,323
15,251
19,323
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
10 / 2 / 11
13,073
726
28,164
18,045
9,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
58
2
Kills
23
23
Deaths
3
4
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Anubis
Caiçaraa
Anubis
4
1
13
10.5
L
Izanami
Joaco4
Izanami
0
8
3
0.19
L
Kukulkan
Joaco641
Kukulkan
2
11
0
0.18
W
Ravana
Lockhat
Ravana
9
0
11
14.5
L
Kuzenbo
Sejuani123
Kuzenbo
0
4
1
0.13
W
10
2
11
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,131
Damage
58,241
62,332
Taken
47,351
48,498
Mitigated
36,600
1,992
Healing
13,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Caiçaraa
Anubis
12,754
531
0
8,035
14,055
7,342
2,263
5,612
8,443
58,717
0
L
Izanami
Joaco4
Izanami
9,057
6,556
0
1,127
20,821
8,675
0
12,950
7,327
0
42,822
L
Kukulkan
Joaco641
Kukulkan
15,807
1,406
0
615
18,071
7,885
0
11,369
6,309
58,850
0
W
Ravana
Lockhat
Ravana
17,323
2,962
0
2,312
15,251
19,323
182
6,336
8,904
0
58,948
L
Kuzenbo
Sejuani123
Kuzenbo
5,267
2,021
0
250
23,440
31,938
0
15,142
7,652
11,712
0
W
28,164
6,397
286
2,973
18,045
9,935
85
9,275
8,770
58,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,974
Gold Earned
39,150
165
Minions Killed
233
4
Camps Cleared
13
843,397
Distance Traveled
934,813
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,581
699
99
6
6
295,458
3
L
Izanami
10,688
594
61
3
2
277,431
0
L
Kukulkan
10,986
610
90
5
2
267,893
4
W
Ravana
13,496
750
76
4
7
355,779
1
L
Kuzenbo
9,300
517
14
1
0
298,073
0
W
Atlas
13,073
726
58
3
0
283,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role