Player Matchup

Yemoja
Yemoja
Cerberus7332
Yemoja
Level 148
God Stats
2W - 2L
1,739 SR
Queue Stats
154W - 163L
1,517 Elo+
Solo
Achilles
Achilles
ForehandBat4886
Achilles
Level 126
God Stats
4W - 3L
1,495 SR
Queue Stats
22W - 21L
1,493 Elo+
Party 1
Ares
Ares
Rhaastifari
Ares
Level 131
God Stats
3W - 1L
1,494 SR
Queue Stats
6W - 1L
1,681 Elo+
Party 1
Nu Wa
Nu Wa
ShadowPhoenix808
Nu Wa
Level 125
God Stats
1W - 0L
1,907 SR
Queue Stats
5W - 1L
1,589 Elo+
Party 1
Chiron
Chiron
Tomasock
Chiron
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 40L
1,584 Elo+
Party 1
Team Averages
Level 135
1,627 SR
1,573 Elo+

VS

Team Averages
Level 139
1,569 SR
1,478 Elo+
Ullr
Ullr
CrazySupremeTaco
Ullr
Level 108
God Stats
1W - 2L
1,707 SR
Queue Stats
18W - 20L
1,427 Elo+
Party 2
Hun Batz
Hun Batz
Gomez5
Hun Batz
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
King-Daddy-Pimp
Kumbhakarna
Level 146
God Stats
1W - 1L
1,529 SR
Queue Stats
44W - 40L
1,464 Elo+
Party 2
Shiva
Shiva
Malefic2
Shiva
Level 157
God Stats
6W - 5L
1,621 SR
Queue Stats
243W - 246L
1,481 Elo+
Solo
Baron Samedi
Baron Samedi
l Convulse l
Baron Samedi
Level 155
God Stats
31W - 35L
1,488 SR
Queue Stats
346W - 355L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
0 / 3 / 10
7,544
754
5,013
8,881
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
14
6 / 3 / 7
8,119
812
7,858
11,483
5,957
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 7
7,796
780
5,465
7,976
7,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 0 / 7
7,635
764
7,931
5,704
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Tomasock
Chiron
16
5 / 0 / 11
8,586
859
16,690
9,572
4,237
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
6,792
679
3,884
9,840
4,147
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hun Batz
Gomez5
Hun Batz
12
2 / 4 / 0
6,992
699
6,878
9,597
3,752
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kumbhakarna
King-Daddy-Pimp
Kumbhakarna
13
1 / 4 / 4
7,069
707
4,913
11,953
10,157
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
Malefic2
Shiva
14
2 / 5 / 3
7,623
762
10,721
13,633
12,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
l Convulse l
Baron Samedi
16
0 / 2 / 1
8,132
813
6,427
6,872
3,696
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
17
Kills
6
7
Deaths
18
42
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Yemoja
0
3
10
1.67
L
1
3
2
0.67
W
Achilles
6
3
7
3.17
L
Hun Batz
Gomez5
Hun Batz
2
4
0
0.5
L
Kumbhakarna
King-Daddy-Pimp
Kumbhakarna
1
4
4
0.75
L
Shiva
Malefic2
Shiva
2
5
3
0.7
W
2
1
7
5.5
W
4
0
7
7.5
W
Chiron
Tomasock
Chiron
5
0
11
10.5
L
Baron Samedi
l Convulse l
Baron Samedi
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,957
Damage
32,823
43,616
Taken
51,895
27,413
Mitigated
34,113
8,040
Healing
8,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
5,013
366
687
1,562
8,881
7,020
82
3,602
5,175
20,156
0
L
3,884
1,433
0
902
9,840
4,147
0
4,097
5,743
0
19,590
W
Achilles
7,858
2,591
0
883
11,483
5,957
0
1,744
9,488
0
17,947
L
Hun Batz
Gomez5
Hun Batz
6,878
910
0
500
9,597
3,752
0
2,402
7,195
0
15,864
L
Kumbhakarna
King-Daddy-Pimp
Kumbhakarna
4,913
374
165
1,651
11,953
10,157
0
3,956
7,997
15,433
0
L
Shiva
Malefic2
Shiva
10,721
2,101
122
2,589
13,633
12,361
0
4,960
8,673
0
27,496
W
5,465
496
0
685
7,976
7,827
0
2,746
5,142
12,274
0
W
7,931
1,023
64
274
5,704
2,372
190
1,910
3,722
24,532
0
W
Chiron
Tomasock
Chiron
16,690
7,771
778
3,107
9,572
4,237
884
1,338
7,997
0
40,194
L
Baron Samedi
l Convulse l
Baron Samedi
6,427
535
1,025
1,427
6,872
3,696
246
2,994
3,878
47,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,680
Gold Earned
36,608
191
Minions Killed
215
0
Camps Cleared
0
999,390
Distance Traveled
999,197
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,544
754
38
4
0
173,332
4
L
Ullr
6,792
679
32
3
0
204,359
1
W
Achilles
8,119
812
22
2
0
222,958
1
L
Hun Batz
6,992
699
20
2
0
229,993
3
L
Kumbhakarna
7,069
707
20
2
0
205,127
3
L
Shiva
7,623
762
42
4
0
201,428
2
W
Ares
7,796
780
12
1
0
182,030
0
W
Nu Wa
7,635
764
52
5
0
207,373
1
W
Chiron
8,586
859
67
7
0
213,697
1
L
Baron Samedi
8,132
813
101
10
0
158,290
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role