Player Matchup

Chaac
Chaac
BendingRaptor62
Chaac
Level 105
God Stats
112W - 115L
1,444 SR
Queue Stats
386W - 483L
1,379 Elo+
Solo
Merlin
Merlin
awaffles249
Merlin
Level 67
God Stats
9W - 8L
1,501 SR
Queue Stats
38W - 40L
1,424 Elo+
Solo
Artemis
Artemis
trraww777
Artemis
Level 47
God Stats
4W - 5L
1,479 SR
Queue Stats
60W - 82L
1,385 Elo+
Solo
Team Averages
Level 73
1,474 SR
1,396 Elo+

VS

Team Averages
Level 99
1,601 SR
1,491 Elo+
Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
WinBig2021
Ymir
Level 124
God Stats
3W - 4L
1,312 SR
Queue Stats
47W - 46L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
cr0cSl0th
Baron Samedi
Level 107
God Stats
9W - 1L
1,990 SR
Queue Stats
80W - 63L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,802
618
5,993
12,425
13,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Merlin
12
1 / 1 / 2
7,614
692
12,268
5,132
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Artemis
trraww777
Artemis
10
2 / 6 / 2
7,049
641
8,089
9,316
3,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
4 / 2 / 5
8,047
732
4,930
9,028
3,593
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 0 / 5
8,168
743
6,986
11,203
11,036
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
cr0cSl0th
Baron Samedi
13
1 / 2 / 7
7,991
726
9,364
11,024
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
9
9
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
2
5
3.25
L
1
2
2
1
W
4
0
5
6.5
L
Merlin
1
1
2
2
W
Baron Samedi
cr0cSl0th
Baron Samedi
1
2
7
2.25
L
Artemis
trraww777
Artemis
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,350
Damage
21,280
26,873
Taken
31,255
19,133
Mitigated
21,283
4,921
Healing
12,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,930
2,280
0
1,708
9,028
3,593
0
2,665
5,866
0
24,403
L
5,993
530
27
3,736
12,425
13,600
0
7,015
5,410
0
16,182
W
6,986
1,115
0
1,713
11,203
11,036
0
4,108
6,484
24,402
0
L
Merlin
12,268
264
0
250
5,132
1,960
0
3,000
2,132
31,919
0
W
Baron Samedi
cr0cSl0th
Baron Samedi
9,364
916
3,748
5,552
11,024
6,654
0
4,683
5,838
27,974
0
L
Artemis
trraww777
Artemis
8,089
3,002
155
753
9,316
3,573
0
6,517
2,799
0
16,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,465
Gold Earned
24,206
104
Minions Killed
121
2
Camps Cleared
8
564,159
Distance Traveled
600,711
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,047
732
37
3
5
210,598
1
L
Chaac
6,802
618
11
1
0
188,088
1
W
Ymir
8,168
743
37
3
0
201,516
1
L
Merlin
7,614
692
76
7
1
214,152
4
W
Baron Samedi
7,991
726
47
4
3
188,597
0
L
Artemis
7,049
641
17
2
1
161,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role