Player Matchup

Vamana
Vamana
 
Vamana
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DeniedDegree69
Jing Wei
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 249L
1,301 Elo+
Solo
Chiron
Chiron
I_Lunarr
Chiron
Level 42
God Stats
1W - 1L
1,272 SR
Queue Stats
41W - 40L
1,415 Elo+
Party 1
Cupid
Cupid
Snowbunniez
Cupid
Level 116
God Stats
4W - 5L
1,526 SR
Queue Stats
246W - 260L
1,298 Elo+
Solo
Nu Wa
Nu Wa
TheGodlyOrbZ
Nu Wa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 105L
1,409 Elo+
Party 1
Team Averages
Level 96
1,460 SR
1,385 Elo+

VS

Team Averages
Level 97
1,484 SR
1,304 Elo+
Shiva
Shiva
 
Shiva
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Castilloangel109
Skadi
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,289 Elo+
Solo
Artemis
Artemis
MAT3NCUL3R 3
Artemis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 87L
1,328 Elo+
Solo
Ne Zha
Ne Zha
MayMayKun
Ne Zha
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 91L
1,064 Elo+
Solo
Sol
Sol
itslongballyall
Sol
Level 132
God Stats
2W - 0L
1,418 SR
Queue Stats
162W - 174L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
2 / 3 / 2
5,907
985
2,744
8,764
7,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
11
0 / 5 / 5
5,788
965
4,512
8,321
2,882
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chiron
I_Lunarr
Chiron
6
1 / 1 / 0
5,046
841
817
1,686
530
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 2 / 5
5,625
938
3,026
6,969
2,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 2 / 1
6,060
1,010
5,395
4,602
1,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
4 / 0 / 7
6,963
1,161
4,355
4,685
4,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
3 / 3 / 6
6,579
1,097
6,312
5,656
2,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
MAT3NCUL3R 3
Artemis
13
2 / 1 / 10
6,830
1,138
8,430
4,784
1,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
MayMayKun
Ne Zha
11
3 / 2 / 6
6,546
1,091
3,885
5,055
2,201
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 1 / 4
6,067
1,011
5,460
4,786
1,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
6
Kills
13
13
Deaths
7
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
3
2
1
W
Shiva
 
Shiva
4
0
7
7.5
W
3
3
6
2
L
Jing Wei
0
5
5
0.5
L
Chiron
I_Lunarr
Chiron
1
1
0
1
W
Artemis
MAT3NCUL3R 3
Artemis
2
1
10
7
W
Ne Zha
MayMayKun
Ne Zha
3
2
6
3
L
0
2
5
1.25
L
3
2
1
1.75
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,494
Damage
28,442
30,342
Taken
24,966
15,731
Mitigated
12,239
8,653
Healing
10,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
2,744
1,202
1,701
1,749
8,764
7,736
0
1,324
7,270
0
7,560
W
Shiva
 
Shiva
4,355
589
588
1,713
4,685
4,044
0
1,213
3,472
0
13,368
W
6,312
2,641
353
469
5,656
2,186
1,145
1,077
4,579
0
12,011
L
Jing Wei
4,512
3,241
423
386
8,321
2,882
0
945
7,202
0
10,430
L
Chiron
I_Lunarr
Chiron
817
512
340
237
1,686
530
0
0
1,686
0
1,366
W
Artemis
MAT3NCUL3R 3
Artemis
8,430
2,949
1,463
1,160
4,784
1,909
540
1,835
2,949
0
22,068
W
Ne Zha
MayMayKun
Ne Zha
3,885
646
406
816
5,055
2,201
730
681
4,374
0
5,336
L
3,026
1,180
977
2,199
6,969
2,824
0
1,232
5,709
0
7,030
L
5,395
1,643
316
325
4,602
1,759
0
1,413
3,189
12,815
0
W
5,460
2,042
1,464
1,829
4,786
1,899
143
589
4,197
11,410
839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,426
Gold Earned
32,985
49
Minions Killed
90
0
Camps Cleared
0
506,161
Distance Traveled
617,943
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,907
985
3
1
0
115,777
3
W
Shiva
6,963
1,161
19
3
0
125,005
1
W
Skadi
6,579
1,097
13
2
0
124,196
0
L
Jing Wei
5,788
965
16
3
0
120,247
0
L
Chiron
5,046
841
2
0
0
38,389
0
W
Artemis
6,830
1,138
32
5
0
122,019
0
W
Ne Zha
6,546
1,091
5
1
0
128,240
0
L
Cupid
5,625
938
12
2
0
134,319
1
L
Nu Wa
6,060
1,010
16
3
0
97,429
0
W
Sol
6,067
1,011
21
4
0
118,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role