Player Matchup

Ra
Ra
Bronze II
 
Ra
Bronze II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
Chiko1324
Sun Wukong
Bronze I
Level 129
God Stats
22W - 17L
1,695 SR
Queue Stats
39W - 39L
1,583 MMR
Solo
Geb
Geb
Silver II
GucciGorilla773
Geb
Silver II
Level 101
God Stats
0W - 1L
1,242 SR
Queue Stats
1W - 4L
1,545 MMR
Solo
Arachne
Arachne
Gold III
Pham Choppa
Arachne
Gold III
Level 127
God Stats
5W - 4L
1,765 SR
Queue Stats
284W - 280L
1,529 MMR
Solo
Apollo
Apollo
Gold II
llBacKWooDll
Apollo
Gold II
Level 160
God Stats
4W - 9L
1,395 SR
Queue Stats
138W - 137L
1,554 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,519 SR
1,542 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,665 SR
1,608 MMR
Artemis
Artemis
Silver I
ItzMichelTJMX
Artemis
Silver I
Level 122
God Stats
3W - 1L
1,800 SR
Queue Stats
93W - 68L
1,545 MMR
Solo
Nemesis
Nemesis
Gold II
Men Fluid
Nemesis
Gold II
Level 128
God Stats
3W - 1L
1,544 SR
Queue Stats
144W - 134L
1,613 MMR
Solo
King Arthur
King Arthur
Gold I
Nelcuez
King Arthur
Gold I
Level 122
God Stats
3W - 3L
1,684 SR
Queue Stats
147W - 148L
1,582 MMR
Solo
Vulcan
Vulcan
Gold V
OG HERBZ117
Vulcan
Gold V
Level 156
God Stats
1W - 0L
1,705 SR
Queue Stats
45W - 29L
1,631 MMR
Solo
Bacchus
Bacchus
Gold I
punepouncer
Bacchus
Gold I
Level 116
God Stats
28W - 28L
1,590 SR
Queue Stats
355W - 358L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
0 / 5 / 3
9,645
438
10,883
16,527
8,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Chiko1324
Sun Wukong
16
4 / 6 / 3
10,904
496
18,495
28,242
24,324
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 5 / 1
9,554
434
4,565
26,283
27,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
Pham Choppa
Arachne
15
3 / 6 / 0
9,792
445
8,423
27,222
12,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
15
0 / 11 / 1
8,960
407
6,278
26,570
10,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
KaliDa JiCliodhnaRama

VS

Bans
AtlasShivaFreyaHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
11 / 0 / 10
14,570
662
28,670
17,127
9,506
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Men Fluid
Nemesis
20
10 / 3 / 7
13,289
604
16,703
25,065
12,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Nelcuez
King Arthur
19
2 / 4 / 7
13,117
596
14,537
24,818
24,527
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
18
4 / 1 / 13
12,309
560
20,012
12,311
6,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
punepouncer
Bacchus
18
6 / 1 / 17
12,060
548
17,174
18,022
22,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
9
Kills
33
33
Deaths
9
8
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
5
3
0.3
L
Sun Wukong
Chiko1324
Sun Wukong
4
6
3
0.92
L
2
5
1
0.5
W
Artemis
11
0
10
16
W
Nemesis
Men Fluid
Nemesis
10
3
7
4.5
W
King Arthur
Nelcuez
King Arthur
2
4
7
1.38
W
Vulcan
4
1
13
10.5
L
Arachne
Pham Choppa
Arachne
3
6
0
0.5
L
Apollo
0
11
1
0.05
W
Bacchus
punepouncer
Bacchus
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,644
Damage
97,096
124,844
Taken
97,343
83,190
Mitigated
74,999
25,521
Healing
40,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
10,883
916
1,193
3,878
16,527
8,310
0
7,688
8,839
83,795
0
L
Sun Wukong
Chiko1324
Sun Wukong
18,495
4,333
0
7,745
28,242
24,324
9
8,734
19,508
0
92,396
L
4,565
667
0
2,910
26,283
27,571
90
6,821
19,462
37,908
0
W
Artemis
28,670
17,079
0
10,566
17,127
9,506
6,370
4,477
12,650
0
154,178
W
Nemesis
Men Fluid
Nemesis
16,703
8,132
0
9,352
25,065
12,447
468
4,468
20,597
0
117,752
W
King Arthur
Nelcuez
King Arthur
14,537
1,335
0
9,395
24,818
24,527
234
1,790
23,028
0
107,161
W
Vulcan
20,012
3,564
0
4,085
12,311
6,002
2,206
2,519
9,792
106,117
0
L
Arachne
Pham Choppa
Arachne
8,423
5,778
0
4,574
27,222
12,728
0
7,676
19,546
0
81,537
L
Apollo
6,278
3,303
0
5,221
26,570
10,257
3,834
5,291
21,279
0
66,330
W
Bacchus
punepouncer
Bacchus
17,174
2,750
405
6,884
18,022
22,517
736
5,003
13,019
53,371
4,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,855
Gold Earned
65,345
573
Minions Killed
730
0
Camps Cleared
0
2,043,560
Distance Traveled
2,236,834
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,645
438
143
7
0
410,753
0
L
Sun Wukong
10,904
496
154
7
0
398,536
1
L
Geb
9,554
434
53
2
0
406,134
2
W
Artemis
14,570
662
175
8
0
407,369
5
W
Nemesis
13,289
604
159
7
0
505,991
3
W
King Arthur
13,117
596
192
9
0
440,564
6
W
Vulcan
12,309
560
156
7
0
456,336
2
L
Arachne
9,792
445
124
6
0
448,689
1
L
Apollo
8,960
407
99
5
0
379,448
1
W
Bacchus
12,060
548
48
2
0
426,574
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role