Player Matchup

Shiva
Shiva
AfroninjaSenju
Shiva
Level 109
God Stats
1W - 2L
1,514 SR
Queue Stats
7W - 9L
1,539 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
DaddySplidush
Morgan Le Fay
Level 43
God Stats
1W - 4L
1,500 SR
Queue Stats
15W - 26L
1,398 Elo+
Party 3
Sobek
Sobek
KN_GriffinForce
Sobek
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,674 Elo+
Party 3
Lancelot
Lancelot
TTV-Dr_Splidush
Lancelot
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,465 Elo+
Party 3
Hachiman
Hachiman
uhhsalas
Hachiman
Level 42
God Stats
13W - 15L
1,638 SR
Queue Stats
138W - 132L
1,513 Elo+
Solo
Team Averages
Level 69
1,530 SR
1,518 Elo+

VS

Team Averages
Level 82
1,553 SR
1,473 Elo+
Arachne
Arachne
IKlone-I
Arachne
Level 25
God Stats
2W - 0L
1,748 SR
Queue Stats
49W - 36L
1,398 Elo+
Party 2
Chang'e
Chang'e
Statefarm42
Chang'e
Level 123
God Stats
2W - 1L
1,371 SR
Queue Stats
110W - 118L
1,466 Elo+
Party 1
Hachiman
Hachiman
crush620
Hachiman
Level 28
God Stats
9W - 6L
1,626 SR
Queue Stats
12W - 11L
1,591 Elo+
Party 1
Atlas
Atlas
terr1ble_trevor
Atlas
Level 128
God Stats
3W - 1L
1,466 SR
Queue Stats
45W - 36L
1,431 Elo+
Party 2
Nu Wa
Nu Wa
visiblehawk680
Nu Wa
Level 107
God Stats
3W - 5L
1,553 SR
Queue Stats
103W - 108L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 0
12,177
529
20,901
29,796
25,400
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
DaddySplidush
Morgan Le Fay
16
3 / 7 / 1
10,100
439
11,772
19,211
9,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 5 / 2
9,282
404
8,438
26,668
29,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Lancelot
15
1 / 8 / 4
9,864
429
9,736
24,898
9,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
uhhsalas
Hachiman
12
0 / 8 / 5
8,543
371
10,312
19,802
7,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IKlone-I
Arachne
17
8 / 4 / 8
11,569
503
18,273
21,188
10,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Statefarm42
Chang'e
18
2 / 1 / 14
11,768
512
17,221
24,867
16,155
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
crush620
Hachiman
16
1 / 4 / 7
10,354
450
9,561
18,589
7,536
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
6 / 3 / 9
11,199
487
17,204
17,361
16,427
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
14 / 1 / 7
13,216
575
25,926
11,062
4,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
76
12
Kills
31
33
Deaths
13
12
Assists
45
Player
Kills
Deaths
Assists
KDA
L
5
5
0
1
L
Morgan Le Fay
DaddySplidush
Morgan Le Fay
3
7
1
0.5
W
Arachne
IKlone-I
Arachne
8
4
8
3
L
3
5
2
0.8
W
Chang'e
Statefarm42
Chang'e
2
1
14
9
L
Lancelot
1
8
4
0.38
W
Hachiman
crush620
Hachiman
1
4
7
1.13
W
6
3
9
3.5
L
Hachiman
uhhsalas
Hachiman
0
8
5
0.31
W
14
1
7
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,159
Damage
88,185
120,375
Taken
93,067
81,033
Mitigated
55,628
29,163
Healing
41,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,901
3,844
258
9,992
29,796
25,400
80
13,297
16,163
0
104,300
L
Morgan Le Fay
DaddySplidush
Morgan Le Fay
11,772
1,105
0
3,203
19,211
9,001
336
10,655
8,042
95,976
0
W
Arachne
IKlone-I
Arachne
18,273
10,492
0
7,774
21,188
10,736
333
4,845
16,343
0
71,820
L
8,438
161
107
6,360
26,668
29,390
174
13,787
12,497
33,587
0
W
Chang'e
Statefarm42
Chang'e
17,221
1,971
3,590
16,198
24,867
16,155
1,023
2,962
21,905
93,884
0
L
Lancelot
9,736
2,067
0
5,628
24,898
9,824
29
11,483
13,108
0
80,791
W
Hachiman
crush620
Hachiman
9,561
5,705
0
9,250
18,589
7,536
362
4,363
14,226
0
78,288
W
17,204
7,015
440
924
17,361
16,427
235
4,676
12,685
56,720
0
L
Hachiman
uhhsalas
Hachiman
10,312
4,791
0
3,615
19,802
7,418
1,224
9,324
10,214
0
64,361
W
25,926
6,311
0
3,410
11,062
4,774
2,987
3,850
7,212
104,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,966
Gold Earned
58,106
571
Minions Killed
568
0
Camps Cleared
0
2,058,479
Distance Traveled
2,199,453
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
12,177
529
165
7
0
397,859
0
L
Morgan Le Fay
10,100
439
133
6
0
355,680
1
W
Arachne
11,569
503
92
4
0
516,246
4
L
Sobek
9,282
404
34
1
0
416,186
10
W
Chang'e
11,768
512
143
6
0
418,279
3
L
Lancelot
9,864
429
124
5
0
475,962
4
W
Hachiman
10,354
450
113
5
0
415,623
1
W
Atlas
11,199
487
57
2
0
433,520
1
L
Hachiman
8,543
371
115
5
0
412,792
0
W
Nu Wa
13,216
575
163
7
0
415,785
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role