Player Matchup

King Arthur
King Arthur
Bighostil
King Arthur
Level 90
God Stats
7W - 2L
1,529 SR
Queue Stats
191W - 173L
1,617 Elo+
Party 2
Danzaburou
Danzaburou
Kelgra
Danzaburou
Level 122
God Stats
26W - 26L
1,609 SR
Queue Stats
174W - 159L
1,591 Elo+
Party 2
Arachne
Arachne
Mauchow
Arachne
Level 113
God Stats
4W - 1L
1,707 SR
Queue Stats
140W - 131L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
SadisticBlob
Nu Wa
Level 80
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 10L
1,572 Elo+
Party 2
Khepri
Khepri
Soulson97
Khepri
Level 78
God Stats
36W - 18L
1,738 SR
Queue Stats
85W - 52L
1,618 Elo+
Party 2
Team Averages
Level 97
1,617 SR
1,592 Elo+

VS

Team Averages
Level 117
1,568 SR
1,508 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
ByndBoolean
Hun Batz
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 68L
1,484 Elo+
Party 1
Serqet
Serqet
CursedLegacy905
Serqet
Level 127
God Stats
2W - 7L
1,409 SR
Queue Stats
139W - 162L
1,445 Elo+
Party 1
Charybdis
Charybdis
EXODIA 1070
Charybdis
Level 119
God Stats
0W - 1L
1,801 SR
Queue Stats
63W - 57L
1,565 Elo+
Solo
Bellona
Bellona
Fortney19
Bellona
Level 104
God Stats
21W - 23L
1,628 SR
Queue Stats
386W - 351L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bighostil
King Arthur
17
6 / 2 / 11
10,706
765
13,513
19,965
23,258
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Kelgra
Danzaburou
19
10 / 0 / 11
12,174
870
20,259
11,498
6,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arachne
Mauchow
Arachne
19
3 / 3 / 8
11,027
788
12,334
15,216
9,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 0 / 11
10,673
762
20,485
5,522
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Soulson97
Khepri
16
1 / 2 / 15
10,463
747
7,517
16,834
20,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
2 / 4 / 3
9,910
708
16,043
12,670
6,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ByndBoolean
Hun Batz
17
1 / 3 / 2
9,884
706
6,477
16,225
7,602
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 7 / 3
8,689
621
4,712
15,300
5,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
EXODIA 1070
Charybdis
16
2 / 4 / 2
9,366
669
13,681
16,408
7,120
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Fortney19
Bellona
16
1 / 6 / 5
10,131
724
7,730
22,433
22,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
22
24
Kills
7
7
Deaths
24
56
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
2
4
3
0.88
W
King Arthur
Bighostil
King Arthur
6
2
11
5.75
L
Hun Batz
ByndBoolean
Hun Batz
1
3
2
0.67
L
1
7
3
0.36
L
Charybdis
EXODIA 1070
Charybdis
2
4
2
0.75
L
Bellona
Fortney19
Bellona
1
6
5
0.58
W
Danzaburou
Kelgra
Danzaburou
10
0
11
15.5
W
Arachne
Mauchow
Arachne
3
3
8
2.33
W
4
0
11
9.5
W
Khepri
Soulson97
Khepri
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,108
Damage
48,643
69,035
Taken
83,036
62,051
Mitigated
49,077
15,089
Healing
7,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
16,043
890
0
1,155
12,670
6,019
0
5,565
7,105
51,136
0
W
King Arthur
Bighostil
King Arthur
13,513
1,084
0
4,520
19,965
23,258
92
3,935
15,296
0
29,103
L
Hun Batz
ByndBoolean
Hun Batz
6,477
552
0
534
16,225
7,602
1,180
3,917
12,308
0
44,390
L
4,712
1,025
0
358
15,300
5,847
0
5,243
10,057
0
12,879
L
Charybdis
EXODIA 1070
Charybdis
13,681
4,700
0
350
16,408
7,120
0
6,506
9,902
0
47,307
L
Bellona
Fortney19
Bellona
7,730
1,985
2,239
2,945
22,433
22,489
0
6,771
15,662
0
26,542
W
Danzaburou
Kelgra
Danzaburou
20,259
7,063
0
4,176
11,498
6,420
3,292
3,125
8,246
0
49,679
W
Arachne
Mauchow
Arachne
12,334
7,564
0
4,158
15,216
9,295
1,539
3,765
11,089
0
44,514
W
20,485
4,621
0
0
5,522
2,609
3,465
1,778
3,385
56,132
0
W
Khepri
Soulson97
Khepri
7,517
496
0
2,235
16,834
20,469
67
2,555
13,919
10,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,043
Gold Earned
47,980
259
Minions Killed
334
0
Camps Cleared
0
1,542,846
Distance Traveled
1,350,281
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
9,910
708
103
7
0
287,313
2
W
King Arthur
10,706
765
37
3
0
345,687
4
L
Hun Batz
9,884
706
81
6
0
289,469
0
L
Serqet
8,689
621
23
2
0
264,183
0
L
Charybdis
9,366
669
96
7
0
233,627
0
L
Bellona
10,131
724
31
2
0
275,689
1
W
Danzaburou
12,174
870
50
4
0
293,495
1
W
Arachne
11,027
788
82
6
0
321,385
2
W
Nu Wa
10,673
762
81
6
0
289,699
2
W
Khepri
10,463
747
9
1
0
292,580
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role