Player Matchup

Bacchus
Bacchus
Itaidori
Bacchus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,708 Elo+
Party 2
Horus
Horus
Lucky Lahi
Horus
Level 142
God Stats
1W - 1L
1,599 SR
Queue Stats
36W - 28L
1,622 Elo+
Party 2
Sol
Sol
OC0C0
Sol
Level 104
God Stats
1W - 1L
1,374 SR
Queue Stats
2W - 3L
1,424 Elo+
Party 2
Team Averages
Level 110
1,491 SR
1,585 Elo+

VS

Team Averages
Level 79
1,567 SR
1,516 Elo+
Chaac
Chaac
AxolotlBane
Chaac
Level 61
God Stats
15W - 16L
1,510 SR
Queue Stats
114W - 130L
1,455 Elo+
Party 1
Freya
Freya
Blue-Dragon869
Freya
Level 98
God Stats
7W - 3L
1,617 SR
Queue Stats
221W - 214L
1,548 Elo+
Party 1
Bastet
Bastet
MJG928
Bastet
Level 78
God Stats
9W - 5L
1,575 SR
Queue Stats
123W - 137L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Itaidori
Bacchus
14
1 / 7 / 5
9,744
609
9,997
20,972
21,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
13
4 / 6 / 3
10,668
667
9,247
18,546
22,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
OC0C0
Sol
15
2 / 4 / 5
10,657
666
17,553
18,147
7,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 2 / 11
11,884
743
13,548
19,360
25,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 2 / 9
12,275
767
22,038
13,265
6,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
MJG928
Bastet
18
6 / 3 / 9
12,180
761
17,189
16,099
6,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
7
Kills
17
17
Deaths
7
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
2
11
4.75
W
7
2
9
5.75
L
Bacchus
Itaidori
Bacchus
1
7
5
0.5
L
Horus
4
6
3
0.92
W
Bastet
MJG928
Bastet
6
3
9
3.5
L
Sol
OC0C0
Sol
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,797
Damage
52,775
57,665
Taken
48,724
51,318
Mitigated
38,667
11,358
Healing
17,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,548
2,902
0
7,028
19,360
25,280
257
8,275
10,741
0
43,298
W
22,038
6,594
0
6,831
13,265
6,397
2,005
6,696
6,297
55,144
3,452
L
Bacchus
Itaidori
Bacchus
9,997
1,029
0
164
20,972
21,357
0
9,236
11,736
24,639
0
L
Horus
9,247
4,073
2,050
3,882
18,546
22,059
0
6,590
11,956
0
16,566
W
Bastet
MJG928
Bastet
17,189
3,274
0
3,359
16,099
6,990
0
10,192
5,515
0
52,633
L
Sol
OC0C0
Sol
17,553
6,742
0
5,262
18,147
7,902
0
4,624
13,523
53,202
4,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,069
Gold Earned
36,339
152
Minions Killed
197
5
Camps Cleared
10
805,642
Distance Traveled
978,094
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,884
743
56
4
2
330,629
6
W
Freya
12,275
767
80
5
2
307,041
3
L
Bacchus
9,744
609
47
3
4
271,087
2
L
Horus
10,668
667
18
1
0
266,460
7
W
Bastet
12,180
761
61
4
6
340,424
5
L
Sol
10,657
666
87
5
1
268,095
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role