Player Matchup

Cupid
Cupid
Dead-eye-Donnyy
Cupid
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,588 Elo+
Solo
Sol
Sol
DpressionKat
Sol
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 15L
1,598 Elo+
Solo
Chaac
Chaac
Ironshield58
Chaac
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 42L
1,525 Elo+
Party 1
Artio
Artio
Xpedit3
Artio
Level 149
God Stats
1W - 4L
1,295 SR
Queue Stats
132W - 126L
1,573 Elo+
Solo
Ah Puch
Ah Puch
golgisporb588
Ah Puch
Level 42
God Stats
2W - 0L
1,344 SR
Queue Stats
69W - 53L
1,570 Elo+
Party 1
Team Averages
Level 53
1,428 SR
1,571 Elo+

VS

Team Averages
Level 118
1,415 SR
1,584 Elo+
Fenrir
Fenrir
ItchyCletus
Fenrir
Level 30
God Stats
1W - 1L
1,634 SR
Queue Stats
70W - 42L
1,675 Elo+
Party 2
Chronos
Chronos
Kedintaro
Chronos
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,489 Elo+
Party 2
Sun Wukong
Sun Wukong
Neariec
Sun Wukong
Level 148
God Stats
1W - 3L
1,210 SR
Queue Stats
206W - 179L
1,551 Elo+
Party 2
Jormungandr
Jormungandr
ghostparasyte
Jormungandr
Level 146
God Stats
6W - 10L
1,199 SR
Queue Stats
277W - 298L
1,518 Elo+
Party 2
Shiva
Shiva
zamxx
Shiva
Level 143
God Stats
0W - 1L
1,534 SR
Queue Stats
29W - 12L
1,689 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 17
12,709
908
25,731
17,250
9,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
6 / 6 / 13
10,737
767
18,879
17,048
8,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
7 / 3 / 20
11,395
814
15,812
27,715
30,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
Xpedit3
Artio
18
1 / 4 / 24
10,604
757
5,554
22,690
30,374
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
19
7 / 2 / 19
11,823
845
27,380
12,114
7,147
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 11 / 7
9,349
668
11,528
20,128
16,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
Kedintaro
Chronos
19
9 / 6 / 3
11,207
801
18,395
18,787
9,903
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Neariec
Sun Wukong
17
2 / 6 / 13
9,540
681
13,656
22,764
22,833
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ghostparasyte
Jormungandr
19
4 / 3 / 12
11,019
787
15,915
22,335
26,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shiva
zamxx
Shiva
15
0 / 7 / 12
8,695
621
11,958
21,015
27,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
65
33
Kills
18
18
Deaths
33
93
Assists
47
Player
Kills
Deaths
Assists
KDA
W
12
3
17
6.83
W
6
6
13
2.08
W
7
3
20
5.67
L
Fenrir
3
11
7
0.59
L
Chronos
Kedintaro
Chronos
9
6
3
1.75
L
Sun Wukong
Neariec
Sun Wukong
2
6
13
1.42
W
Artio
Xpedit3
Artio
1
4
24
3.25
L
Jormungandr
ghostparasyte
Jormungandr
4
3
12
3.33
W
Ah Puch
7
2
19
8.25
L
Shiva
zamxx
Shiva
0
7
12
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,356
Damage
71,452
96,817
Taken
105,029
85,918
Mitigated
103,257
42,366
Healing
32,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,731
14,154
4,714
7,983
17,250
9,715
2,953
8,306
8,664
0
42,142
W
18,879
6,997
837
3,223
17,048
8,500
6,105
6,067
10,752
37,160
0
W
15,812
4,257
0
10,644
27,715
30,182
235
8,494
18,791
823
26,641
L
Fenrir
11,528
3,625
1,877
1,629
20,128
16,429
0
11,915
8,213
0
13,064
L
Chronos
Kedintaro
Chronos
18,395
11,092
2,370
3,276
18,787
9,903
0
11,193
7,594
33,456
0
L
Sun Wukong
Neariec
Sun Wukong
13,656
2,046
1,552
4,753
22,764
22,833
1,246
9,566
13,198
0
26,045
W
Artio
Xpedit3
Artio
5,554
661
3,834
3,937
22,690
30,374
0
6,721
15,494
19,139
0
L
Jormungandr
ghostparasyte
Jormungandr
15,915
3,019
4,265
6,077
22,335
26,386
65
8,032
14,303
34,940
0
W
Ah Puch
27,380
2,428
2,010
5,184
12,114
7,147
1,349
4,722
7,148
50,413
0
L
Shiva
zamxx
Shiva
11,958
551
3,154
3,115
21,015
27,706
398
11,541
9,474
0
16,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,268
Gold Earned
49,810
167
Minions Killed
119
0
Camps Cleared
0
1,314,405
Distance Traveled
1,250,581
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
12,709
908
29
2
0
263,747
2
W
Sol
10,737
767
36
3
0
229,349
1
W
Chaac
11,395
814
19
1
0
273,624
1
L
Fenrir
9,349
668
8
1
0
230,508
0
L
Chronos
11,207
801
41
3
0
236,787
1
L
Sun Wukong
9,540
681
19
1
0
258,726
0
W
Artio
10,604
757
28
2
0
265,165
0
L
Jormungandr
11,019
787
42
3
0
274,200
0
W
Ah Puch
11,823
845
55
4
0
282,520
3
L
Shiva
8,695
621
9
1
0
250,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role