Player Matchup

Cerberus
Cerberus
DracoRex1312
Cerberus
Level 104
God Stats
4W - 3L
1,491 SR
Queue Stats
209W - 168L
1,480 Elo+
Party 1
Lancelot
Lancelot
FlameyMcBurney
Lancelot
Level 24
God Stats
0W - 2L
1,286 SR
Queue Stats
16W - 17L
1,511 Elo+
Party 1
Ares
Ares
Kudanori
Ares
Level 107
God Stats
3W - 4L
1,212 SR
Queue Stats
128W - 119L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
SuperDob
Cthulhu
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,408 Elo+
Party 1
Serqet
Serqet
raptorX16551
Serqet
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 10L
1,430 Elo+
Party 1
Team Averages
Level 60
1,398 SR
1,461 Elo+

VS

Team Averages
Level 87
1,384 SR
1,494 Elo+
He Bo
He Bo
BigYo94
He Bo
Level 160
God Stats
2W - 4L
1,304 SR
Queue Stats
305W - 320L
1,447 Elo+
Solo
Hades
Hades
DemerS27
Hades
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,523 Elo+
Party 2
Agni
Agni
MywkaSPB
Agni
Level 85
God Stats
3W - 3L
1,427 SR
Queue Stats
250W - 245L
1,467 Elo+
Solo
Tyr
Tyr
aMajesticBeard
Tyr
Level 58
God Stats
1W - 4L
1,188 SR
Queue Stats
167W - 169L
1,441 Elo+
Solo
Hercules
Hercules
lCloudJumperl
Hercules
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DracoRex1312
Cerberus
20
11 / 4 / 5
13,344
785
26,644
35,385
47,519
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lancelot
17
2 / 10 / 6
10,087
593
13,673
21,467
11,723
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
17
3 / 8 / 8
11,506
677
12,974
32,398
47,391
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cthulhu
SuperDob
Cthulhu
14
1 / 8 / 3
9,452
556
12,314
23,762
32,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Serqet
16
0 / 10 / 6
9,269
545
6,920
19,129
12,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BigYo94
He Bo
19
4 / 3 / 25
11,753
691
17,141
11,077
5,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hades
DemerS27
Hades
20
8 / 4 / 19
12,617
742
23,481
15,871
14,503
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
20
14 / 5 / 22
13,961
821
47,099
17,341
8,772
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 5 / 26
12,326
725
15,115
22,451
25,831
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
lCloudJumperl
Hercules
20
9 / 1 / 25
12,758
750
13,698
24,237
30,340
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
157
17
Kills
40
40
Deaths
18
28
Assists
117
Player
Kills
Deaths
Assists
KDA
W
He Bo
BigYo94
He Bo
4
3
25
5.5
W
Hades
DemerS27
Hades
8
4
19
4.38
L
Cerberus
DracoRex1312
Cerberus
11
4
5
3.38
L
Lancelot
2
10
6
0.5
L
Ares
3
8
8
0.88
W
Agni
14
5
22
5
L
Cthulhu
SuperDob
Cthulhu
1
8
3
0.31
W
5
5
26
3.6
W
Hercules
lCloudJumperl
Hercules
9
1
25
21.5
L
Serqet
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,525
Damage
116,534
132,141
Taken
90,977
151,788
Mitigated
84,681
39,775
Healing
41,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
BigYo94
He Bo
17,141
351
2,496
2,324
11,077
5,235
1,071
8,089
2,957
31,187
0
W
Hades
DemerS27
Hades
23,481
3,861
1,467
5,250
15,871
14,503
1,708
10,928
4,724
33,555
0
L
Cerberus
DracoRex1312
Cerberus
26,644
977
657
17,184
35,385
47,519
0
26,050
9,335
54,100
0
L
Lancelot
13,673
1,966
1,052
2,218
21,467
11,723
0
14,637
6,830
0
24,691
L
Ares
12,974
1,529
4,793
5,961
32,398
47,391
0
19,580
12,818
18,451
0
W
Agni
47,099
3,096
1,775
3,380
17,341
8,772
1,552
10,585
6,652
80,145
0
L
Cthulhu
SuperDob
Cthulhu
12,314
1,756
2,862
2,236
23,762
32,735
116
13,987
9,775
24,584
0
W
15,115
1,702
1,309
5,224
22,451
25,831
336
9,792
11,742
0
27,790
W
Hercules
lCloudJumperl
Hercules
13,698
3,252
3,805
13,980
24,237
30,340
1,486
12,538
10,335
0
22,565
L
Serqet
6,920
2,232
1,762
1,050
19,129
12,420
0
13,467
5,662
0
9,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,658
Gold Earned
63,415
147
Minions Killed
184
0
Camps Cleared
0
1,421,040
Distance Traveled
1,667,603
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,753
691
31
2
0
335,729
0
W
Hades
12,617
742
30
2
0
264,904
0
L
Cerberus
13,344
785
69
4
0
332,446
1
L
Lancelot
10,087
593
25
1
0
297,564
0
L
Ares
11,506
677
14
1
0
269,527
1
W
Agni
13,961
821
74
4
0
329,982
0
L
Cthulhu
9,452
556
23
1
0
228,083
0
W
Tyr
12,326
725
27
2
0
380,108
1
W
Hercules
12,758
750
22
1
0
356,880
0
L
Serqet
9,269
545
16
1
0
293,420
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role