Player Matchup

Thanatos
Thanatos
Adomous
Thanatos
Level 98
God Stats
3W - 5L
1,360 SR
Queue Stats
415W - 248L
1,569 Elo+
Party 2
Hera
Hera
Elekfan362
Hera
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 49L
1,425 Elo+
Party 1
Terra
Terra
Rumz
Terra
Level 107
God Stats
13W - 2L
1,291 SR
Queue Stats
411W - 256L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
SingleVision
Nu Wa
Level 99
God Stats
121W - 119L
1,578 SR
Queue Stats
830W - 904L
1,507 Elo+
Party 1
Neith
Neith
atvty
Neith
Level 27
God Stats
112W - 27L
1,605 SR
Queue Stats
176W - 48L
1,574 Elo+
Party 2
Team Averages
Level 94
1,467 SR
1,524 Elo+

VS

Team Averages
Level 52
1,354 SR
1,388 Elo+
Nu Wa
Nu Wa
D3MAC1A
Nu Wa
Level 31
God Stats
1W - 2L
1,182 SR
Queue Stats
9W - 13L
1,390 Elo+
Solo
Anhur
Anhur
SLMNAV
Anhur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,257 Elo+
Party 3
Lancelot
Lancelot
SLMScorpion
Lancelot
Level 153
God Stats
1W - 4L
1,307 SR
Queue Stats
174W - 219L
1,459 Elo+
Party 3
Bellona
Bellona
SLMTiMBeRWolf
Bellona
Level 28
God Stats
1W - 4L
1,445 SR
Queue Stats
1W - 7L
1,464 Elo+
Party 3
Ares
Ares
SLMTruDini
Ares
Level 26
God Stats
0W - 2L
1,333 SR
Queue Stats
8W - 13L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Adomous
Thanatos
18
14 / 0 / 24
11,713
1,301
24,759
8,933
5,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 0 / 24
10,373
1,153
14,355
1,662
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Terra
Rumz
Terra
18
4 / 0 / 38
11,757
1,306
16,941
11,779
17,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

18
8 / 0 / 30
11,211
1,246
25,357
2,670
1,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
atvty
Neith
18
13 / 0 / 27
11,826
1,314
20,989
8,158
4,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

343

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
D3MAC1A
Nu Wa
14
0 / 8 / 0
8,840
982
10,004
19,003
6,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
SLMNAV
Anhur
14
0 / 10 / 0
8,672
964
1,430
19,859
7,960
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
SLMScorpion
Lancelot
14
0 / 9 / 0
8,633
959
6,440
20,953
9,708
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
14
0 / 13 / 0
8,486
943
4,796
28,686
22,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
0 / 2 / 0
8,531
948
4,874
20,421
13,619
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

185
Kill Participation
0
42
Kills
0
0
Deaths
42
143
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Adomous
Thanatos
14
0
24
26
L
Nu Wa
D3MAC1A
Nu Wa
0
8
0
0
W
3
0
24
15
W
Terra
Rumz
Terra
4
0
38
23
L
Anhur
SLMNAV
Anhur
0
10
0
0
L
Lancelot
SLMScorpion
Lancelot
0
9
0
0
L
Bellona
0
13
0
0
L
0
2
0
0
W
8
0
30
23
W
Neith
atvty
Neith
13
0
27
26.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,401
Damage
27,544
33,202
Taken
108,922
29,057
Mitigated
60,590
23,076
Healing
2,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Adomous
Thanatos
24,759
5,286
0
11,401
8,933
5,767
0
2,394
6,539
0
32,446
L
Nu Wa
D3MAC1A
Nu Wa
10,004
2,163
0
241
19,003
6,839
0
10,422
8,475
36,324
0
W
14,355
4,189
134
752
1,662
658
0
580
1,082
29,968
0
W
Terra
Rumz
Terra
16,941
2,335
1,924
3,181
11,779
17,154
0
5,280
6,294
29,546
0
L
Anhur
SLMNAV
Anhur
1,430
812
0
327
19,859
7,960
0
8,439
11,326
0
12,744
L
Lancelot
SLMScorpion
Lancelot
6,440
1,589
0
101
20,953
9,708
0
9,572
11,279
72
24,290
L
Bellona
4,796
1,880
0
1,421
28,686
22,464
0
16,223
12,169
0
15,416
L
4,874
83
92
701
20,421
13,619
0
11,193
9,020
16,051
0
W
25,357
5,861
0
521
2,670
1,349
0
1,438
1,232
42,247
0
W
Neith
atvty
Neith
20,989
12,828
0
5,163
8,158
4,129
0
5,249
2,909
0
44,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,880
Gold Earned
43,162
187
Minions Killed
160
5
Camps Cleared
3
910,528
Distance Traveled
701,315
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,713
1,301
33
4
3
217,847
0
L
Nu Wa
8,840
982
60
7
0
134,565
0
W
Hera
10,373
1,153
61
7
1
163,341
0
W
Terra
11,757
1,306
27
3
0
203,198
0
L
Anhur
8,672
964
27
3
3
130,313
0
L
Lancelot
8,633
959
43
5
0
159,372
3
L
Bellona
8,486
943
14
2
0
130,768
1
L
Ares
8,531
948
16
2
0
146,297
1
W
Nu Wa
11,211
1,246
24
3
0
165,266
0
W
Neith
11,826
1,314
42
5
1
160,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role