Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
KumikoSa
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 60L
1,366 Elo+
Party 2
Horus
Horus
S4kLu
Horus
Level 57
God Stats
4W - 4L
1,737 SR
Queue Stats
25W - 37L
1,448 Elo+
Party 1
Ne Zha
Ne Zha
alzanista
Ne Zha
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 140L
1,389 Elo+
Party 2
Hera
Hera
bastiengrim1998
Hera
Level 44
God Stats
11W - 19L
1,515 SR
Queue Stats
31W - 45L
1,471 Elo+
Party 1
Team Averages
Level 48
1,550 SR
1,435 Elo+

VS

Team Averages
Level 89
1,453 SR
1,475 Elo+
Neith
Neith
MistDude
Neith
Level 105
God Stats
1W - 1L
1,203 SR
Queue Stats
20W - 14L
1,587 Elo+
Solo
Kukulkan
Kukulkan
MädVillain
Kukulkan
Level 127
God Stats
20W - 19L
1,681 SR
Queue Stats
74W - 68L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
SirSlothalotSPZ
Sun Wukong
Level 84
God Stats
12W - 6L
1,466 SR
Queue Stats
39W - 58L
1,368 Elo+
Solo
Arachne
Arachne
Theguy995
Arachne
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
WolfProtos
Sylvanus
Level 108
God Stats
2W - 2L
1,416 SR
Queue Stats
49W - 49L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
1 / 6 / 6
12,656
974
23,228
32,658
45,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Da Ji
KumikoSa
Da Ji
17
0 / 9 / 2
11,464
882
7,489
26,665
14,996
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Horus
S4kLu
Horus
18
1 / 8 / 3
12,868
990
12,962
42,354
67,099
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
alzanista
Ne Zha
18
4 / 6 / 1
13,087
1,007
19,565
26,584
13,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 8 / 2
12,007
924
26,165
22,802
11,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

218

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MistDude
Neith
20
12 / 1 / 20
14,979
1,152
40,651
14,863
9,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
MädVillain
Kukulkan
20
16 / 1 / 15
15,753
1,212
47,613
10,242
6,427
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
SirSlothalotSPZ
Sun Wukong
20
3 / 1 / 24
13,123
1,009
24,007
29,052
30,709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Theguy995
Arachne
20
3 / 4 / 16
12,274
944
11,570
16,012
11,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
WolfProtos
Sylvanus
20
3 / 1 / 28
15,106
1,162
19,444
24,490
38,755
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
140
8
Kills
37
37
Deaths
8
14
Assists
103
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
6
0.67
L
Da Ji
KumikoSa
Da Ji
0
9
2
0.11
W
Neith
MistDude
Neith
12
1
20
22
W
Kukulkan
MädVillain
Kukulkan
16
1
15
23.5
L
Horus
S4kLu
Horus
1
8
3
0.31
W
Sun Wukong
SirSlothalotSPZ
Sun Wukong
3
1
24
15
W
Arachne
Theguy995
Arachne
3
4
16
2.75
W
Sylvanus
WolfProtos
Sylvanus
3
1
28
17
L
Ne Zha
alzanista
Ne Zha
4
6
1
0.75
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,409
Damage
143,285
151,063
Taken
94,659
152,502
Mitigated
96,603
23,627
Healing
28,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
23,228
1,959
124
1,221
32,658
45,582
0
13,512
19,146
46,466
0
L
Da Ji
KumikoSa
Da Ji
7,489
1,688
0
80
26,665
14,996
0
14,575
12,090
0
23,679
W
Neith
MistDude
Neith
40,651
20,176
0
3,119
14,863
9,005
0
9,071
5,533
0
69,670
W
Kukulkan
MädVillain
Kukulkan
47,613
4,800
0
2,063
10,242
6,427
0
4,568
5,537
88,592
0
L
Horus
S4kLu
Horus
12,962
6,239
5,281
10,001
42,354
67,099
0
16,016
26,338
3,131
20,422
W
Sun Wukong
SirSlothalotSPZ
Sun Wukong
24,007
5,031
653
5,445
29,052
30,709
0
12,408
16,203
0
46,694
W
Arachne
Theguy995
Arachne
11,570
6,751
0
1,889
16,012
11,707
0
9,216
6,532
0
15,141
W
Sylvanus
WolfProtos
Sylvanus
19,444
5,655
6,075
9,006
24,490
38,755
0
14,288
9,831
38,294
0
L
Ne Zha
alzanista
Ne Zha
19,565
9,522
0
3,685
26,584
13,626
0
13,172
13,412
0
39,908
L
26,165
7,813
1,612
1,623
22,802
11,199
0
9,782
13,020
57,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,082
Gold Earned
71,235
262
Minions Killed
256
5
Camps Cleared
9
1,182,388
Distance Traveled
1,138,279
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,656
974
76
6
1
253,002
3
L
Da Ji
11,464
882
35
3
0
212,562
0
W
Neith
14,979
1,152
76
6
4
206,352
0
W
Kukulkan
15,753
1,212
95
7
1
254,389
0
L
Horus
12,868
990
29
2
0
248,613
0
W
Sun Wukong
13,123
1,009
50
4
3
287,853
0
W
Arachne
12,274
944
7
1
0
194,113
0
W
Sylvanus
15,106
1,162
28
2
1
195,572
0
L
Ne Zha
13,087
1,007
46
4
4
257,344
0
L
Hera
12,007
924
76
6
0
210,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role