Player Matchup

Sol
Sol
Gold II
xXGerard0oXx
Sol
Gold II
Level 157
God Stats
5W - 3L
1,717 SR
Queue Stats
63W - 61L
1,679 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 157
1,717 SR
1,679 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 32
1,500 SR
1,600 MMR
Ullr
Ullr
Bronze III
YYGR
Ullr
Bronze III
Level 32
God Stats
1W - 13L
1,500 SR
Queue Stats
72W - 236L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 0
9,247
1,156
10,507
9,535
4,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bans
BakasuraBaron SamediKaliOlorunAh Muzen Cab

VS

Bans
AnhurIzanamiArachneSkadiAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
YYGR
Ullr
10
0 / 7 / 0
5,792
724
4,533
14,349
6,628
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ullr
YYGR
Ullr
0
7
0
0
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,507
Damage
4,533
9,535
Taken
14,349
4,585
Mitigated
6,628
6,695
Healing
450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
YYGR
Ullr
4,533
2,417
0
450
14,349
6,628
0
9,461
4,888
0
22,553
W
10,507
5,213
0
6,695
9,535
4,585
2,055
286
9,249
48,480
5,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,247
Gold Earned
5,792
93
Minions Killed
30
7
Camps Cleared
0
142,840
Distance Traveled
141,132
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,792
724
30
4
0
141,132
1
W
Sol
9,247
1,156
93
12
7
142,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role