Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
APbaldwin44
Freya
Level 100
God Stats
5W - 4L
1,592 SR
Queue Stats
91W - 96L
1,409 Elo+
Party 1
Lancelot
Lancelot
CathedralCarp33
Lancelot
Level 141
God Stats
3W - 3L
1,815 SR
Queue Stats
198W - 199L
1,419 Elo+
Solo
Athena
Athena
Sanguis Yeti
Athena
Level 107
God Stats
2W - 1L
1,534 SR
Queue Stats
173W - 183L
1,414 Elo+
Solo
Zeus
Zeus
gamerzprodigy13
Zeus
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,395 Elo+
Solo
Team Averages
Level 112
1,588 SR
1,428 Elo+

VS

Team Averages
Level 79
1,368 SR
1,379 Elo+
Chaac
Chaac
 
Chaac
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Frost___420___
Sylvanus
Level 129
God Stats
36W - 23L
1,523 SR
Queue Stats
80W - 70L
1,457 Elo+
Solo
Neith
Neith
IamLavaLegend
Neith
Level 105
God Stats
4W - 7L
1,120 SR
Queue Stats
111W - 143L
1,316 Elo+
Party 2
Nike
Nike
Miss206CS
Nike
Level 77
God Stats
33W - 47L
1,196 SR
Queue Stats
207W - 300L
1,313 Elo+
Party 2
Fenrir
Fenrir
SuperALANIbros
Fenrir
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 335L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 1 / 4
6,397
457
4,201
9,588
7,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
4 / 1 / 2
7,770
555
9,982
10,190
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
11
4 / 2 / 0
6,880
491
4,980
10,205
4,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
13
0 / 1 / 3
7,015
501
5,560
12,745
6,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
2 / 6 / 0
6,509
465
5,749
7,633
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
7 / 1 / 2
8,620
616
7,999
10,946
6,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
13
1 / 1 / 1
8,082
577
11,068
11,971
7,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 3 / 1
6,444
460
5,946
8,322
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nike
12
2 / 2 / 4
7,624
545
3,436
8,774
4,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 6 / 3
6,433
460
3,041
14,013
5,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
12
Kills
11
11
Deaths
13
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
1
4
4
W
Chaac
 
Chaac
7
1
2
8
L
4
1
2
5
L
Lancelot
4
2
0
2
W
Sylvanus
1
1
1
1.5
W
1
3
1
0.5
W
Nike
2
2
4
2
L
Athena
0
1
3
1.5
W
0
6
3
0.25
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,472
Damage
31,490
50,361
Taken
54,026
24,940
Mitigated
27,131
15,891
Healing
18,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,201
1,226
592
2,033
9,588
7,253
0
0
9,588
0
22,201
W
Chaac
 
Chaac
7,999
1,615
0
3,363
10,946
6,887
0
4,186
6,349
0
64,074
L
9,982
2,946
0
4,457
10,190
4,052
918
0
10,190
59,939
0
L
Lancelot
4,980
1,865
0
3,307
10,205
4,275
0
2,230
7,975
0
38,874
W
Sylvanus
11,068
2,923
180
7,386
11,971
7,734
924
4,613
7,358
51,610
11,958
W
5,946
1,501
0
1,791
8,322
2,998
1,096
4,629
3,046
0
44,917
W
Nike
3,436
259
473
2,833
8,774
4,250
236
3,785
4,478
0
29,737
L
Athena
5,560
1,926
0
5,002
12,745
6,781
0
7,933
4,812
46,209
0
W
3,041
743
317
1,998
14,013
5,262
0
2,663
11,140
0
41,837
L
5,749
1,322
0
500
7,633
2,579
90
0
7,633
39,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,571
Gold Earned
37,203
389
Minions Killed
409
0
Camps Cleared
0
1,213,950
Distance Traveled
1,324,600
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,397
457
32
2
0
272,634
0
W
Chaac
8,620
616
101
7
0
308,965
4
L
Freya
7,770
555
114
8
0
244,574
3
L
Lancelot
6,880
491
75
5
0
222,152
0
W
Sylvanus
8,082
577
124
9
0
237,094
2
W
Neith
6,444
460
67
5
0
249,874
0
W
Nike
7,624
545
50
4
0
272,007
4
L
Athena
7,015
501
93
7
0
274,669
1
W
Fenrir
6,433
460
67
5
0
256,660
0
L
Zeus
6,509
465
75
5
0
199,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role