Player Matchup

Thor
Thor
BabyRubber
Thor
Level 111
God Stats
13W - 15L
1,707 SR
Queue Stats
295W - 282L
1,602 Elo+
Party 2
Ra
Ra
DoverVia
Ra
Level 47
God Stats
7W - 8L
1,560 SR
Queue Stats
200W - 155L
1,568 Elo+
Party 2
Medusa
Medusa
I Velidreth
Medusa
Level 108
God Stats
3W - 2L
1,692 SR
Queue Stats
142W - 154L
1,518 Elo+
Party 2
Xing Tian
Xing Tian
Old Agir
Xing Tian
Level 119
God Stats
1W - 5L
1,507 SR
Queue Stats
270W - 279L
1,563 Elo+
Party 2
Vamana
Vamana
Reel her in
Vamana
Level 154
God Stats
4W - 1L
1,503 SR
Queue Stats
606W - 481L
1,652 Elo+
Party 2
Team Averages
Level 108
1,594 SR
1,580 Elo+

VS

Team Averages
Level 90
1,519 SR
1,482 Elo+
Janus
Janus
Beastlypanda4
Janus
Level 120
God Stats
17W - 15L
1,520 SR
Queue Stats
290W - 297L
1,498 Elo+
Party 3
Jing Wei
Jing Wei
ChEpONE12
Jing Wei
Level 124
God Stats
9W - 6L
1,530 SR
Queue Stats
239W - 264L
1,435 Elo+
Party 3
Athena
Athena
DatBoiGully
Athena
Level 48
God Stats
72W - 69L
1,560 SR
Queue Stats
234W - 229L
1,471 Elo+
Party 1
Atlas
Atlas
Pink_Burst
Atlas
Level 28
God Stats
8W - 4L
1,407 SR
Queue Stats
135W - 89L
1,522 Elo+
Party 3
Ravana
Ravana
Vex Myth0cIast
Ravana
Level 132
God Stats
10W - 8L
1,579 SR
Queue Stats
258W - 246L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 0
6,232
479
4,173
10,297
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 1
5,675
437
1,702
8,214
2,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
11
3 / 1 / 0
6,487
499
6,314
6,630
2,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Old Agir
Xing Tian
9
0 / 2 / 2
5,956
458
1,939
10,193
6,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
10
0 / 4 / 0
6,162
474
5,106
12,408
6,294
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
6,724
517
5,621
5,058
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
ChEpONE12
Jing Wei
10
0 / 2 / 0
6,192
476
3,359
6,632
2,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Athena
9
1 / 1 / 1
5,984
460
1,363
4,780
2,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Atlas
13
2 / 0 / 5
7,932
610
9,111
6,757
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
8 / 0 / 1
8,126
625
10,251
7,478
3,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
13
13
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
2
2
2
1.5
W
Jing Wei
ChEpONE12
Jing Wei
0
2
0
0
W
Athena
1
1
1
1.5
L
0
2
1
0.25
L
Medusa
3
1
0
3
L
Xing Tian
Old Agir
Xing Tian
0
2
2
0.5
W
Atlas
2
0
5
4.5
L
Vamana
0
4
0
0
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,234
Damage
29,705
47,742
Taken
30,705
21,858
Mitigated
14,624
13,505
Healing
6,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,173
1,307
0
3,085
10,297
3,991
0
2,132
7,974
0
41,634
W
5,621
435
0
500
5,058
1,939
0
1,660
3,398
42,415
0
W
Jing Wei
ChEpONE12
Jing Wei
3,359
2,691
0
1,439
6,632
2,102
290
459
6,173
0
42,182
W
Athena
1,363
327
0
664
4,780
2,223
0
282
4,498
13,959
0
L
1,702
358
380
2,429
8,214
2,857
315
2,139
5,897
37,925
0
L
Medusa
6,314
2,641
0
3,189
6,630
2,690
0
1,034
5,596
0
52,154
L
Xing Tian
Old Agir
Xing Tian
1,939
345
1,262
1,622
10,193
6,026
0
2,687
7,276
19,774
0
W
Atlas
9,111
2,952
0
1,500
6,757
4,557
0
237
6,520
47,789
0
L
Vamana
5,106
2,292
0
1,538
12,408
6,294
0
6,860
4,904
0
46,132
W
10,251
4,058
0
2,804
7,478
3,803
0
1,003
6,475
0
73,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,512
Gold Earned
34,958
332
Minions Killed
392
0
Camps Cleared
0
1,189,337
Distance Traveled
1,173,445
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,232
479
65
5
0
243,922
1
W
Janus
6,724
517
86
7
0
247,064
3
W
Jing Wei
6,192
476
76
6
0
194,386
1
W
Athena
5,984
460
18
1
0
204,396
2
L
Ra
5,675
437
74
6
0
240,547
7
L
Medusa
6,487
499
80
6
0
223,487
2
L
Xing Tian
5,956
458
27
2
0
213,716
4
W
Atlas
7,932
610
92
7
0
235,606
1
L
Vamana
6,162
474
86
7
0
267,665
0
W
Ravana
8,126
625
120
9
0
291,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role