Player Matchup

Hera
Hera
DigitalRifleman
Hera
Level 64
God Stats
5W - 4L
1,584 SR
Queue Stats
97W - 60L
1,605 Elo+
Party 3
Baron Samedi
Baron Samedi
Jtatstic
Baron Samedi
Level 124
God Stats
1W - 1L
1,509 SR
Queue Stats
22W - 28L
1,426 Elo+
Solo
Neith
Neith
LeifthanMou
Neith
Level 40
God Stats
10W - 6L
1,467 SR
Queue Stats
23W - 27L
1,439 Elo+
Solo
Cernunnos
Cernunnos
TakedaShingen
Cernunnos
Level 128
God Stats
21W - 20L
1,483 SR
Queue Stats
179W - 130L
1,598 Elo+
Party 3
Bastet
Bastet
TimeForButtSex
Bastet
Level 28
God Stats
3W - 2L
1,522 SR
Queue Stats
16W - 9L
1,716 Elo+
Party 3
Team Averages
Level 77
1,513 SR
1,557 Elo+

VS

Team Averages
Level 92
1,560 SR
1,506 Elo+
Lancelot
Lancelot
AfricanCaulk
Lancelot
Level 155
God Stats
11W - 16L
1,561 SR
Queue Stats
395W - 428L
1,566 Elo+
Party 2
Artio
Artio
OD-Savages_MSBS
Artio
Level 128
God Stats
25W - 21L
1,642 SR
Queue Stats
363W - 395L
1,549 Elo+
Party 2
Izanami
Izanami
Smash Then Cry
Izanami
Level 135
God Stats
3W - 5L
1,555 SR
Queue Stats
102W - 107L
1,477 Elo+
Party 1
Janus
Janus
hairypoppins206
Janus
Level 18
God Stats
0W - 2L
1,445 SR
Queue Stats
15W - 29L
1,361 Elo+
Party 1
Tyr
Tyr
smurfing69420
Tyr
Level 26
God Stats
10W - 14L
1,596 SR
Queue Stats
153W - 152L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 4
8,640
864
5,929
3,513
1,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Jtatstic
Baron Samedi
15
3 / 1 / 6
8,178
818
4,825
2,783
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 0 / 10
8,289
829
8,711
3,936
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
TakedaShingen
Cernunnos
14
2 / 0 / 8
8,002
800
8,155
5,408
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 0 / 7
8,257
826
8,381
10,627
4,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AfricanCaulk
Lancelot
13
0 / 2 / 1
7,030
703
5,481
8,129
5,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 3 / 1
7,124
712
2,607
11,511
9,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 2 / 0
7,226
723
2,565
4,774
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 6 / 1
6,671
667
1,150
9,615
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 3 / 1
6,811
681
5,189
11,074
9,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
16
Kills
1
1
Deaths
16
35
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AfricanCaulk
Lancelot
0
2
1
0.25
W
6
0
4
8
W
Baron Samedi
Jtatstic
Baron Samedi
3
1
6
6
W
2
0
10
7
L
0
3
1
0.17
L
1
2
0
0.5
W
Cernunnos
TakedaShingen
Cernunnos
2
0
8
6
W
3
0
7
6.5
L
0
6
1
0.08
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,001
Damage
16,992
26,267
Taken
45,103
10,847
Mitigated
30,488
8,151
Healing
6,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AfricanCaulk
Lancelot
5,481
491
0
1,092
8,129
5,800
0
2,178
5,951
0
20,712
W
5,929
1,340
0
675
3,513
1,392
548
1,198
2,233
25,168
0
W
Baron Samedi
Jtatstic
Baron Samedi
4,825
94
959
538
2,783
1,228
1,363
371
2,327
21,346
0
W
8,711
4,443
0
1,668
3,936
1,708
2,511
591
3,220
0
31,616
L
2,607
87
340
1,780
11,511
9,451
0
2,790
8,721
11,230
0
L
2,565
1,208
0
952
4,774
2,287
823
1,714
3,060
0
23,381
W
Cernunnos
TakedaShingen
Cernunnos
8,155
3,375
0
2,015
5,408
2,092
2,131
599
4,661
0
21,873
W
8,381
1,879
0
2,296
10,627
4,427
811
998
9,254
0
25,942
L
1,150
544
0
0
9,615
3,417
385
2,152
7,463
6,969
0
L
5,189
363
0
2,114
11,074
9,533
0
1,920
9,154
0
14,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,366
Gold Earned
34,862
213
Minions Killed
157
0
Camps Cleared
0
1,121,443
Distance Traveled
883,695
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,030
703
49
5
0
209,831
0
W
Hera
8,640
864
47
5
0
224,398
3
W
Baron Samedi
8,178
818
47
5
0
222,180
2
W
Neith
8,289
829
48
5
0
188,450
3
L
Artio
7,124
712
18
2
0
205,364
0
L
Izanami
7,226
723
51
5
0
127,597
2
W
Cernunnos
8,002
800
31
3
0
221,026
0
W
Bastet
8,257
826
40
4
0
265,389
0
L
Janus
6,671
667
12
1
0
167,561
0
L
Tyr
6,811
681
27
3
0
173,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role