Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Figenrad
Baba Yaga
Level 52
God Stats
4W - 1L
1,595 SR
Queue Stats
117W - 120L
1,344 Elo+
Solo
Geb
Geb
andres_cuellarc
Geb
Level 128
God Stats
1W - 1L
1,376 SR
Queue Stats
16W - 14L
1,487 Elo+
Party 2
Rama
Rama
letti102
Rama
Level 116
God Stats
1W - 1L
1,690 SR
Queue Stats
17W - 15L
1,472 Elo+
Party 2
Team Averages
Level 116
1,532 SR
1,461 Elo+

VS

Team Averages
Level 83
1,650 SR
1,497 Elo+
Nu Wa
Nu Wa
Daddamer
Nu Wa
Level 66
God Stats
6W - 2L
1,543 SR
Queue Stats
170W - 196L
1,502 Elo+
Solo
Lancelot
Lancelot
RSchmiddy
Lancelot
Level 105
God Stats
11W - 5L
1,551 SR
Queue Stats
61W - 62L
1,470 Elo+
Solo
Fenrir
Fenrir
Revenant360
Fenrir
Level 123
God Stats
7W - 5L
1,732 SR
Queue Stats
83W - 97L
1,575 Elo+
Party 1
Medusa
Medusa
Toddwr88
Medusa
Level 64
God Stats
8W - 4L
1,748 SR
Queue Stats
80W - 71L
1,524 Elo+
Party 1
Jormungandr
Jormungandr
assassinbean420
Jormungandr
Level 56
God Stats
31W - 17L
1,675 SR
Queue Stats
151W - 152L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 0 / 0
5,954
541
1,878
7,235
6,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
 
Sylvanus
8
2 / 1 / 0
5,216
474
2,458
6,035
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baba Yaga
Figenrad
Baba Yaga
10
1 / 1 / 3
5,763
524
5,048
5,251
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 1 / 1
4,875
443
3,445
9,852
6,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
7
0 / 5 / 0
4,587
417
1,289
8,122
2,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Daddamer
Nu Wa
10
1 / 3 / 2
5,936
540
4,017
5,053
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
RSchmiddy
Lancelot
9
0 / 2 / 2
5,586
508
3,134
7,394
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
9
3 / 0 / 4
6,293
572
5,650
7,452
4,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Toddwr88
Medusa
10
4 / 0 / 3
6,427
584
8,172
5,033
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
assassinbean420
Jormungandr
11
0 / 0 / 0
6,574
598
3,443
3,154
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
8
8
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
0
1
L
Sylvanus
 
Sylvanus
2
1
0
2
W
Nu Wa
Daddamer
Nu Wa
1
3
2
0.67
L
Baba Yaga
Figenrad
Baba Yaga
1
1
3
2.5
W
Lancelot
RSchmiddy
Lancelot
0
2
2
0.5
W
Fenrir
3
0
4
5
W
Medusa
Toddwr88
Medusa
4
0
3
5.5
L
0
1
1
0.5
W
Jormungandr
assassinbean420
Jormungandr
0
0
0
0
L
Rama
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,118
Damage
24,416
36,495
Taken
28,086
20,874
Mitigated
14,062
10,112
Healing
9,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,878
298
0
2,000
7,235
6,079
0
3,656
3,501
0
36,406
L
Sylvanus
 
Sylvanus
2,458
985
1,021
3,098
6,035
3,391
0
360
5,577
22,334
11,213
W
Nu Wa
Daddamer
Nu Wa
4,017
507
0
1,268
5,053
1,937
829
3,664
1,389
32,118
0
L
Baba Yaga
Figenrad
Baba Yaga
5,048
191
0
1,046
5,251
2,200
0
1,885
3,072
41,727
0
W
Lancelot
RSchmiddy
Lancelot
3,134
274
0
2,930
7,394
3,214
825
2,431
4,963
0
31,003
W
Fenrir
5,650
1,119
0
2,348
7,452
4,739
0
2,492
4,960
0
18,261
W
Medusa
Toddwr88
Medusa
8,172
3,920
0
2,260
5,033
2,073
756
1,955
3,078
0
40,112
L
3,445
488
0
1,890
9,852
6,808
0
428
9,344
16,265
0
W
Jormungandr
assassinbean420
Jormungandr
3,443
2,070
0
292
3,154
2,099
0
0
3,154
44,147
0
L
Rama
1,289
1,125
0
1,057
8,122
2,396
0
531
7,541
0
23,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,395
Gold Earned
30,816
283
Minions Killed
310
0
Camps Cleared
0
1,007,026
Distance Traveled
1,068,571
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,954
541
82
7
0
239,048
6
L
Sylvanus
5,216
474
72
7
0
174,504
3
W
Nu Wa
5,936
540
78
7
0
198,652
1
L
Baba Yaga
5,763
524
66
6
0
196,613
2
W
Lancelot
5,586
508
66
6
0
233,457
0
W
Fenrir
6,293
572
16
1
0
235,107
3
W
Medusa
6,427
584
58
5
0
215,201
0
L
Geb
4,875
443
17
2
0
200,591
1
W
Jormungandr
6,574
598
92
8
0
186,154
0
L
Rama
4,587
417
46
4
0
196,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role