Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
CoolColorBlack
Lancelot
Level 102
God Stats
17W - 12L
1,500 SR
Queue Stats
88W - 98L
1,351 Elo+
Party 2
Ra
Ra
Isaac0707
Ra
Level 105
God Stats
9W - 10L
1,497 SR
Queue Stats
131W - 133L
1,397 Elo+
Solo
Zhong Kui
Zhong Kui
Jcboy07
Zhong Kui
Level 103
God Stats
1W - 0L
1,206 SR
Queue Stats
4W - 4L
1,285 Elo+
Party 2
Team Averages
Level 92
1,441 SR
1,407 Elo+

VS

Team Averages
Level 68
1,383 SR
1,378 Elo+
Skadi
Skadi
JohnnySmokesPot
Skadi
Level 125
God Stats
0W - 1L
1,738 SR
Queue Stats
17W - 14L
1,418 Elo+
Party 1
Susano
Susano
Savage_Lafeyette
Susano
Level 84
God Stats
1W - 2L
1,233 SR
Queue Stats
194W - 211L
1,458 Elo+
Solo
Achilles
Achilles
SunLo19
Achilles
Level 23
God Stats
0W - 3L
1,185 SR
Queue Stats
6W - 9L
1,326 Elo+
Party 1
Hel
Hel
godzilla8k
Hel
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,398 Elo+
Solo
Amaterasu
Amaterasu
jojule
Amaterasu
Level 40
God Stats
1W - 1L
1,261 SR
Queue Stats
15W - 23L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 0 / 2
7,233
556
6,505
5,457
2,031
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Athena
 
Athena
11
1 / 0 / 5
7,014
540
3,503
6,153
4,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lancelot
12
5 / 1 / 2
7,340
565
4,799
9,470
4,201
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 0 / 3
8,310
639
7,920
7,443
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Jcboy07
Zhong Kui
12
3 / 3 / 1
7,362
566
5,812
9,009
5,694
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,486
422
3,038
6,176
2,012
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 5 / 0
5,353
412
2,662
9,725
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
SunLo19
Achilles
8
0 / 1 / 0
5,321
409
999
4,888
2,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 6 / 0
5,609
431
3,332
9,853
3,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Amaterasu
jojule
Amaterasu
11
4 / 3 / 0
6,968
536
8,120
13,026
7,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
17
Kills
4
4
Deaths
17
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
2
3
W
Athena
 
Athena
1
0
5
3.5
W
Lancelot
5
1
2
6
W
6
0
3
7.5
W
Zhong Kui
Jcboy07
Zhong Kui
3
3
1
1.17
L
0
2
0
0
L
0
5
0
0
L
Achilles
SunLo19
Achilles
0
1
0
0
L
0
6
0
0
L
Amaterasu
jojule
Amaterasu
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,539
Damage
18,151
37,532
Taken
43,668
21,390
Mitigated
19,346
14,280
Healing
13,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,505
2,149
0
2,154
5,457
2,031
0
717
4,740
0
56,795
W
Athena
 
Athena
3,503
908
100
1,380
6,153
4,707
0
714
5,439
22,873
0
W
Lancelot
4,799
880
0
3,836
9,470
4,201
0
642
8,828
0
45,622
W
7,920
600
172
3,012
7,443
4,757
540
1,259
6,184
61,047
0
W
Zhong Kui
Jcboy07
Zhong Kui
5,812
1,512
0
3,626
9,009
5,694
744
0
9,009
42,462
0
L
3,038
598
0
1,732
6,176
2,012
0
1,302
4,874
0
36,811
L
2,662
169
0
1,691
9,725
3,704
0
3,859
5,728
0
25,721
L
Achilles
SunLo19
Achilles
999
160
74
2,399
4,888
2,411
0
407
4,481
0
12,966
L
3,332
214
223
2,996
9,853
3,701
0
3,820
5,803
32,854
0
L
Amaterasu
jojule
Amaterasu
8,120
4,482
0
4,153
13,026
7,518
259
7,374
5,547
0
38,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,259
Gold Earned
28,737
393
Minions Killed
263
0
Camps Cleared
0
1,247,320
Distance Traveled
1,080,040
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,233
556
98
8
0
222,544
3
W
Athena
7,014
540
38
3
0
259,489
1
W
Lancelot
7,340
565
81
6
0
295,663
0
W
Ra
8,310
639
104
8
0
251,212
0
W
Zhong Kui
7,362
566
72
6
0
218,412
2
L
Skadi
5,486
422
55
4
0
169,453
4
L
Susano
5,353
412
55
4
0
250,585
4
L
Achilles
5,321
409
16
1
0
153,406
0
L
Hel
5,609
431
59
5
0
234,498
2
L
Amaterasu
6,968
536
78
6
0
272,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role