Player Matchup

Fenrir
Fenrir
Boxofhampter
Fenrir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 136L
1,497 Elo+
Party 2
Odin
Odin
ToxicAnlRain
Odin
Level 84
God Stats
11W - 10L
1,608 SR
Queue Stats
74W - 75L
1,519 Elo+
Party 2
Hera
Hera
Xxkramer24xX
Hera
Level 125
God Stats
3W - 3L
1,657 SR
Queue Stats
29W - 20L
1,561 Elo+
Party 2
Team Averages
Level 99
1,588 SR
1,525 Elo+

VS

Team Averages
Level 54
1,663 SR
1,683 Elo+
Ra
Ra
Sincarnet
Ra
Level 46
God Stats
8W - 3L
1,905 SR
Queue Stats
19W - 7L
1,712 Elo+
Party 1
Artemis
Artemis
Tekpipe
Artemis
Level 14
God Stats
12W - 5L
1,657 SR
Queue Stats
103W - 35L
1,827 Elo+
Party 1
Shiva
Shiva
babysoclutch
Shiva
Level 102
God Stats
2W - 1L
1,427 SR
Queue Stats
368W - 393L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
9 / 2 / 9
10,847
834
13,127
16,439
16,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 6 / 9
9,676
744
8,984
14,430
9,891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 12
11,109
855
16,362
7,141
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
8,453
650
6,783
14,249
6,032
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
Tekpipe
Artemis
12
3 / 9 / 5
8,410
647
9,515
16,150
8,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 5 / 1
8,823
679
9,273
14,149
6,607
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
21
Kills
9
9
Deaths
21
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
9
2
9
6.75
L
1
7
4
0.43
L
Artemis
Tekpipe
Artemis
3
9
5
0.61
W
5
6
9
1.58
W
7
1
12
13
L
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,473
Damage
25,571
38,010
Taken
44,548
29,761
Mitigated
20,679
5,477
Healing
6,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
13,127
3,240
315
3,279
16,439
16,775
1,022
1,764
14,675
0
35,735
L
6,783
563
1,408
2,431
14,249
6,032
0
5,550
8,460
36,855
0
L
Artemis
Tekpipe
Artemis
9,515
4,830
0
824
16,150
8,040
188
6,590
9,363
0
21,204
W
8,984
1,652
234
581
14,430
9,891
260
3,103
11,327
0
28,734
W
16,362
4,045
0
1,068
7,141
3,095
1,688
2,411
4,730
47,263
0
L
9,273
2,234
221
2,011
14,149
6,607
0
4,628
9,347
0
19,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,632
Gold Earned
25,686
125
Minions Killed
123
6
Camps Cleared
5
712,569
Distance Traveled
553,183
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,847
834
30
2
4
257,174
0
L
Ra
8,453
650
78
6
2
208,432
0
L
Artemis
8,410
647
22
2
2
180,600
4
W
Odin
9,676
744
23
2
1
228,132
1
W
Hera
11,109
855
72
6
1
227,263
2
L
Shiva
8,823
679
23
2
1
164,151
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role