Player Matchup

Bacchus
Bacchus
GhostRiderMN219
Bacchus
Level 15
God Stats
2W - 6L
1,346 SR
Queue Stats
16W - 36L
1,125 Elo+
Party 1
Nu Wa
Nu Wa
RavenX_44
Nu Wa
Level 107
God Stats
0W - 1L
1,491 SR
Queue Stats
31W - 40L
1,403 Elo+
Solo
Heimdallr
Heimdallr
RedneckNation86
Heimdallr
Level 37
God Stats
2W - 7L
1,602 SR
Queue Stats
198W - 223L
1,260 Elo+
Party 1
Fenrir
Fenrir
Svenny509
Fenrir
Level 26
God Stats
12W - 15L
1,312 SR
Queue Stats
54W - 57L
1,212 Elo+
Party 1
Lancelot
Lancelot
bi328bi
Lancelot
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 144L
1,347 Elo+
Solo
Team Averages
Level 51
1,450 SR
1,269 Elo+

VS

Team Averages
Level 74
1,618 SR
1,410 Elo+
Janus
Janus
Divine_Apex74
Janus
Level 46
God Stats
4W - 0L
1,963 SR
Queue Stats
37W - 60L
1,330 Elo+
Solo
Bastet
Bastet
Lycoy
Bastet
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 50L
1,468 Elo+
Solo
Izanami
Izanami
Muhand_kanaan
Izanami
Level 67
God Stats
74W - 60L
1,482 SR
Queue Stats
169W - 171L
1,318 Elo+
Solo
Xing Tian
Xing Tian
SecondGluttony
Xing Tian
Level 58
God Stats
3W - 2L
1,679 SR
Queue Stats
127W - 84L
1,512 Elo+
Solo
Lancelot
Lancelot
TattooJack88
Lancelot
Level 78
God Stats
2W - 1L
1,465 SR
Queue Stats
42W - 38L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
9,105
325
4,796
21,947
26,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
RavenX_44
Nu Wa
17
0 / 6 / 3
10,827
387
18,916
14,967
7,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
RedneckNation86
Heimdallr
16
1 / 9 / 4
10,647
380
14,039
21,224
10,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Svenny509
Fenrir
17
7 / 5 / 2
12,060
431
14,201
30,909
14,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
bi328bi
Lancelot
17
2 / 4 / 3
11,595
414
23,251
26,793
35,596
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 6 / 6
13,424
479
11,889
20,014
8,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Lycoy
Bastet
20
7 / 0 / 5
14,258
509
22,170
28,921
14,165
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
20
4 / 0 / 12
13,852
495
13,987
20,584
10,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
SecondGluttony
Xing Tian
18
8 / 1 / 11
13,857
495
20,766
29,752
34,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lancelot
TattooJack88
Lancelot
20
6 / 3 / 5
13,947
498
17,236
33,515
26,080
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
10
Kills
30
30
Deaths
10
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
6
6
1.33
L
0
6
1
0.08
W
Bastet
Lycoy
Bastet
7
0
5
9.5
W
Izanami
4
0
12
10
L
Nu Wa
RavenX_44
Nu Wa
0
6
3
0.25
L
Heimdallr
RedneckNation86
Heimdallr
1
9
4
0.33
W
Xing Tian
SecondGluttony
Xing Tian
8
1
11
13.5
L
Fenrir
Svenny509
Fenrir
7
5
2
1.6
W
Lancelot
TattooJack88
Lancelot
6
3
5
2.83
L
Lancelot
bi328bi
Lancelot
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,203
Damage
86,048
115,840
Taken
132,786
93,599
Mitigated
94,521
10,492
Healing
42,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,889
751
478
3,715
20,014
8,777
773
2,907
16,767
112,465
0
L
4,796
498
0
1,647
21,947
26,517
0
9,155
12,792
21,708
0
W
Bastet
Lycoy
Bastet
22,170
8,648
0
9,765
28,921
14,165
3,398
5,724
22,849
0
128,942
W
Izanami
13,987
9,854
0
9,215
20,584
10,957
6,690
4,220
16,120
0
124,492
L
Nu Wa
RavenX_44
Nu Wa
18,916
3,404
0
0
14,967
7,224
473
8,454
6,513
79,922
0
L
Heimdallr
RedneckNation86
Heimdallr
14,039
5,630
0
2,606
21,224
10,060
0
7,345
13,879
0
77,757
W
Xing Tian
SecondGluttony
Xing Tian
20,766
2,072
0
5,310
29,752
34,542
175
8,200
20,548
66,722
0
L
Fenrir
Svenny509
Fenrir
14,201
2,537
0
2,412
30,909
14,202
0
4,256
26,653
0
89,176
W
Lancelot
TattooJack88
Lancelot
17,236
3,923
0
14,229
33,515
26,080
1,551
5,382
27,721
0
103,990
L
Lancelot
bi328bi
Lancelot
23,251
4,151
169
3,658
26,793
35,596
499
3,654
23,139
0
92,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,234
Gold Earned
69,338
487
Minions Killed
713
0
Camps Cleared
0
2,544,252
Distance Traveled
2,789,522
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,424
479
155
6
0
501,113
4
L
Bacchus
9,105
325
29
1
0
503,607
0
W
Bastet
14,258
509
142
5
0
624,633
0
W
Izanami
13,852
495
174
6
0
559,025
0
L
Nu Wa
10,827
387
135
5
0
481,156
26
L
Heimdallr
10,647
380
96
3
0
444,277
1
W
Xing Tian
13,857
495
66
2
0
538,014
5
L
Fenrir
12,060
431
104
4
0
597,857
1
W
Lancelot
13,947
498
176
6
0
566,737
3
L
Lancelot
11,595
414
123
4
0
517,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role