Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Josette7
Merlin
Level 129
God Stats
7W - 3L
1,773 SR
Queue Stats
270W - 268L
1,463 Elo+
Party 1
Amaterasu
Amaterasu
KapLannister
Amaterasu
Level 128
God Stats
2W - 0L
1,784 SR
Queue Stats
77W - 75L
1,451 Elo+
Solo
Hades
Hades
Minikety
Hades
Level 106
God Stats
6W - 5L
1,410 SR
Queue Stats
139W - 159L
1,442 Elo+
Party 1
Bellona
Bellona
springroalls
Bellona
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 19L
1,376 Elo+
Party 1
Team Averages
Level 103
1,593 SR
1,446 Elo+

VS

Team Averages
Level 76
1,548 SR
1,398 Elo+
Ao Kuang
Ao Kuang
BuNkEr991
Ao Kuang
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,396 Elo+
Solo
Ullr
Ullr
Dakion2605
Ullr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 68L
1,413 Elo+
Solo
Eset
Eset
Supernova7777
Eset
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,445 Elo+
Solo
Fafnir
Fafnir
UltraPikmin
Fafnir
Level 109
God Stats
0W - 3L
1,500 SR
Queue Stats
273W - 312L
1,232 Elo+
Solo
Sol
Sol
vika456
Sol
Level 96
God Stats
3W - 1L
1,741 SR
Queue Stats
35W - 31L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 1 / 23
9,150
832
10,339
20,957
16,178
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
Josette7
Merlin
17
9 / 2 / 16
9,931
903
21,965
8,151
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
KapLannister
Amaterasu
15
4 / 1 / 18
9,565
870
7,633
17,242
13,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
Minikety
Hades
14
2 / 2 / 19
9,097
827
9,899
18,206
19,243
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
springroalls
Bellona
16
10 / 3 / 10
9,735
885
12,289
12,380
11,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BuNkEr991
Ao Kuang
14
4 / 6 / 4
8,408
764
10,649
16,593
8,662
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 8 / 3
7,189
654
9,761
13,755
6,564
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 6 / 4
7,066
642
11,535
11,718
6,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
11
1 / 5 / 3
6,959
633
5,945
16,238
15,686
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sol
14
1 / 3 / 5
7,990
726
11,654
10,514
4,804
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
27
28
Kills
8
9
Deaths
28
86
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
23
14.5
L
Ao Kuang
BuNkEr991
Ao Kuang
4
6
4
1
L
2
8
3
0.44
W
Merlin
Josette7
Merlin
9
2
16
8.5
W
Amaterasu
KapLannister
Amaterasu
4
1
18
13
W
Hades
Minikety
Hades
2
2
19
5.75
L
0
6
4
0.33
L
Fafnir
1
5
3
0.5
W
Bellona
springroalls
Bellona
10
3
10
5
L
Sol
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,125
Damage
49,544
76,936
Taken
68,818
64,825
Mitigated
41,792
43,949
Healing
19,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,339
736
4,222
10,562
20,957
16,178
1,535
10,009
10,948
21,896
0
L
Ao Kuang
BuNkEr991
Ao Kuang
10,649
4,800
1,044
4,536
16,593
8,662
0
10,378
6,063
19,331
0
L
9,761
6,100
547
755
13,755
6,564
0
9,489
4,145
0
13,549
W
Merlin
Josette7
Merlin
21,965
1,083
1,444
1,953
8,151
3,925
1,402
3,163
4,988
38,667
0
W
Amaterasu
KapLannister
Amaterasu
7,633
1,813
3,850
8,948
17,242
13,737
2,110
8,350
8,892
0
12,007
W
Hades
Minikety
Hades
9,899
893
2,473
8,870
18,206
19,243
2,042
11,911
6,295
15,016
0
L
11,535
1,550
2,692
2,000
11,718
6,076
0
7,578
4,071
22,916
0
L
Fafnir
5,945
3,006
611
2,257
16,238
15,686
8
8,404
7,561
7,173
0
W
Bellona
springroalls
Bellona
12,289
2,502
401
1,226
12,380
11,742
980
6,350
6,030
0
18,527
L
Sol
11,654
1,462
1,007
3,785
10,514
4,804
0
6,354
4,160
20,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,478
Gold Earned
37,612
100
Minions Killed
68
0
Camps Cleared
0
1,129,398
Distance Traveled
929,948
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,150
832
28
3
0
244,911
1
L
Ao Kuang
8,408
764
18
2
0
177,596
2
L
Ullr
7,189
654
3
0
0
164,940
0
W
Merlin
9,931
903
37
3
0
227,950
1
W
Amaterasu
9,565
870
7
1
0
254,427
0
W
Hades
9,097
827
15
1
0
186,368
0
L
Eset
7,066
642
21
2
0
184,514
0
L
Fafnir
6,959
633
3
0
0
186,900
0
W
Bellona
9,735
885
13
1
0
215,742
0
L
Sol
7,990
726
23
2
0
215,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role