Player Matchup

Lancelot
Lancelot
INurGAP420
Lancelot
Level 100
God Stats
8W - 21L
1,262 SR
Queue Stats
107W - 162L
1,223 Elo+
Party 1
King Arthur
King Arthur
OutlawJrocc93
King Arthur
Level 114
God Stats
55W - 77L
1,487 SR
Queue Stats
163W - 208L
1,349 Elo+
Party 1
Ares
Ares
PlaysWSquirre1s
Ares
Level 65
God Stats
23W - 22L
1,448 SR
Queue Stats
146W - 207L
1,309 Elo+
Party 1
Team Averages
Level 93
1,399 SR
1,294 Elo+

VS

Team Averages
Level 68
1,662 SR
1,576 Elo+
Ah Muzen Cab
Ah Muzen Cab
Poofis
Ah Muzen Cab
Level 103
God Stats
5W - 3L
1,844 SR
Queue Stats
141W - 130L
1,534 Elo+
Party 2
Hel
Hel
rawr xd also hi
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,873 Elo+
Party 2
Artio
Artio
xXyettimayneXx
Artio
Level 84
God Stats
11W - 9L
1,641 SR
Queue Stats
503W - 802L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
INurGAP420
Lancelot
10
1 / 7 / 2
6,517
652
5,448
12,020
5,656
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
OutlawJrocc93
King Arthur
9
1 / 7 / 0
6,195
620
7,097
14,817
11,709
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 5 / 2
6,734
673
5,701
19,071
19,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Poofis
Ah Muzen Cab
14
12 / 0 / 7
9,464
946
19,202
12,125
6,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 0 / 12
9,095
910
16,504
6,284
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 13
7,367
737
3,476
13,994
7,136
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
19
19
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Lancelot
INurGAP420
Lancelot
1
7
2
0.29
L
King Arthur
OutlawJrocc93
King Arthur
1
7
0
0.14
L
1
5
2
0.4
W
Ah Muzen Cab
Poofis
Ah Muzen Cab
12
0
7
15.5
W
7
0
12
13
W
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,246
Damage
39,182
45,908
Taken
32,403
37,021
Mitigated
16,234
1,657
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
INurGAP420
Lancelot
5,448
1,103
227
537
12,020
5,656
0
3,977
7,843
0
25,252
L
King Arthur
OutlawJrocc93
King Arthur
7,097
669
0
473
14,817
11,709
0
6,580
7,780
0
18,179
L
5,701
232
0
420
19,071
19,656
0
8,675
9,969
10,889
0
W
Ah Muzen Cab
Poofis
Ah Muzen Cab
19,202
10,659
0
4,591
12,125
6,266
1,746
1,616
10,509
0
37,209
W
16,504
2,646
6,123
5,188
6,284
2,832
789
1,262
5,022
35,437
0
W
3,476
1,176
1,091
2,720
13,994
7,136
31
3,400
10,594
13,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,446
Gold Earned
25,926
89
Minions Killed
117
2
Camps Cleared
6
511,508
Distance Traveled
599,577
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,517
652
46
5
0
161,507
1
L
King Arthur
6,195
620
25
3
0
175,550
1
L
Ares
6,734
673
18
2
2
174,451
1
W
Ah Muzen Cab
9,464
946
39
4
3
203,722
2
W
Hel
9,095
910
62
6
1
216,345
2
W
Artio
7,367
737
16
2
2
179,510
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role