Player Matchup

Set
Set
 
Set
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
IllIIllIIIllI
Nemesis
Level 69
God Stats
23W - 13L
1,702 SR
Queue Stats
326W - 392L
1,367 Elo+
Solo
Charybdis
Charybdis
KingSirron
Charybdis
Level 68
God Stats
4W - 6L
1,518 SR
Queue Stats
59W - 73L
1,307 Elo+
Party 1
Bellona
Bellona
TheAPPLEMANE94
Bellona
Level 7
God Stats
0W - 4L
1,215 SR
Queue Stats
7W - 18L
1,113 Elo+
Party 1
Cupid
Cupid
sharpshooterns
Cupid
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 50L
1,270 Elo+
Party 1
Team Averages
Level 43
1,487 SR
1,311 Elo+

VS

Team Averages
Level 100
1,388 SR
1,377 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
HOLLOWofCHAOS
Fafnir
Level 63
God Stats
2W - 1L
1,266 SR
Queue Stats
90W - 129L
1,294 Elo+
Solo
Chiron
Chiron
N0_BRA_TATA_SAG
Chiron
Level 124
God Stats
6W - 4L
1,601 SR
Queue Stats
313W - 284L
1,344 Elo+
Solo
Skadi
Skadi
Ty1678
Skadi
Level 127
God Stats
24W - 15L
1,489 SR
Queue Stats
165W - 184L
1,343 Elo+
Solo
Izanami
Izanami
meanjoegreen48
Izanami
Level 104
God Stats
3W - 4L
1,082 SR
Queue Stats
163W - 168L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
8
0 / 9 / 1
6,227
346
998
12,877
3,575
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
13
2 / 6 / 1
8,519
473
11,377
16,897
6,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charybdis
KingSirron
Charybdis
13
1 / 5 / 2
8,238
458
9,238
16,888
5,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 2
7,808
434
2,274
17,096
14,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 5 / 1
8,179
454
8,281
13,520
4,562
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
7 / 1 / 11
9,290
516
14,470
8,468
3,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 8
8,144
452
3,778
11,304
9,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
5 / 1 / 7
9,659
537
10,691
12,621
5,245
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Skadi
Ty1678
Skadi
17
13 / 2 / 5
10,759
598
16,577
15,782
6,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 1 / 8
10,144
564
10,695
12,149
5,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
68
5
Kills
29
30
Deaths
8
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
9
1
0.06
W
Nu Wa
 
Nu Wa
7
1
11
12.5
W
1
3
8
1.67
L
Nemesis
2
6
1
0.42
L
Charybdis
KingSirron
Charybdis
1
5
2
0.4
W
5
1
7
8.5
L
0
5
2
0.2
W
Skadi
Ty1678
Skadi
13
2
5
7.75
W
3
1
8
7
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,168
Damage
56,211
77,278
Taken
60,324
34,684
Mitigated
29,549
13,380
Healing
11,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
998
382
0
1,750
12,877
3,575
0
4,930
7,553
0
16,464
W
Nu Wa
 
Nu Wa
14,470
2,844
0
0
8,468
3,284
1,333
0
8,468
43,485
0
W
3,778
722
0
1,585
11,304
9,068
83
0
11,304
30,816
0
L
Nemesis
11,377
5,865
0
730
16,897
6,361
0
2,315
14,398
0
63,178
L
Charybdis
KingSirron
Charybdis
9,238
4,464
342
5,355
16,888
5,923
2,014
3,264
13,449
0
70,227
W
10,691
3,852
949
4,412
12,621
5,245
1,432
0
12,621
0
55,569
L
2,274
398
0
3,225
17,096
14,263
476
3,156
13,722
0
32,690
W
Skadi
Ty1678
Skadi
16,577
9,233
0
277
15,782
6,801
3,428
0
15,782
0
102,171
W
10,695
7,055
0
4,690
12,149
5,151
3,633
0
12,149
0
76,577
L
8,281
3,690
224
1,754
13,520
4,562
96
3,518
9,908
0
45,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,971
Gold Earned
47,996
349
Minions Killed
449
0
Camps Cleared
0
1,601,587
Distance Traveled
1,612,720
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,227
346
25
1
0
276,510
1
W
Nu Wa
9,290
516
52
3
0
283,259
0
W
Fafnir
8,144
452
47
3
0
358,315
2
L
Nemesis
8,519
473
96
5
0
367,263
0
L
Charybdis
8,238
458
108
6
0
288,978
0
W
Chiron
9,659
537
87
5
0
309,012
4
L
Bellona
7,808
434
54
3
0
343,693
0
W
Skadi
10,759
598
124
7
0
362,648
2
W
Izanami
10,144
564
139
8
0
299,486
0
L
Cupid
8,179
454
66
4
0
325,143
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role