Player Matchup

Chaac
Chaac
 
Chaac
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Aixa182
Yemoja
Level 61
God Stats
28W - 31L
1,430 SR
Queue Stats
54W - 78L
1,300 Elo+
Solo
Pele
Pele
Ape69
Pele
Level 98
God Stats
4W - 9L
1,384 SR
Queue Stats
117W - 101L
1,579 Elo+
Solo
Vulcan
Vulcan
Calmeaze
Vulcan
Level 78
God Stats
4W - 2L
1,643 SR
Queue Stats
93W - 73L
1,588 Elo+
Party 2
Izanami
Izanami
ZealousStew09
Izanami
Level 116
God Stats
37W - 19L
1,718 SR
Queue Stats
336W - 338L
1,598 Elo+
Solo
Team Averages
Level 88
1,535 SR
1,513 Elo+

VS

Team Averages
Level 113
1,704 SR
1,520 Elo+
Medusa
Medusa
BULLUFFALOV1
Medusa
Level 108
God Stats
1W - 1L
1,925 SR
Queue Stats
50W - 45L
1,626 Elo+
Party 1
He Bo
He Bo
Cerberus5729
He Bo
Level 146
God Stats
2W - 4L
1,604 SR
Queue Stats
200W - 193L
1,562 Elo+
Party 1
Bakasura
Bakasura
GandalfTehBlack7
Bakasura
Level 141
God Stats
4W - 3L
1,760 SR
Queue Stats
180W - 187L
1,563 Elo+
Solo
Sylvanus
Sylvanus
Lybanger
Sylvanus
Level 95
God Stats
7W - 8L
1,742 SR
Queue Stats
160W - 167L
1,483 Elo+
Solo
Osiris
Osiris
MatMoon
Osiris
Level 75
God Stats
2W - 5L
1,488 SR
Queue Stats
43W - 53L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 0 / 3
6,469
647
5,627
5,875
3,401
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Aixa182
Yemoja
8
0 / 0 / 1
5,394
539
2,548
5,314
2,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Pele
Ape69
Pele
11
7 / 1 / 1
6,926
693
4,397
7,989
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
Calmeaze
Vulcan
11
1 / 1 / 3
6,337
634
3,611
2,961
1,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
9
0 / 1 / 1
5,143
514
3,485
6,427
1,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 1 / 1
5,150
515
6,425
5,967
2,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
5,808
581
2,892
6,061
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 4 / 0
5,391
539
2,955
9,120
3,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Lybanger
Sylvanus
5
0 / 0 / 0
3,911
391
744
3,462
2,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
MatMoon
Osiris
9
0 / 2 / 0
4,781
478
2,370
7,344
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
3
3
Deaths
9
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
3
2.5
W
Yemoja
Aixa182
Yemoja
0
0
1
0.5
W
Pele
Ape69
Pele
7
1
1
7.5
L
Medusa
1
1
1
1.5
W
Vulcan
Calmeaze
Vulcan
1
1
3
2.5
L
1
2
0
0.5
L
1
4
0
0.25
L
Sylvanus
Lybanger
Sylvanus
0
0
0
0
L
Osiris
MatMoon
Osiris
0
2
0
0
W
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,668
Damage
15,386
28,566
Taken
31,954
10,779
Mitigated
14,854
12,727
Healing
11,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,627
1,756
0
2,803
5,875
3,401
249
0
5,663
0
46,585
W
Yemoja
Aixa182
Yemoja
2,548
507
1,870
1,386
5,314
2,171
90
255
5,059
14,695
0
W
Pele
Ape69
Pele
4,397
1,058
0
4,119
7,989
2,599
0
878
7,036
0
40,130
L
Medusa
6,425
1,851
0
2,786
5,967
2,000
174
1,697
4,270
0
39,568
W
Vulcan
Calmeaze
Vulcan
3,611
1,011
0
1,025
2,961
1,069
0
2,014
908
36,401
0
L
2,892
0
0
1,874
6,061
2,208
0
2,806
3,255
44,368
0
L
2,955
1,904
0
1,723
9,120
3,391
0
1,082
8,038
0
28,044
L
Sylvanus
Lybanger
Sylvanus
744
545
440
1,153
3,462
2,053
112
574
2,888
9,162
0
L
Osiris
MatMoon
Osiris
2,370
425
0
3,253
7,344
5,202
0
0
7,344
0
29,416
W
Izanami
3,485
2,826
0
1,524
6,427
1,539
128
489
5,863
0
46,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,269
Gold Earned
25,041
361
Minions Killed
274
0
Camps Cleared
0
972,975
Distance Traveled
842,418
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,469
647
87
9
0
204,488
3
W
Yemoja
5,394
539
21
2
0
158,798
2
W
Pele
6,926
693
82
8
0
225,201
4
L
Medusa
5,150
515
54
5
0
193,387
1
W
Vulcan
6,337
634
81
8
0
211,988
4
L
He Bo
5,808
581
84
8
0
164,684
1
L
Bakasura
5,391
539
65
7
0
232,312
0
L
Sylvanus
3,911
391
26
3
0
85,477
0
L
Osiris
4,781
478
45
5
0
166,558
2
W
Izanami
5,143
514
90
9
0
172,500
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role