Player Matchup

Merlin
Merlin
Diamond V
PoorVergen
Merlin
Diamond V
Level 69
God Stats
31W - 27L
1,599 SR
Queue Stats
431W - 422L
2,121 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
PvtSmackaNOOB
Cu Chulainn
Diamond III
Level 149
God Stats
16W - 11L
1,739 SR
Queue Stats
110W - 98L
2,221 MMR
Solo
Ganesha
Ganesha
Platinum III
ShadyWonderBoy
Ganesha
Platinum III
Level 149
God Stats
0W - 3L
1,213 SR
Queue Stats
97W - 75L
2,107 MMR
Solo
Anhur
Anhur
Platinum IV
V3N0M x GT
Anhur
Platinum IV
Level 148
God Stats
6W - 4L
1,805 SR
Queue Stats
68W - 51L
1,941 MMR
Party 1
Fenrir
Fenrir
Diamond V
l Dongou l
Fenrir
Diamond V
Level 159
God Stats
0W - 2L
1,320 SR
Queue Stats
99W - 87L
2,093 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,535 SR
2,097 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,632 SR
2,085 MMR
Jing Wei
Jing Wei
Diamond V
Bryan Enos
Jing Wei
Diamond V
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 72L
2,204 MMR
Solo
Ravana
Ravana
Platinum III
CodyMfWhite
Ravana
Platinum III
Level 147
God Stats
2W - 1L
1,503 SR
Queue Stats
26W - 19L
1,916 MMR
Solo
Mercury
Mercury
Platinum I
FX fearless
Mercury
Platinum I
Level 142
God Stats
6W - 2L
1,637 SR
Queue Stats
58W - 43L
2,107 MMR
Solo
Scylla
Scylla
Diamond V
Kingwizzzardd
Scylla
Diamond V
Level 138
God Stats
20W - 14L
1,740 SR
Queue Stats
195W - 173L
2,145 MMR
Solo
Atlas
Atlas
Diamond V
iMacNTeaJ
Atlas
Diamond V
Level 154
God Stats
12W - 4L
1,781 SR
Queue Stats
95W - 76L
2,055 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PoorVergen
Merlin
16
2 / 8 / 3
11,007
479
15,356
20,111
9,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
PvtSmackaNOOB
Cu Chulainn
17
4 / 7 / 4
11,709
509
14,848
24,852
26,108
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 5 / 7
9,807
426
7,548
21,687
18,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
20
4 / 7 / 2
12,569
546
12,424
26,173
11,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
l Dongou l
Fenrir
17
5 / 7 / 2
11,467
499
7,622
24,116
11,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
King ArthurGebShivaNemesis

VS

Bans
VamanaBakasuraKaliYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bryan Enos
Jing Wei
20
8 / 3 / 9
13,670
594
18,892
18,168
8,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
20
7 / 3 / 14
14,640
637
19,372
14,103
12,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
FX fearless
Mercury
20
9 / 4 / 16
14,296
622
18,443
22,444
11,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 4 / 10
13,845
602
20,265
13,257
6,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
iMacNTeaJ
Atlas
19
2 / 2 / 24
12,965
564
14,022
25,856
32,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
107
16
Kills
34
34
Deaths
16
18
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Bryan Enos
Jing Wei
8
3
9
4.17
W
Ravana
7
3
14
4.67
W
Mercury
FX fearless
Mercury
9
4
16
4.25
W
8
4
10
3.25
L
Merlin
PoorVergen
Merlin
2
8
3
0.44
L
Cu Chulainn
PvtSmackaNOOB
Cu Chulainn
4
7
4
0.86
L
1
5
7
0.9
L
Anhur
4
7
2
0.71
W
Atlas
iMacNTeaJ
Atlas
2
2
24
7
L
Fenrir
l Dongou l
Fenrir
5
7
2
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,798
Damage
90,994
116,939
Taken
93,828
76,995
Mitigated
70,326
22,861
Healing
28,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Bryan Enos
Jing Wei
18,892
16,148
0
7,437
18,168
8,121
2,957
3,889
14,257
0
140,059
W
Ravana
19,372
7,961
0
6,700
14,103
12,103
841
1,182
12,319
0
117,781
W
Mercury
FX fearless
Mercury
18,443
12,293
0
4,845
22,444
11,175
2,374
4,976
17,234
0
122,040
W
20,265
1,194
418
2,212
13,257
6,391
781
4,970
8,017
120,093
0
L
Merlin
PoorVergen
Merlin
15,356
410
207
1,888
20,111
9,519
260
7,214
12,897
88,133
0
L
Cu Chulainn
PvtSmackaNOOB
Cu Chulainn
14,848
2,759
0
1,589
24,852
26,108
0
7,956
16,896
0
91,538
L
7,548
1,193
0
2,854
21,687
18,401
0
9,035
12,652
36,424
0
L
Anhur
12,424
6,713
0
7,358
26,173
11,317
3,360
5,118
21,055
0
108,190
W
Atlas
iMacNTeaJ
Atlas
14,022
5,713
0
6,494
25,856
32,536
740
8,786
16,716
47,612
0
L
Fenrir
l Dongou l
Fenrir
7,622
1,567
0
8,965
24,116
11,650
0
4,964
19,152
0
89,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,559
Gold Earned
69,416
661
Minions Killed
704
0
Camps Cleared
0
2,067,450
Distance Traveled
2,430,568
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,670
594
141
6
0
463,447
3
W
Ravana
14,640
637
187
8
0
521,674
3
W
Mercury
14,296
622
154
7
0
540,196
6
W
Scylla
13,845
602
163
7
0
433,627
13
L
Merlin
11,007
479
176
8
0
387,365
2
L
Cu Chulainn
11,709
509
165
7
0
427,860
4
L
Ganesha
9,807
426
16
1
0
449,147
8
L
Anhur
12,569
546
184
8
0
363,287
3
W
Atlas
12,965
564
59
3
0
471,624
5
L
Fenrir
11,467
499
120
5
0
439,791
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role