Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Ares3332
Thanatos
Level 107
God Stats
70W - 58L
1,504 SR
Queue Stats
316W - 271L
1,549 Elo+
Party 3
Janus
Janus
BolinhoDeArrozBR
Janus
Level 129
God Stats
61W - 62L
1,619 SR
Queue Stats
662W - 583L
1,551 Elo+
Party 3
Ymir
Ymir
Jamantα
Ymir
Level 160
God Stats
6W - 0L
1,830 SR
Queue Stats
346W - 246L
1,568 Elo+
Party 3
Neith
Neith
βẫẫĐßǿǿỴ
Neith
Level 157
God Stats
12W - 13L
1,550 SR
Queue Stats
290W - 280L
1,544 Elo+
Solo
Team Averages
Level 142
1,601 SR
1,542 Elo+

VS

Team Averages
Level 114
1,535 SR
1,567 Elo+
Athena
Athena
Asianbabe
Athena
Level 59
God Stats
32W - 27L
1,574 SR
Queue Stats
115W - 77L
1,618 Elo+
Party 2
Apollo
Apollo
Hiroshimawasok
Apollo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,540 Elo+
Party 2
Thanatos
Thanatos
Josnii
Thanatos
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 35L
1,545 Elo+
Party 1
Zeus
Zeus
PoisonPlague
Zeus
Level 130
God Stats
4W - 4L
1,601 SR
Queue Stats
149W - 120L
1,562 Elo+
Party 2
Fenrir
Fenrir
dielito12
Fenrir
Level 142
God Stats
1W - 3L
1,500 SR
Queue Stats
129W - 106L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
4 / 0 / 7
7,961
531
7,781
10,938
6,351
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Ares3332
Thanatos
15
9 / 3 / 2
9,168
611
12,573
14,854
7,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 4
7,385
492
3,714
8,221
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
15
5 / 1 / 8
8,876
592
10,144
10,978
5,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 2 / 0
7,853
524
3,477
8,489
3,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Asianbabe
Athena
10
0 / 3 / 5
6,946
463
4,513
14,592
12,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
2 / 2 / 1
8,462
564
5,273
8,381
3,632
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Josnii
Thanatos
10
0 / 5 / 1
6,060
404
5,766
9,180
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 4 / 0
7,974
532
8,073
9,091
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
dielito12
Fenrir
13
2 / 7 / 1
7,804
520
9,781
14,279
7,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
21
Kills
7
7
Deaths
21
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
7
7.5
W
Thanatos
Ares3332
Thanatos
9
3
2
3.33
L
Athena
Asianbabe
Athena
0
3
5
0.83
W
2
1
4
4
L
2
2
1
1.25
W
Ymir
5
1
8
9
L
Thanatos
Josnii
Thanatos
0
5
1
0.1
L
3
4
0
0.75
L
Fenrir
dielito12
Fenrir
2
7
1
0.36
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,689
Damage
33,406
53,480
Taken
55,523
29,780
Mitigated
30,665
29,436
Healing
15,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,781
1,170
0
3,849
10,938
6,351
0
3,027
7,911
0
53,626
W
Thanatos
Ares3332
Thanatos
12,573
4,456
0
14,867
14,854
7,985
924
1,038
13,816
0
60,512
L
Athena
Asianbabe
Athena
4,513
1,596
0
2,642
14,592
12,598
0
3,806
10,786
20,011
0
W
3,714
477
0
2,266
8,221
6,677
0
3,213
4,618
31,215
0
L
5,273
3,793
0
2,489
8,381
3,632
1,098
2,697
5,684
0
78,684
W
Ymir
10,144
1,866
0
5,204
10,978
5,520
0
4,167
6,811
65,661
0
L
Thanatos
Josnii
Thanatos
5,766
398
0
5,462
9,180
3,374
0
2,280
6,900
0
31,356
L
8,073
1,447
0
380
9,091
3,967
0
3,924
5,167
62,738
0
L
Fenrir
dielito12
Fenrir
9,781
2,576
0
4,929
14,279
7,094
185
1,151
13,128
0
52,550
W
3,477
1,337
0
3,250
8,489
3,247
1,446
1,141
7,348
0
59,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,243
Gold Earned
37,246
423
Minions Killed
420
0
Camps Cleared
0
1,559,839
Distance Traveled
1,431,886
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,961
531
78
5
0
346,402
4
W
Thanatos
9,168
611
99
7
0
333,144
4
L
Athena
6,946
463
31
2
0
306,393
4
W
Janus
7,385
492
38
3
0
314,056
6
L
Apollo
8,462
564
146
10
0
252,245
3
W
Ymir
8,876
592
104
7
0
318,379
5
L
Thanatos
6,060
404
44
3
0
312,231
6
L
Zeus
7,974
532
111
7
0
279,251
5
L
Fenrir
7,804
520
88
6
0
281,766
2
W
Neith
7,853
524
104
7
0
247,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role