Player Matchup

Lancelot
Lancelot
Darzlord
Lancelot
Level 69
God Stats
69W - 43L
1,708 SR
Queue Stats
230W - 155L
1,625 Elo+
Party 2
Kukulkan
Kukulkan
FTG Capone
Kukulkan
Level 18
God Stats
104W - 71L
1,526 SR
Queue Stats
133W - 118L
1,258 Elo+
Party 2
Ymir
Ymir
iTzGuDTiMeZ
Ymir
Level 122
God Stats
58W - 36L
1,708 SR
Queue Stats
473W - 344L
1,605 Elo+
Party 2
Team Averages
Level 70
1,647 SR
1,496 Elo+

VS

Team Averages
Level 36
1,429 SR
1,184 Elo+
Medusa
Medusa
Brunetteclutz
Medusa
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,165 Elo+
Party 1
Olorun
Olorun
SupaKoopa43
Olorun
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,165 Elo+
Party 1
Fenrir
Fenrir
Trueboi_Jayden
Fenrir
Level 34
God Stats
21W - 22L
1,287 SR
Queue Stats
50W - 68L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Darzlord
Lancelot
12
8 / 3 / 4
8,323
832
7,168
10,116
8,363
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
FTG Capone
Kukulkan
12
1 / 1 / 9
7,730
773
11,717
3,321
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 7
7,993
799
6,434
9,131
7,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,845
685
4,409
10,756
4,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
10
1 / 6 / 2
6,545
655
5,333
10,102
5,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 3 / 2
6,519
652
2,295
8,980
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
13
Kills
4
4
Deaths
13
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Lancelot
Darzlord
Lancelot
8
3
4
3.33
W
Kukulkan
FTG Capone
Kukulkan
1
1
9
5.5
L
Olorun
1
6
2
0.33
L
1
3
2
0.67
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,319
Damage
12,037
22,568
Taken
29,838
17,628
Mitigated
13,663
1,156
Healing
3,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,409
1,943
0
310
10,756
4,560
0
5,736
4,752
0
17,272
W
Lancelot
Darzlord
Lancelot
7,168
228
0
0
10,116
8,363
11
2,241
7,875
0
12,644
W
Kukulkan
FTG Capone
Kukulkan
11,717
672
0
476
3,321
1,506
452
945
2,376
36,214
0
L
Olorun
5,333
3,023
732
1,559
10,102
5,062
0
5,187
4,663
15,136
1,809
L
2,295
496
413
318
8,980
4,041
0
6,480
2,272
0
8,795
W
6,434
862
0
680
9,131
7,759
360
2,459
6,672
23,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,046
Gold Earned
19,909
110
Minions Killed
83
8
Camps Cleared
1
599,660
Distance Traveled
523,388
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,845
685
25
3
1
184,452
0
W
Lancelot
8,323
832
7
1
2
214,102
0
W
Kukulkan
7,730
773
62
6
4
198,534
0
L
Olorun
6,545
655
32
3
0
156,361
0
L
Fenrir
6,519
652
26
3
0
182,575
0
W
Ymir
7,993
799
41
4
2
187,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role