Player Matchup

Bellona
Bellona
 
Bellona
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
HighOnLSD1
Merlin
Level 49
God Stats
0W - 3L
1,305 SR
Queue Stats
40W - 88L
1,152 Elo+
Party 1
Team Averages
Level 70
1,435 SR
1,384 Elo+

VS

Team Averages
Level 119
1,449 SR
1,489 Elo+
Chiron
Chiron
 
Chiron
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Darbzzzz
Hercules
Level 114
God Stats
2W - 7L
1,366 SR
Queue Stats
156W - 189L
1,472 Elo+
Solo
Nu Wa
Nu Wa
Jyule
Nu Wa
Level 86
God Stats
33W - 30L
1,480 SR
Queue Stats
72W - 74L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 5 / 0
8,136
678
6,571
16,912
13,202
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mercury
 
Mercury
11
0 / 2 / 2
6,856
571
3,352
8,239
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
HighOnLSD1
Merlin
12
0 / 5 / 2
7,290
608
4,511
9,019
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
3 / 0 / 8
9,080
757
15,925
8,424
3,694
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
Darbzzzz
Hercules
12
3 / 2 / 5
8,292
691
5,663
11,884
10,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Jyule
Nu Wa
14
6 / 1 / 5
9,366
781
8,954
5,743
2,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
12
12
Deaths
3
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
5
0
0.6
L
Mercury
 
Mercury
0
2
2
0.5
W
Chiron
 
Chiron
3
0
8
7
W
Hercules
Darbzzzz
Hercules
3
2
5
2.75
L
Merlin
HighOnLSD1
Merlin
0
5
2
0.2
W
Nu Wa
Jyule
Nu Wa
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,434
Damage
30,542
34,170
Taken
26,051
18,899
Mitigated
16,597
1,220
Healing
8,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,571
1,535
0
25
16,912
13,202
0
4,711
11,878
0
21,589
L
Mercury
 
Mercury
3,352
1,366
0
744
8,239
2,741
0
1,851
6,266
0
10,804
W
Chiron
 
Chiron
15,925
5,683
951
3,021
8,424
3,694
1,057
2,058
6,366
0
43,590
W
Hercules
Darbzzzz
Hercules
5,663
1,548
0
2,922
11,884
10,795
0
1,814
10,070
0
17,449
L
Merlin
HighOnLSD1
Merlin
4,511
33
0
451
9,019
2,956
0
1,915
7,008
35,989
0
W
Nu Wa
Jyule
Nu Wa
8,954
2,814
188
1,201
5,743
2,108
1,069
1,365
4,378
34,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,282
Gold Earned
26,738
112
Minions Killed
141
2
Camps Cleared
8
681,281
Distance Traveled
652,111
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,136
678
29
2
1
217,566
2
L
Mercury
6,856
571
17
1
0
272,103
1
W
Chiron
9,080
757
57
5
2
219,255
0
W
Hercules
8,292
691
19
2
2
224,763
3
L
Merlin
7,290
608
66
6
1
191,612
1
W
Nu Wa
9,366
781
65
5
4
208,093
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role