Player Matchup

Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
Curtis711
Kali
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Eset
Eset
Stvrm
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,691 Elo+
Solo
Zhong Kui
Zhong Kui
Thecuremf
Zhong Kui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Scylla
Scylla
TiesTwist
Scylla
Level 159
God Stats
38W - 27L
1,521 SR
Queue Stats
1,273W - 1,176L
1,580 Elo+
Party 2
Team Averages
Level 79
1,504 SR
1,554 Elo+

VS

Team Averages
Level 49
1,494 SR
1,480 Elo+
Anubis
Anubis
 
Anubis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Dhixune
Freya
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,234 Elo+
Solo
Ares
Ares
SuiRE4L
Ares
Level 157
God Stats
5W - 4L
1,513 SR
Queue Stats
286W - 252L
1,558 Elo+
Party 3
Tyr
Tyr
foismrdi
Tyr
Level 29
God Stats
2W - 3L
1,454 SR
Queue Stats
98W - 104L
1,573 Elo+
Solo
Xbalanque
Xbalanque
headscoooper
Xbalanque
Level 18
God Stats
13W - 7L
1,500 SR
Queue Stats
489W - 471L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
6 / 4 / 4
8,988
899
14,974
8,989
4,326
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kali
12
1 / 7 / 4
7,682
768
4,846
14,635
6,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Eset
Stvrm
Eset
12
0 / 4 / 4
6,618
662
5,321
8,410
3,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
Thecuremf
Zhong Kui
11
0 / 10 / 5
6,944
694
3,692
14,663
6,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Scylla
TiesTwist
Scylla
16
4 / 4 / 2
8,194
819
8,588
8,714
3,682
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
10 / 1 / 16
10,639
1,064
15,458
10,446
6,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Freya
Dhixune
Freya
14
4 / 4 / 11
8,445
845
4,275
8,934
4,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
SuiRE4L
Ares
16
2 / 2 / 21
9,253
925
9,649
10,223
9,347
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
6 / 3 / 10
8,652
865
5,372
10,063
8,485
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
headscoooper
Xbalanque
16
7 / 2 / 11
10,121
1,012
16,763
11,479
5,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
98
11
Kills
29
29
Deaths
12
19
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
6
4
4
2
W
Anubis
 
Anubis
10
1
16
18
L
Kali
1
7
4
0.43
W
Freya
Dhixune
Freya
4
4
11
2.38
L
Eset
Stvrm
Eset
0
4
4
0.5
W
Ares
SuiRE4L
Ares
2
2
21
6.25
L
Zhong Kui
Thecuremf
Zhong Kui
0
10
5
0.25
L
Scylla
TiesTwist
Scylla
4
4
2
1.25
W
6
3
10
3.67
W
Xbalanque
headscoooper
Xbalanque
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,421
Damage
51,517
55,411
Taken
51,145
23,836
Mitigated
34,694
8,167
Healing
19,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,974
4,681
0
856
8,989
4,326
0
6,849
2,140
0
30,676
W
Anubis
 
Anubis
15,458
409
1,237
6,499
10,446
6,855
1,000
3,835
6,611
38,487
0
L
Kali
4,846
1,258
1,201
2,176
14,635
6,301
0
7,148
7,487
0
8,043
W
Freya
Dhixune
Freya
4,275
1,619
0
1,054
8,934
4,577
0
3,135
5,799
8,194
0
L
Eset
Stvrm
Eset
5,321
506
90
1,414
8,410
3,035
0
3,186
5,224
10,394
0
W
Ares
SuiRE4L
Ares
9,649
296
445
1,220
10,223
9,347
44
2,322
7,901
12,012
0
L
Zhong Kui
Thecuremf
Zhong Kui
3,692
49
171
770
14,663
6,492
0
6,920
7,743
8,269
160
L
Scylla
TiesTwist
Scylla
8,588
259
212
1,277
8,714
3,682
0
5,279
3,435
16,744
0
W
5,372
966
1,001
1,945
10,063
8,485
577
3,287
6,776
0
9,401
W
Xbalanque
headscoooper
Xbalanque
16,763
8,606
804
5,508
11,479
5,430
1,939
4,994
6,485
0
30,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,426
Gold Earned
47,110
74
Minions Killed
109
0
Camps Cleared
0
946,142
Distance Traveled
911,053
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,988
899
18
2
0
180,531
3
W
Anubis
10,639
1,064
48
5
0
185,211
2
L
Kali
7,682
768
8
1
0
205,452
0
W
Freya
8,445
845
10
1
0
170,484
0
L
Eset
6,618
662
17
2
0
172,337
0
W
Ares
9,253
925
6
1
0
196,593
0
L
Zhong Kui
6,944
694
8
1
0
194,604
0
L
Scylla
8,194
819
23
2
0
193,218
1
W
Tyr
8,652
865
4
0
0
184,045
1
W
Xbalanque
10,121
1,012
41
4
0
174,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role