Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
Chthonion
Hera
Level 151
God Stats
5W - 3L
1,782 SR
Queue Stats
31W - 14L
1,765 Elo+
Party 3
Rama
Rama
CouchConner
Rama
Level 17
God Stats
10W - 8L
1,322 SR
Queue Stats
34W - 45L
1,360 Elo+
Party 2
Kuzenbo
Kuzenbo
TwoGirls1Xboxx
Kuzenbo
Level 37
God Stats
9W - 12L
1,411 SR
Queue Stats
58W - 76L
1,360 Elo+
Party 2
Ne Zha
Ne Zha
Yuliet
Ne Zha
Level 29
God Stats
32W - 3L
1,500 SR
Queue Stats
380W - 42L
1,860 Elo+
Party 3
Team Averages
Level 79
1,503 SR
1,569 Elo+

VS

Team Averages
Level 43
1,458 SR
1,644 Elo+
Sol
Sol
 
Sol
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Drillary
Anubis
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 31L
1,719 Elo+
Party 1
Jormungandr
Jormungandr
GlizzyGobbler8
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,719 Elo+
Party 1
Loki
Loki
GlizzyGoblin8
Loki
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 3L
1,719 Elo+
Party 1
Lancelot
Lancelot
Ruoe
Lancelot
Level 107
God Stats
0W - 3L
1,290 SR
Queue Stats
44W - 54L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 1 / 10
9,844
984
10,120
10,772
10,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hera
16
2 / 1 / 11
10,183
1,018
18,426
5,415
1,874
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 4 / 6
11,716
1,172
22,054
9,642
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 0 / 14
10,050
1,005
3,319
9,745
14,037
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
Yuliet
Ne Zha
17
6 / 1 / 12
11,667
1,167
15,496
12,130
10,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

307

VS

Team 2 Tickets

130

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 4 / 2
9,416
942
10,575
13,714
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Drillary
Anubis
15
0 / 5 / 4
9,503
950
8,812
16,798
8,924
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
GlizzyGobbler8
Jormungandr
15
2 / 2 / 5
10,154
1,015
5,252
14,264
12,825
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 6 / 1
8,702
870
4,665
11,289
4,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
Ruoe
Lancelot
15
3 / 3 / 2
10,143
1,014
13,815
17,463
7,690
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
20
Kills
7
7
Deaths
20
53
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
10
8
L
Sol
 
Sol
1
4
2
0.5
W
Hera
2
1
11
7.5
W
7
4
6
2.5
L
Anubis
Drillary
Anubis
0
5
4
0.4
L
Jormungandr
GlizzyGobbler8
Jormungandr
2
2
5
2.25
L
1
6
1
0.25
L
Lancelot
Ruoe
Lancelot
3
3
2
1.33
W
2
0
14
9
W
Ne Zha
Yuliet
Ne Zha
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,415
Damage
43,119
47,704
Taken
73,528
41,038
Mitigated
39,069
4,348
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,120
561
0
339
10,772
10,554
0
7,053
3,719
0
18,406
L
Sol
 
Sol
10,575
3,456
782
4,962
13,714
5,318
0
4,541
9,173
34,145
0
W
Hera
18,426
4,598
0
138
5,415
1,874
0
934
4,481
38,343
0
W
22,054
20,037
0
0
9,642
3,729
0
5,376
4,266
0
38,645
L
Anubis
Drillary
Anubis
8,812
418
0
2,913
16,798
8,924
0
4,412
12,386
28,939
0
L
Jormungandr
GlizzyGobbler8
Jormungandr
5,252
2,175
0
412
14,264
12,825
0
3,365
10,899
17,177
0
L
4,665
1,154
0
236
11,289
4,312
0
3,438
7,851
0
6,006
L
Lancelot
Ruoe
Lancelot
13,815
1,845
0
401
17,463
7,690
0
5,989
11,474
0
27,943
W
3,319
876
0
0
9,745
14,037
0
6,357
3,388
7,423
0
W
Ne Zha
Yuliet
Ne Zha
15,496
6,630
0
3,871
12,130
10,844
0
4,919
7,211
0
47,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,460
Gold Earned
47,918
197
Minions Killed
159
10
Camps Cleared
5
995,006
Distance Traveled
874,743
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,844
984
12
1
1
213,477
1
L
Sol
9,416
942
50
5
1
170,184
0
W
Hera
10,183
1,018
65
7
0
220,662
1
W
Rama
11,716
1,172
40
4
4
155,708
0
L
Anubis
9,503
950
61
6
1
161,762
0
L
Jormungandr
10,154
1,015
17
2
1
177,393
0
L
Loki
8,702
870
2
0
1
114,153
0
L
Lancelot
10,143
1,014
29
3
1
251,251
2
W
Kuzenbo
10,050
1,005
11
1
0
195,442
0
W
Ne Zha
11,667
1,167
69
7
5
209,717
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role