Player Matchup

Da Ji
Da Ji
Faeyo
Da Ji
Level 29
God Stats
2W - 0L
1,731 SR
Queue Stats
117W - 55L
1,715 Elo+
Party 1
Cerberus
Cerberus
MISTYMARIN
Cerberus
Level 36
God Stats
80W - 24L
1,882 SR
Queue Stats
117W - 56L
1,712 Elo+
Party 1
Khepri
Khepri
TurtleHurdle987
Khepri
Level 49
God Stats
26W - 18L
1,707 SR
Queue Stats
166W - 120L
1,708 Elo+
Party 1
Team Averages
Level 38
1,773 SR
1,711 Elo+

VS

Team Averages
Level 79
1,486 SR
1,444 Elo+
Lancelot
Lancelot
JdaPlug13
Lancelot
Level 89
God Stats
28W - 22L
1,650 SR
Queue Stats
132W - 140L
1,491 Elo+
Party 2
Thoth
Thoth
Trippiefiend420
Thoth
Level 24
God Stats
10W - 21L
1,361 SR
Queue Stats
41W - 35L
1,448 Elo+
Party 2
Geb
Geb
WHITEWOMENLOVER
Geb
Level 125
God Stats
8W - 13L
1,446 SR
Queue Stats
134W - 176L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Faeyo
Da Ji
20
12 / 3 / 7
14,919
746
24,096
19,577
13,731
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
MISTYMARIN
Cerberus
20
7 / 4 / 13
14,464
723
17,872
22,277
18,832
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
1 / 0 / 19
14,242
712
11,136
15,821
24,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
JdaPlug13
Lancelot
15
2 / 5 / 4
12,159
608
19,065
19,646
19,608
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
3 / 10 / 2
13,848
692
12,397
18,566
7,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
0 / 5 / 2
10,899
545
10,147
24,110
16,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
13
20
Kills
5
7
Deaths
20
39
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Faeyo
Da Ji
12
3
7
5.17
L
Lancelot
JdaPlug13
Lancelot
2
5
4
0.8
W
Cerberus
MISTYMARIN
Cerberus
7
4
13
3.38
L
3
10
2
0.4
W
1
0
19
10.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,104
Damage
41,609
57,675
Taken
62,322
57,517
Mitigated
44,323
12,162
Healing
6,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Faeyo
Da Ji
24,096
4,376
0
3,490
19,577
13,731
1,005
5,921
13,482
0
79,458
L
Lancelot
JdaPlug13
Lancelot
19,065
2,702
0
0
19,646
19,608
0
8,868
10,778
0
36,617
W
Cerberus
MISTYMARIN
Cerberus
17,872
1,818
1,159
5,543
22,277
18,832
1,629
8,789
13,026
67,014
0
L
12,397
1,179
183
651
18,566
7,776
184
7,695
10,871
52,142
0
W
11,136
3,107
0
1,970
15,821
24,954
664
6,974
8,280
34,729
0
L
10,147
1,399
0
5,628
24,110
16,939
0
13,503
10,607
34,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,625
Gold Earned
36,906
244
Minions Killed
174
11
Camps Cleared
6
1,079,288
Distance Traveled
1,001,245
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,919
746
109
5
7
370,197
3
L
Lancelot
12,159
608
33
2
0
372,459
3
W
Cerberus
14,464
723
95
5
3
331,706
1
L
Thoth
13,848
692
100
5
2
279,625
1
W
Khepri
14,242
712
40
2
1
377,385
0
L
Geb
10,899
545
41
2
4
349,161
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role