Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
EliteBoricua90
Geb
Level 158
God Stats
1W - 0L
1,819 SR
Queue Stats
37W - 42L
1,525 Elo+
Solo
Guan Yu
Guan Yu
FaTaLxWes
Guan Yu
Level 149
God Stats
3W - 2L
1,535 SR
Queue Stats
71W - 61L
1,554 Elo+
Party 2
Chronos
Chronos
Morning Dew 3
Chronos
Level 153
God Stats
17W - 18L
1,288 SR
Queue Stats
403W - 380L
1,530 Elo+
Party 1
Bakasura
Bakasura
ajlset
Bakasura
Level 69
God Stats
3W - 1L
1,687 SR
Queue Stats
90W - 87L
1,528 Elo+
Party 2
Team Averages
Level 135
1,566 SR
1,527 Elo+

VS

Team Averages
Level 106
1,616 SR
1,559 Elo+
Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
BlinkVelveTT
Morgan Le Fay
Level 97
God Stats
14W - 14L
1,571 SR
Queue Stats
150W - 111L
1,596 Elo+
Party 3
Anhur
Anhur
LarryFisherman9_
Anhur
Level 155
God Stats
1W - 2L
1,661 SR
Queue Stats
288W - 266L
1,587 Elo+
Solo
Agni
Agni
jonnavon
Agni
Level 133
God Stats
4W - 3L
1,776 SR
Queue Stats
87W - 92L
1,563 Elo+
Solo
Sylvanus
Sylvanus
oYouEnvy
Sylvanus
Level 59
God Stats
2W - 2L
1,572 SR
Queue Stats
56W - 49L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 1 / 0
6,242
567
6,601
5,222
1,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
1 / 2 / 3
5,778
525
4,094
8,559
3,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
FaTaLxWes
Guan Yu
10
1 / 1 / 4
5,976
543
5,915
7,831
3,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
12
4 / 1 / 0
7,264
660
5,276
8,914
3,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
ajlset
Bakasura
13
5 / 1 / 1
7,070
643
6,386
8,015
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
1 / 2 / 3
5,464
497
2,819
10,066
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
BlinkVelveTT
Morgan Le Fay
10
2 / 3 / 0
5,983
544
5,672
6,411
2,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 1
5,444
495
2,534
8,432
2,322
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
10
2 / 4 / 0
6,201
564
5,961
7,767
2,949
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
oYouEnvy
Sylvanus
8
0 / 2 / 3
5,431
494
3,090
9,794
4,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
12
Kills
6
6
Deaths
12
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
0
1
L
Arachne
 
Arachne
1
2
3
1.25
L
Morgan Le Fay
BlinkVelveTT
Morgan Le Fay
2
3
0
0.67
W
1
2
3
1.25
W
Guan Yu
FaTaLxWes
Guan Yu
1
1
4
3
L
1
1
1
1.5
W
Chronos
4
1
0
4
W
Bakasura
ajlset
Bakasura
5
1
1
5.5
L
Agni
2
4
0
0.5
L
Sylvanus
oYouEnvy
Sylvanus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,272
Damage
20,076
38,541
Taken
42,470
15,983
Mitigated
15,662
15,573
Healing
14,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,601
2,975
0
3,313
5,222
1,421
362
997
4,225
0
54,616
L
Arachne
 
Arachne
2,819
1,883
0
2,638
10,066
3,215
0
1,449
8,397
0
33,706
L
Morgan Le Fay
BlinkVelveTT
Morgan Le Fay
5,672
750
0
1,064
6,411
2,398
132
620
5,491
43,476
0
W
4,094
1,127
0
2,327
8,559
3,581
0
1,957
6,592
15,995
0
W
Guan Yu
FaTaLxWes
Guan Yu
5,915
984
101
3,938
7,831
3,597
0
1,326
6,313
0
35,210
L
2,534
1,896
0
3,761
8,432
2,322
0
1,353
7,079
0
38,242
W
Chronos
5,276
2,085
0
3,403
8,914
3,823
1,191
5,754
3,160
45,113
6,187
W
Bakasura
ajlset
Bakasura
6,386
4,462
0
2,491
8,015
3,561
0
4,213
3,528
0
49,337
L
Agni
5,961
657
0
2,588
7,767
2,949
815
3,486
4,281
41,071
0
L
Sylvanus
oYouEnvy
Sylvanus
3,090
1,023
607
3,414
9,794
4,778
0
1,796
7,438
15,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,330
Gold Earned
28,523
378
Minions Killed
309
0
Camps Cleared
0
1,126,307
Distance Traveled
1,001,944
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,242
567
99
9
0
195,522
3
L
Arachne
5,464
497
60
5
0
255,380
2
L
Morgan Le Fay
5,983
544
76
7
0
182,956
3
W
Geb
5,778
525
12
1
0
219,308
3
W
Guan Yu
5,976
543
77
7
0
251,723
3
L
Anhur
5,444
495
68
6
0
187,387
2
W
Chronos
7,264
660
82
7
0
208,358
3
W
Bakasura
7,070
643
108
10
0
251,396
5
L
Agni
6,201
564
79
7
0
201,035
3
L
Sylvanus
5,431
494
26
2
0
175,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role