Player Matchup

Mercury
Mercury
EyNobody
Mercury
Level 124
God Stats
1W - 0L
1,438 SR
Queue Stats
19W - 24L
1,461 Elo+
Solo
Tyr
Tyr
EzioMercenary
Tyr
Level 124
God Stats
2W - 8L
1,284 SR
Queue Stats
593W - 573L
1,515 Elo+
Party 1
Hercules
Hercules
Unilever40rus
Hercules
Level 154
God Stats
3W - 1L
1,524 SR
Queue Stats
560W - 579L
1,504 Elo+
Solo
Chiron
Chiron
Viverii
Chiron
Level 116
God Stats
10W - 5L
1,499 SR
Queue Stats
229W - 221L
1,526 Elo+
Party 1
Cthulhu
Cthulhu
gneprootploof
Cthulhu
Level 116
God Stats
6W - 2L
1,718 SR
Queue Stats
142W - 128L
1,476 Elo+
Solo
Team Averages
Level 127
1,493 SR
1,497 Elo+

VS

Team Averages
Level 130
1,547 SR
1,463 Elo+
Da Ji
Da Ji
ALPHA_FORCE-RED
Da Ji
Level 149
God Stats
2W - 3L
1,260 SR
Queue Stats
619W - 630L
1,502 Elo+
Solo
Thanatos
Thanatos
Hommm
Thanatos
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Nu Wa
Nu Wa
KebabusMaximus
Nu Wa
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 26L
1,256 Elo+
Solo
Chronos
Chronos
Paully Naz
Chronos
Level 128
God Stats
5W - 5L
1,973 SR
Queue Stats
249W - 236L
1,499 Elo+
Party 2
Zeus
Zeus
TuIly
Zeus
Level 143
God Stats
3W - 5L
1,500 SR
Queue Stats
360W - 325L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
EyNobody
Mercury
18
7 / 7 / 7
12,971
649
11,387
19,104
8,951
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
7 / 7 / 15
13,868
693
16,383
31,282
44,947
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
Unilever40rus
Hercules
20
9 / 2 / 11
14,037
702
16,679
29,467
33,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Viverii
Chiron
20
8 / 3 / 14
15,185
759
28,709
26,326
16,273
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cthulhu
20
4 / 1 / 20
14,929
746
27,515
30,436
39,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 9 / 12
11,857
593
19,846
27,674
34,368
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Hommm
Thanatos
18
5 / 6 / 8
11,726
586
18,126
17,546
9,413
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
4 / 7 / 10
12,673
634
18,616
19,382
9,209
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
Paully Naz
Chronos
20
5 / 6 / 12
13,326
666
25,010
23,100
12,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
TuIly
Zeus
19
4 / 8 / 10
12,400
620
25,559
17,753
9,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
72
35
Kills
20
20
Deaths
36
67
Assists
52
Player
Kills
Deaths
Assists
KDA
L
2
9
12
0.89
W
Mercury
EyNobody
Mercury
7
7
7
1.5
W
7
7
15
2.07
L
Thanatos
Hommm
Thanatos
5
6
8
1.5
L
4
7
10
1.29
L
Chronos
Paully Naz
Chronos
5
6
12
1.83
L
Zeus
TuIly
Zeus
4
8
10
1.13
W
Hercules
Unilever40rus
Hercules
9
2
11
7.25
W
Chiron
Viverii
Chiron
8
3
14
5
W
Cthulhu
4
1
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,673
Damage
107,157
136,615
Taken
105,455
143,508
Mitigated
74,773
55,577
Healing
31,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,846
3,579
1,578
4,123
27,674
34,368
106
6,951
19,979
784
22,949
W
Mercury
EyNobody
Mercury
11,387
6,198
3,702
1,800
19,104
8,951
245
7,883
10,955
0
17,402
W
16,383
1,660
2,049
7,743
31,282
44,947
392
13,661
17,621
0
34,482
L
Thanatos
Hommm
Thanatos
18,126
3,023
738
10,380
17,546
9,413
384
3,985
13,561
0
20,508
L
18,616
4,887
1,837
3,953
19,382
9,209
80
5,403
13,979
34,794
0
L
Chronos
Paully Naz
Chronos
25,010
7,765
1,632
4,488
23,100
12,503
821
7,244
15,856
64,943
0
L
Zeus
TuIly
Zeus
25,559
4,659
1,774
1,449
17,753
9,280
416
3,932
13,821
47,892
0
W
Hercules
Unilever40rus
Hercules
16,679
3,253
1,570
8,372
29,467
33,522
1,212
14,644
14,823
0
40,120
W
Chiron
Viverii
Chiron
28,709
4,902
4,561
7,217
26,326
16,273
6,964
15,029
11,297
0
70,011
W
Cthulhu
27,515
714
7,440
11,123
30,436
39,815
668
18,175
12,261
57,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,990
Gold Earned
61,982
219
Minions Killed
193
0
Camps Cleared
0
1,828,970
Distance Traveled
1,608,955
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,857
593
5
0
0
327,303
1
W
Mercury
12,971
649
11
1
0
318,964
0
W
Tyr
13,868
693
37
2
0
384,346
0
L
Thanatos
11,726
586
7
0
0
301,488
0
L
Nu Wa
12,673
634
49
2
0
289,046
1
L
Chronos
13,326
666
71
4
0
379,993
3
L
Zeus
12,400
620
61
3
0
311,125
1
W
Hercules
14,037
702
45
2
0
387,039
3
W
Chiron
15,185
759
80
4
0
328,274
3
W
Cthulhu
14,929
746
46
2
0
410,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role