Player Matchup

Ullr
Ullr
Aviox
Ullr
Level 76
God Stats
4W - 4L
1,221 SR
Queue Stats
27W - 20L
1,378 Elo+
Party 1
Pele
Pele
DekeZander
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
JandT76
Cthulhu
Level 125
God Stats
61W - 59L
1,504 SR
Queue Stats
264W - 268L
1,414 Elo+
Solo
Chaac
Chaac
Riddich
Chaac
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,554 Elo+
Solo
Ra
Ra
RoastYoToast
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,677 Elo+
Party 1
Team Averages
Level 59
1,445 SR
1,480 Elo+

VS

Team Averages
Level 72
1,516 SR
1,392 Elo+
Bakasura
Bakasura
 
Bakasura
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Atomhunter233
Cu Chulainn
Level 67
God Stats
4W - 1L
1,513 SR
Queue Stats
119W - 117L
1,397 Elo+
Solo
Atlas
Atlas
Dorigant
Atlas
Level 158
God Stats
9W - 6L
1,645 SR
Queue Stats
365W - 430L
1,438 Elo+
Party 2
Izanami
Izanami
Härd
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,291 Elo+
Party 2
Anubis
Anubis
MontyMatrix
Anubis
Level 61
God Stats
9W - 10L
1,422 SR
Queue Stats
34W - 41L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Aviox
Ullr
7
0 / 3 / 0
4,089
409
2,372
5,586
1,238
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 4 / 0
4,789
479
3,846
8,384
2,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
JandT76
Cthulhu
7
0 / 1 / 1
4,397
440
2,616
8,634
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Riddich
Chaac
10
0 / 2 / 0
5,205
521
2,349
8,029
3,795
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 5 / 2
4,364
436
1,646
5,656
1,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
3 / 1 / 3
6,227
623
2,891
6,648
2,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
Atomhunter233
Cu Chulainn
10
2 / 0 / 1
6,019
602
5,063
6,365
5,320
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Atlas
Dorigant
Atlas
8
0 / 1 / 3
5,370
537
2,596
6,374
3,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Härd
Izanami
10
3 / 0 / 2
5,993
599
5,264
5,899
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
12
7 / 0 / 0
7,191
719
5,439
4,460
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
15
15
Deaths
2
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
3
4.5
W
Cu Chulainn
Atomhunter233
Cu Chulainn
2
0
1
2.5
L
Ullr
Aviox
Ullr
0
3
0
0
L
2
4
0
0.5
W
Atlas
Dorigant
Atlas
0
1
3
1.5
W
Izanami
Härd
Izanami
3
0
2
4
L
Cthulhu
JandT76
Cthulhu
0
1
1
0.5
W
Anubis
7
0
0
7
L
Chaac
Riddich
Chaac
0
2
0
0
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,829
Damage
21,253
36,289
Taken
29,746
13,712
Mitigated
15,039
7,296
Healing
9,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,891
2,444
0
1,136
6,648
2,323
0
343
6,305
0
37,500
W
Cu Chulainn
Atomhunter233
Cu Chulainn
5,063
943
0
762
6,365
5,320
0
0
6,365
0
32,537
L
Ullr
Aviox
Ullr
2,372
1,093
70
494
5,586
1,238
0
1,473
4,083
0
14,806
L
3,846
1,794
0
707
8,384
2,378
0
875
7,469
0
24,483
W
Atlas
Dorigant
Atlas
2,596
1,066
237
1,639
6,374
3,500
0
1,404
4,970
12,015
0
W
Izanami
Härd
Izanami
5,264
3,713
0
2,736
5,899
1,738
1,806
687
5,212
0
50,674
L
Cthulhu
JandT76
Cthulhu
2,616
364
195
2,752
8,634
4,670
0
2,107
6,527
19,156
0
W
Anubis
5,439
324
0
3,060
4,460
2,158
550
1,828
2,632
43,196
0
L
Chaac
Riddich
Chaac
2,349
655
0
2,807
8,029
3,795
0
0
8,029
0
35,140
L
1,646
504
65
206
5,656
1,631
52
3,580
1,986
18,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,844
Gold Earned
30,800
193
Minions Killed
327
0
Camps Cleared
0
900,085
Distance Traveled
972,846
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,227
623
92
9
0
247,919
3
W
Cu Chulainn
6,019
602
53
5
0
190,571
2
L
Ullr
4,089
409
30
3
0
191,118
1
L
Pele
4,789
479
41
4
0
189,517
0
W
Atlas
5,370
537
14
1
0
190,099
4
W
Izanami
5,993
599
92
9
0
172,736
2
L
Cthulhu
4,397
440
25
3
0
169,307
2
W
Anubis
7,191
719
76
8
0
171,521
2
L
Chaac
5,205
521
72
7
0
184,938
1
L
Ra
4,364
436
25
3
0
165,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role