Player Matchup

Yu Huang
Yu Huang
AquaNoir
Yu Huang
Level 21
God Stats
1W - 2L
1,173 SR
Queue Stats
53W - 67L
1,415 Elo+
Party 1
Freya
Freya
BadTeamm87780
Freya
Level 21
God Stats
2W - 1L
1,316 SR
Queue Stats
6W - 9L
1,281 Elo+
Party 3
Horus
Horus
Geo-Joestar
Horus
Level 99
God Stats
5W - 7L
1,331 SR
Queue Stats
195W - 199L
1,449 Elo+
Party 1
Achilles
Achilles
tVexedNoumenoNt
Achilles
Level 148
God Stats
1W - 2L
1,313 SR
Queue Stats
157W - 157L
1,470 Elo+
Party 1
Thor
Thor
xr20
Thor
Level 126
God Stats
10W - 4L
1,644 SR
Queue Stats
197W - 181L
1,495 Elo+
Party 3
Team Averages
Level 83
1,355 SR
1,422 Elo+

VS

Team Averages
Level 80
1,571 SR
1,484 Elo+
Jing Wei
Jing Wei
Gumyrat
Jing Wei
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,436 Elo+
Solo
Ymir
Ymir
VicWax99
Ymir
Level 140
God Stats
20W - 16L
1,549 SR
Queue Stats
367W - 390L
1,460 Elo+
Party 2
Merlin
Merlin
andermontoya2761
Merlin
Level 47
God Stats
6W - 7L
1,535 SR
Queue Stats
134W - 164L
1,438 Elo+
Solo
Shiva
Shiva
zl KeNnii lz
Shiva
Level 49
God Stats
51W - 46L
1,587 SR
Queue Stats
261W - 268L
1,515 Elo+
Party 2
Loki
Loki
zl Kylee lz
Loki
Level 128
God Stats
6W - 4L
1,682 SR
Queue Stats
429W - 395L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AquaNoir
Yu Huang
17
4 / 2 / 4
10,703
510
15,301
13,518
6,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 2 / 3
11,974
570
13,875
14,075
7,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 1 / 9
10,115
482
8,208
19,661
22,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles
16
2 / 3 / 5
10,163
484
12,785
23,821
21,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
xr20
Thor
18
6 / 3 / 6
11,154
531
11,150
14,557
7,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gumyrat
Jing Wei
16
4 / 6 / 1
9,651
460
6,692
16,470
7,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
16
2 / 4 / 1
10,461
498
11,481
20,509
22,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 3 / 4
9,857
469
17,483
12,922
6,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 4
7,748
369
7,719
17,764
12,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 5 / 4
10,200
486
12,278
16,724
6,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
25
21
Kills
11
11
Deaths
21
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
AquaNoir
Yu Huang
4
2
4
3
W
7
2
3
4.25
W
2
1
9
6.5
L
Jing Wei
Gumyrat
Jing Wei
4
6
1
0.75
L
Ymir
2
4
1
0.63
L
2
3
4
1.33
W
Achilles
2
3
5
1.5
W
Thor
xr20
Thor
6
3
6
3
L
0
3
4
0.67
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,319
Damage
55,653
85,632
Taken
84,389
65,479
Mitigated
56,639
29,469
Healing
21,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
AquaNoir
Yu Huang
15,301
1,275
733
2,049
13,518
6,774
0
5,602
7,440
82,664
0
W
13,875
6,403
0
7,505
14,075
7,040
3,466
2,944
11,023
119,431
0
W
8,208
3,602
3,566
7,089
19,661
22,032
91
5,656
13,725
0
35,481
L
Jing Wei
Gumyrat
Jing Wei
6,692
4,982
523
4,220
16,470
7,693
45
8,065
8,405
0
62,360
L
Ymir
11,481
4,674
0
3,704
20,509
22,922
605
4,103
16,406
79,485
0
L
17,483
720
148
2,883
12,922
6,202
0
7,276
5,646
81,740
0
W
Achilles
12,785
4,995
0
7,957
23,821
21,914
1,085
11,384
12,299
0
66,800
W
Thor
xr20
Thor
11,150
1,142
0
570
14,557
7,719
0
2,148
12,181
0
101,320
L
7,719
696
852
2,461
17,764
12,833
18
6,904
10,860
0
40,454
L
12,278
2,832
0
6,430
16,724
6,989
145
2,828
13,896
0
89,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,109
Gold Earned
47,917
615
Minions Killed
563
0
Camps Cleared
0
2,000,579
Distance Traveled
1,811,520
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,703
510
143
7
0
392,329
6
W
Freya
11,974
570
163
8
0
406,916
2
W
Horus
10,115
482
52
2
0
433,936
4
L
Jing Wei
9,651
460
102
5
0
350,100
0
L
Ymir
10,461
498
132
6
0
308,140
2
L
Merlin
9,857
469
134
6
0
361,028
0
W
Achilles
10,163
484
114
5
0
371,804
5
W
Thor
11,154
531
143
7
0
395,594
1
L
Shiva
7,748
369
48
2
0
391,554
0
L
Loki
10,200
486
147
7
0
400,698
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role