Player Matchup

Achilles
Achilles
Platinum I
SniperPicnic
Achilles
Platinum I
Level 160
God Stats
2W - 0L
2,042 SR
Queue Stats
74W - 68L
1,965 MMR
Party 2
Ullr
Ullr
Gold II
TheShypenguin
Ullr
Gold II
Level 107
God Stats
2W - 1L
1,664 SR
Queue Stats
10W - 4L
1,825 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond II
ZasamaeI
Baron Samedi
Diamond II
Level 123
God Stats
7W - 5L
1,730 SR
Queue Stats
129W - 170L
2,406 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,812 SR
2,065 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,513 SR
1,951 MMR
Fenrir
Fenrir
Diamond IV
BigA750
Fenrir
Diamond IV
Level 147
God Stats
1W - 3L
1,571 SR
Queue Stats
187W - 171L
2,036 MMR
Party 1
Yu Huang
Yu Huang
Platinum III
Ramuthra000
Yu Huang
Platinum III
Level 159
God Stats
6W - 15L
1,314 SR
Queue Stats
449W - 475L
1,823 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
TheBergs66
Cthulhu
Diamond IV
Level 83
God Stats
54W - 52L
1,655 SR
Queue Stats
182W - 170L
1,993 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
SniperPicnic
Achilles
19
8 / 2 / 8
13,157
692
20,839
24,167
27,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
3 / 1 / 13
12,551
661
23,086
21,927
8,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
ZasamaeI
Baron Samedi
18
8 / 2 / 7
13,533
712
19,651
20,580
10,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasBakasuraAh Muzen CabAresGeb

VS

Bans
BastetScyllaArtioPersephoneGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BigA750
Fenrir
16
1 / 6 / 1
10,836
570
9,512
26,038
27,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
Ramuthra000
Yu Huang
15
1 / 8 / 4
11,337
597
18,704
18,612
8,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
TheBergs66
Cthulhu
15
3 / 5 / 2
11,614
611
19,247
26,479
37,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
19
Kills
5
5
Deaths
19
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BigA750
Fenrir
1
6
1
0.25
L
Yu Huang
Ramuthra000
Yu Huang
1
8
4
0.38
W
Achilles
SniperPicnic
Achilles
8
2
8
6
L
Cthulhu
TheBergs66
Cthulhu
3
5
2
0.8
W
3
1
13
9.5
W
Baron Samedi
ZasamaeI
Baron Samedi
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,576
Damage
47,463
66,674
Taken
71,129
47,047
Mitigated
72,945
24,551
Healing
15,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BigA750
Fenrir
9,512
2,759
471
6,205
26,038
27,597
162
7,118
18,344
0
31,634
L
Yu Huang
Ramuthra000
Yu Huang
18,704
207
0
1,184
18,612
8,171
164
4,204
13,954
47,348
0
W
Achilles
SniperPicnic
Achilles
20,839
3,942
0
7,225
24,167
27,562
106
9,897
13,074
0
38,593
L
Cthulhu
TheBergs66
Cthulhu
19,247
1,540
784
6,446
26,479
37,177
162
8,617
17,396
43,632
0
W
23,086
10,337
0
2,302
21,927
8,829
952
14,929
6,387
0
63,357
W
Baron Samedi
ZasamaeI
Baron Samedi
19,651
804
4,547
10,477
20,580
10,656
1,144
12,278
7,944
57,486
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,241
Gold Earned
33,787
206
Minions Killed
163
8
Camps Cleared
8
1,077,255
Distance Traveled
1,009,322
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,836
570
48
3
6
337,999
5
L
Yu Huang
11,337
597
65
3
1
305,720
0
W
Achilles
13,157
692
36
2
2
364,140
4
L
Cthulhu
11,614
611
50
3
1
365,603
3
W
Ullr
12,551
661
81
4
5
374,812
2
W
Baron Samedi
13,533
712
89
5
1
338,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role