Player Matchup

King Arthur
King Arthur
IJoyBoyI
King Arthur
Level 66
God Stats
11W - 12L
1,565 SR
Queue Stats
136W - 104L
1,508 Elo+
Party 1
Baron Samedi
Baron Samedi
ImCorazon
Baron Samedi
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 36L
1,516 Elo+
Party 1
Sobek
Sobek
NoNam3Availabl3
Sobek
Level 63
God Stats
2W - 1L
1,821 SR
Queue Stats
48W - 46L
1,483 Elo+
Party 1
Thanatos
Thanatos
TwistedBiscuit86
Thanatos
Level 81
God Stats
1W - 3L
1,509 SR
Queue Stats
60W - 58L
1,499 Elo+
Party 1
Lancelot
Lancelot
spify2easy
Lancelot
Level 69
God Stats
3W - 5L
1,441 SR
Queue Stats
195W - 160L
1,513 Elo+
Party 1
Team Averages
Level 71
1,567 SR
1,504 Elo+

VS

Team Averages
Level 148
1,514 SR
1,511 Elo+
Atlas
Atlas
Ahhkward
Atlas
Level 158
God Stats
24W - 12L
1,631 SR
Queue Stats
553W - 565L
1,472 Elo+
Party 2
King Arthur
King Arthur
ExplosiveLou
King Arthur
Level 146
God Stats
3W - 7L
1,257 SR
Queue Stats
614W - 632L
1,509 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
FrigidFloridian
Morgan Le Fay
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
504W - 508L
1,501 Elo+
Party 3
Ullr
Ullr
RIP Yondu
Ullr
Level 158
God Stats
40W - 40L
1,570 SR
Queue Stats
579W - 583L
1,480 Elo+
Party 2
Thanatos
Thanatos
Swifty45678
Thanatos
Level 122
God Stats
79W - 79L
1,611 SR
Queue Stats
233W - 221L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IJoyBoyI
King Arthur
20
11 / 5 / 11
12,912
717
28,014
26,877
30,344
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
ImCorazon
Baron Samedi
18
1 / 7 / 16
11,479
638
22,362
20,887
11,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
0 / 3 / 19
11,374
632
10,123
27,566
34,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 6 / 12
12,123
674
6,799
18,070
9,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
spify2easy
Lancelot
20
9 / 6 / 15
13,830
768
27,338
24,213
15,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ahhkward
Atlas
20
7 / 3 / 12
13,597
755
28,717
30,630
27,773
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
ExplosiveLou
King Arthur
18
0 / 8 / 11
11,554
642
14,042
26,950
30,675
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
FrigidFloridian
Morgan Le Fay
20
2 / 6 / 15
12,660
703
19,134
22,182
11,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ullr
20
7 / 3 / 12
13,729
763
18,517
13,949
7,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
Swifty45678
Thanatos
20
11 / 6 / 10
14,305
795
17,000
19,652
13,265
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
87
26
Kills
27
27
Deaths
26
73
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Atlas
Ahhkward
Atlas
7
3
12
4.33
W
King Arthur
ExplosiveLou
King Arthur
0
8
11
0.69
W
Morgan Le Fay
FrigidFloridian
Morgan Le Fay
2
6
15
1.58
L
King Arthur
IJoyBoyI
King Arthur
11
5
11
3.3
L
Baron Samedi
ImCorazon
Baron Samedi
1
7
16
1.29
L
0
3
19
3.17
W
Ullr
7
3
12
4.33
W
Thanatos
Swifty45678
Thanatos
11
6
10
2.67
L
5
6
12
1.83
L
Lancelot
spify2easy
Lancelot
9
6
15
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,636
Damage
97,410
117,613
Taken
113,363
101,378
Mitigated
91,216
37,842
Healing
25,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Ahhkward
Atlas
28,717
8,839
1,543
7,553
30,630
27,773
524
9,319
20,998
57,926
0
W
King Arthur
ExplosiveLou
King Arthur
14,042
900
0
252
26,950
30,675
0
8,747
17,745
0
36,934
W
Morgan Le Fay
FrigidFloridian
Morgan Le Fay
19,134
2,144
0
3,884
22,182
11,916
2,031
5,608
16,416
52,495
0
L
King Arthur
IJoyBoyI
King Arthur
28,014
1,445
0
4,900
26,877
30,344
12
10,051
16,634
0
52,481
L
Baron Samedi
ImCorazon
Baron Samedi
22,362
2,874
4,145
5,281
20,887
11,186
259
8,994
11,765
61,728
0
L
10,123
1,006
469
8,743
27,566
34,580
0
11,258
15,952
17,968
0
W
Ullr
18,517
7,841
0
496
13,949
7,587
3,612
3,023
10,815
0
47,325
W
Thanatos
Swifty45678
Thanatos
17,000
3,963
0
11,411
19,652
13,265
292
4,595
14,904
0
38,084
L
6,799
725
0
7,615
18,070
9,358
0
6,328
11,498
0
34,116
L
Lancelot
spify2easy
Lancelot
27,338
4,997
0
6,689
24,213
15,910
0
10,008
13,913
0
55,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,718
Gold Earned
65,845
260
Minions Killed
291
0
Camps Cleared
0
1,786,555
Distance Traveled
1,789,995
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,597
755
59
3
0
356,238
3
W
King Arthur
11,554
642
38
2
0
351,403
2
W
Morgan Le Fay
12,660
703
83
5
0
338,490
1
L
King Arthur
12,912
717
61
3
0
347,062
1
L
Baron Samedi
11,479
638
84
5
0
301,949
1
L
Sobek
11,374
632
12
1
0
381,627
5
W
Ullr
13,729
763
86
5
0
369,321
0
W
Thanatos
14,305
795
25
1
0
374,543
2
L
Thanatos
12,123
674
40
2
0
351,015
0
L
Lancelot
13,830
768
63
4
0
404,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role