Player Matchup

Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
ChocolateBarr
Lancelot
Level 157
God Stats
1W - 1L
1,336 SR
Queue Stats
163W - 132L
1,574 Elo+
Party 3
Rama
Rama
JAWSnPAWS
Rama
Level 149
God Stats
5W - 5L
1,481 SR
Queue Stats
163W - 147L
1,573 Elo+
Party 3
King Arthur
King Arthur
SspartaKusS88
King Arthur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
WingDingW0ng
Tyr
Level 119
God Stats
22W - 19L
1,369 SR
Queue Stats
477W - 493L
1,551 Elo+
Solo
Team Averages
Level 129
1,437 SR
1,540 Elo+

VS

Team Averages
Level 106
1,502 SR
1,475 Elo+
Kukulkan
Kukulkan
DaMonchies
Kukulkan
Level 149
God Stats
10W - 7L
1,605 SR
Queue Stats
842W - 808L
1,590 Elo+
Party 2
Cabrakan
Cabrakan
MoistSpartin
Cabrakan
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 1
Awilix
Awilix
Operator324mi
Awilix
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
TheMacadelic
Raijin
Level 146
God Stats
2W - 0L
1,406 SR
Queue Stats
13W - 14L
1,203 Elo+
Solo
Sobek
Sobek
Vitor-_-C
Sobek
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
215W - 189L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
2 / 1 / 14
10,784
980
19,556
6,495
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
ChocolateBarr
Lancelot
16
5 / 7 / 9
9,741
886
12,151
11,824
6,367
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
16
5 / 4 / 11
9,527
866
11,637
10,531
5,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
SspartaKusS88
King Arthur
7
0 / 3 / 2
6,692
608
220
4,369
3,310
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 4 / 9
9,607
873
9,325
14,570
16,939
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DaMonchies
Kukulkan
18
8 / 2 / 9
10,235
930
12,278
8,817
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
MoistSpartin
Cabrakan
12
1 / 5 / 10
7,489
681
7,438
12,017
11,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 6 / 9
8,321
756
5,911
11,765
6,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
15
3 / 4 / 11
8,898
809
8,126
10,635
5,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sobek
Vitor-_-C
Sobek
16
3 / 2 / 11
8,881
807
5,324
17,691
15,573
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
68
18
Kills
18
19
Deaths
19
45
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
1
14
9
L
Lancelot
ChocolateBarr
Lancelot
5
7
9
1.36
W
Kukulkan
DaMonchies
Kukulkan
8
2
9
6.25
L
Rama
5
4
11
2.63
W
Cabrakan
MoistSpartin
Cabrakan
1
5
10
1.2
W
3
6
9
1.25
L
King Arthur
SspartaKusS88
King Arthur
0
3
2
0.33
W
Raijin
3
4
11
2.13
W
Sobek
Vitor-_-C
Sobek
3
2
11
4.25
L
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,889
Damage
39,077
47,789
Taken
60,925
35,476
Mitigated
42,558
12,887
Healing
17,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
19,556
442
394
1,708
6,495
3,357
1,222
4,000
2,343
48,710
0
L
Lancelot
ChocolateBarr
Lancelot
12,151
1,630
192
963
11,824
6,367
256
8,412
3,052
0
18,311
W
Kukulkan
DaMonchies
Kukulkan
12,278
846
2,021
1,706
8,817
4,487
290
1,458
7,359
29,749
0
L
Rama
11,637
6,001
958
3,119
10,531
5,503
2,371
7,858
2,389
0
24,187
W
Cabrakan
MoistSpartin
Cabrakan
7,438
849
215
2,703
12,017
11,210
0
5,263
6,754
12,158
0
W
5,911
2,555
0
509
11,765
6,183
552
4,001
7,764
0
11,429
L
King Arthur
SspartaKusS88
King Arthur
220
220
0
0
4,369
3,310
0
2,215
1,918
0
454
W
Raijin
8,126
957
698
1,596
10,635
5,105
803
2,446
8,189
18,877
0
W
Sobek
Vitor-_-C
Sobek
5,324
214
636
7,738
17,691
15,573
168
6,626
11,065
11,633
0
L
9,325
878
663
4,890
14,570
16,939
403
9,201
4,921
594
13,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,351
Gold Earned
43,824
128
Minions Killed
108
0
Camps Cleared
0
895,409
Distance Traveled
974,323
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,784
980
60
5
0
232,320
0
L
Lancelot
9,741
886
18
2
0
204,463
0
W
Kukulkan
10,235
930
38
3
0
197,405
0
L
Rama
9,527
866
36
3
0
203,986
2
W
Cabrakan
7,489
681
10
1
0
191,815
1
W
Awilix
8,321
756
11
1
0
207,914
0
L
King Arthur
6,692
608
2
0
0
61,183
0
W
Raijin
8,898
809
33
3
0
164,068
0
W
Sobek
8,881
807
16
1
0
213,121
0
L
Tyr
9,607
873
12
1
0
193,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role