Player Matchup

Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Alagaesia92
Bastet
Level 129
God Stats
9W - 16L
1,521 SR
Queue Stats
592W - 596L
1,570 Elo+
Party 1
Hera
Hera
Looloolita
Hera
Level 141
God Stats
10W - 4L
1,794 SR
Queue Stats
606W - 621L
1,552 Elo+
Party 1
Hercules
Hercules
SuperGu1LTy
Hercules
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 52L
1,581 Elo+
Party 1
Team Averages
Level 128
1,563 SR
1,541 Elo+

VS

Team Averages
Level 108
1,580 SR
1,514 Elo+
Zeus
Zeus
 
Zeus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Centaa
Rama
Level 66
God Stats
2W - 4L
1,772 SR
Queue Stats
238W - 245L
1,492 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Hitropes
Morgan Le Fay
Level 120
God Stats
6W - 6L
1,629 SR
Queue Stats
253W - 241L
1,577 Elo+
Solo
Vulcan
Vulcan
NanashiNoNeko
Vulcan
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
6 / 1 / 6
9,989
768
12,313
10,403
5,603
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
 
Medusa
16
2 / 1 / 6
9,251
712
12,809
12,690
7,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
16
8 / 4 / 4
10,238
788
15,527
13,182
7,218
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 2 / 7
9,855
758
12,838
10,828
5,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SuperGu1LTy
Hercules
16
1 / 1 / 8
8,919
686
5,240
15,877
15,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
2 / 6 / 2
9,020
694
14,511
10,674
4,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
 
Vamana
14
1 / 4 / 5
8,270
636
8,697
21,793
24,112
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
Centaa
Rama
16
1 / 2 / 6
8,669
667
7,942
9,761
4,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Hitropes
Morgan Le Fay
16
5 / 3 / 2
9,130
702
16,287
11,064
6,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 6 / 4
7,550
581
6,755
12,125
5,649
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
20
Kills
9
9
Deaths
21
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
1
6
9
W
Medusa
 
Medusa
2
1
6
5
L
Zeus
 
Zeus
2
6
2
0.5
L
Vamana
 
Vamana
1
4
5
0.88
W
Bastet
8
4
4
2.5
L
Rama
Centaa
Rama
1
2
6
2
L
Morgan Le Fay
Hitropes
Morgan Le Fay
5
3
2
2
W
3
2
7
3.25
L
0
6
4
0.33
W
Hercules
SuperGu1LTy
Hercules
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,727
Damage
54,192
62,980
Taken
65,417
41,893
Mitigated
44,339
19,828
Healing
16,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
12,313
751
391
2,052
10,403
5,603
1,115
6,219
3,990
28,487
0
W
Medusa
 
Medusa
12,809
4,596
2,942
2,811
12,690
7,238
1,783
6,920
5,496
0
34,354
L
Zeus
 
Zeus
14,511
579
0
687
10,674
4,308
70
4,892
5,669
29,996
0
L
Vamana
 
Vamana
8,697
3,589
2,164
6,732
21,793
24,112
0
8,224
13,196
205
13,345
W
Bastet
15,527
3,163
1,136
2,623
13,182
7,218
365
5,702
7,387
0
26,738
L
Rama
Centaa
Rama
7,942
5,098
0
1,319
9,761
4,244
1,345
2,639
7,090
0
20,268
L
Morgan Le Fay
Hitropes
Morgan Le Fay
16,287
2,020
1,038
1,873
11,064
6,026
0
4,540
6,484
29,581
0
W
12,838
2,686
1,526
775
10,828
5,887
1,116
7,253
3,437
24,803
0
L
6,755
3,210
1,262
1,184
12,125
5,649
0
4,856
7,202
15,435
0
W
Hercules
SuperGu1LTy
Hercules
5,240
841
1,013
4,559
15,877
15,947
224
10,522
4,931
0
6,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,252
Gold Earned
42,639
134
Minions Killed
136
0
Camps Cleared
0
1,314,062
Distance Traveled
1,148,224
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,989
768
36
3
0
237,068
0
W
Medusa
9,251
712
57
4
0
275,961
4
L
Zeus
9,020
694
34
3
0
224,441
0
L
Vamana
8,270
636
9
1
0
264,314
1
W
Bastet
10,238
788
18
1
0
283,196
4
L
Rama
8,669
667
38
3
0
185,562
0
L
Morgan Le Fay
9,130
702
34
3
0
252,735
5
W
Hera
9,855
758
19
1
0
238,552
0
L
Vulcan
7,550
581
21
2
0
221,172
0
W
Hercules
8,919
686
4
0
0
279,285
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role