Player Matchup

Ravana
Ravana
 
Ravana
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Br0k3nM3ntals
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 2L
1,805 Elo+
Party 1
Thoth
Thoth
CocoaChrispy
Thoth
Level 53
God Stats
2W - 1L
1,306 SR
Queue Stats
13W - 2L
1,832 Elo+
Party 1
Ullr
Ullr
TheeCook
Ullr
Level 160
God Stats
3W - 1L
1,537 SR
Queue Stats
75W - 54L
1,728 Elo+
Party 1
Lancelot
Lancelot
XxMATICOxX
Lancelot
Level 146
God Stats
2W - 1L
1,575 SR
Queue Stats
128W - 115L
1,643 Elo+
Party 2
Team Averages
Level 85
1,484 SR
1,702 Elo+

VS

Team Averages
Level 82
1,636 SR
1,596 Elo+
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Arxcil
Medusa
Level 137
God Stats
2W - 3L
1,572 SR
Queue Stats
253W - 223L
1,580 Elo+
Party 3
Raijin
Raijin
BlobchusSuckMe
Raijin
Level 26
God Stats
0W - 2L
1,574 SR
Queue Stats
15W - 7L
1,751 Elo+
Party 3
Atlas
Atlas
LilKermit
Atlas
Level 99
God Stats
12W - 7L
1,697 SR
Queue Stats
255W - 248L
1,575 Elo+
Party 3
Kuzenbo
Kuzenbo
Shepard11
Kuzenbo
Level 62
God Stats
5W - 3L
1,837 SR
Queue Stats
160W - 131L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
5 / 0 / 4
6,831
621
6,082
6,626
2,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 0 / 2
6,352
577
5,959
6,826
3,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
2 / 0 / 2
6,852
623
5,133
4,251
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ullr
11
1 / 1 / 1
6,141
558
2,737
5,424
1,760
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
XxMATICOxX
Lancelot
11
2 / 2 / 3
6,751
614
7,054
9,530
5,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 1
5,708
519
2,450
4,636
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Medusa
Arxcil
Medusa
10
1 / 2 / 0
5,804
528
6,333
6,619
1,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,738
522
1,958
8,909
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
LilKermit
Atlas
11
1 / 3 / 1
6,175
561
4,560
8,158
4,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kuzenbo
Shepard11
Kuzenbo
7
0 / 3 / 0
5,049
459
2,005
10,851
6,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
3
3
Deaths
13
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
0
4
7
L
Neith
 
Neith
0
2
1
0.25
L
Medusa
Arxcil
Medusa
1
2
0
0.5
L
1
3
0
0.33
W
3
0
2
4
W
2
0
2
3
L
Atlas
LilKermit
Atlas
1
3
1
0.5
L
Kuzenbo
Shepard11
Kuzenbo
0
3
0
0
W
Ullr
1
1
1
1.5
W
Lancelot
XxMATICOxX
Lancelot
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,965
Damage
17,306
32,657
Taken
39,173
14,675
Mitigated
17,799
12,418
Healing
9,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,082
2,151
0
3,292
6,626
2,751
0
1,309
5,283
0
44,116
L
Neith
 
Neith
2,450
780
0
910
4,636
1,800
0
2,844
1,554
0
41,899
L
Medusa
Arxcil
Medusa
6,333
3,573
0
725
6,619
1,844
0
823
5,796
0
44,571
L
1,958
680
0
3,702
8,909
2,832
0
1,377
7,453
34,428
0
W
5,959
1,011
1,423
2,787
6,826
3,726
0
1,322
5,490
22,153
0
W
5,133
363
0
905
4,251
1,424
0
534
3,717
55,564
0
L
Atlas
LilKermit
Atlas
4,560
883
0
1,258
8,158
4,500
0
561
7,597
37,683
0
L
Kuzenbo
Shepard11
Kuzenbo
2,005
793
1,183
2,001
10,851
6,823
0
5,087
5,449
13,401
0
W
Ullr
2,737
1,325
0
940
5,424
1,760
0
198
5,226
0
51,024
W
Lancelot
XxMATICOxX
Lancelot
7,054
1,509
0
3,071
9,530
5,014
0
4,708
4,418
0
44,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,927
Gold Earned
28,474
410
Minions Killed
347
0
Camps Cleared
0
1,132,095
Distance Traveled
1,043,811
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,831
621
88
8
0
255,077
5
L
Neith
5,708
519
91
8
0
214,233
5
L
Medusa
5,804
528
77
7
0
201,622
2
L
Raijin
5,738
522
73
7
0
199,957
2
W
Ares
6,352
577
33
3
0
222,237
3
W
Thoth
6,852
623
115
10
0
204,516
1
L
Atlas
6,175
561
80
7
0
208,809
3
L
Kuzenbo
5,049
459
26
2
0
219,190
5
W
Ullr
6,141
558
93
8
0
203,449
2
W
Lancelot
6,751
614
81
7
0
246,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role