Player Matchup

Lancelot
Lancelot
GetEm 5cy11a
Lancelot
Level 137
God Stats
4W - 3L
1,137 SR
Queue Stats
174W - 152L
1,571 Elo+
Party 1
King Arthur
King Arthur
GetEm Knight
King Arthur
Level 159
God Stats
5W - 4L
1,455 SR
Queue Stats
116W - 98L
1,588 Elo+
Party 1
Nox
Nox
OvidSomni
Nox
Level 65
God Stats
38W - 43L
1,466 SR
Queue Stats
56W - 58L
1,495 Elo+
Solo
Danzaburou
Danzaburou
ZapdosPantsOff
Danzaburou
Level 102
God Stats
19W - 12L
1,800 SR
Queue Stats
84W - 94L
1,519 Elo+
Solo
Cthulhu
Cthulhu
gamerboy94Cris
Cthulhu
Level 90
God Stats
29W - 23L
1,628 SR
Queue Stats
326W - 387L
1,471 Elo+
Solo
Team Averages
Level 111
1,497 SR
1,529 Elo+

VS

Team Averages
Level 80
1,550 SR
1,546 Elo+
Chernobog
Chernobog
 
Chernobog
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
MINI_JENS08
Cerberus
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 23L
1,402 Elo+
Solo
Kali
Kali
Misthgun22
Kali
Level 108
God Stats
3W - 3L
1,685 SR
Queue Stats
217W - 204L
1,506 Elo+
Solo
Hercules
Hercules
PIZZO13
Hercules
Level 107
God Stats
12W - 12L
1,452 SR
Queue Stats
253W - 230L
1,649 Elo+
Party 2
Nu Wa
Nu Wa
joseph121
Nu Wa
Level 35
God Stats
12W - 11L
1,615 SR
Queue Stats
318W - 261L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GetEm 5cy11a
Lancelot
16
1 / 1 / 8
9,242
711
13,527
12,261
7,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
GetEm Knight
King Arthur
18
4 / 2 / 6
10,132
779
18,093
18,900
24,511
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 2 / 1
9,200
708
6,314
6,382
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ZapdosPantsOff
Danzaburou
17
2 / 1 / 5
9,745
750
6,679
10,034
5,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 1 / 6
9,781
752
8,567
15,021
15,736
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
17
0 / 2 / 4
9,419
725
8,849
11,521
6,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
MINI_JENS08
Cerberus
11
0 / 1 / 0
7,355
566
911
3,914
2,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
4 / 4 / 3
10,008
770
9,348
19,675
10,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
PIZZO13
Hercules
16
1 / 1 / 0
8,468
651
9,053
19,836
20,902
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nu Wa
joseph121
Nu Wa
16
2 / 3 / 1
9,203
708
15,803
10,767
5,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
11
Kills
7
7
Deaths
11
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
2
4
1
W
Lancelot
GetEm 5cy11a
Lancelot
1
1
8
5
W
King Arthur
GetEm Knight
King Arthur
4
2
6
3.5
L
Cerberus
MINI_JENS08
Cerberus
0
1
0
0
L
4
4
3
1.38
W
1
2
1
0.75
L
Hercules
PIZZO13
Hercules
1
1
0
1
W
Danzaburou
ZapdosPantsOff
Danzaburou
2
1
5
4.5
W
3
1
6
6
L
Nu Wa
joseph121
Nu Wa
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,180
Damage
43,964
62,598
Taken
65,713
55,712
Mitigated
45,027
13,088
Healing
16,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
8,849
4,367
0
81
11,521
6,546
0
965
10,556
0
52,477
W
Lancelot
GetEm 5cy11a
Lancelot
13,527
3,607
0
3,378
12,261
7,344
0
1,776
10,485
0
35,811
W
King Arthur
GetEm Knight
King Arthur
18,093
2,027
0
585
18,900
24,511
0
2,908
15,992
0
44,092
L
Cerberus
MINI_JENS08
Cerberus
911
166
195
790
3,914
2,055
0
1,749
2,165
2,758
0
L
9,348
4,248
0
5,928
19,675
10,288
0
3,267
16,408
0
38,227
W
6,314
556
0
0
6,382
3,111
1,816
2,479
3,903
30,177
0
L
Hercules
PIZZO13
Hercules
9,053
2,127
460
7,754
19,836
20,902
0
5,511
14,325
0
18,644
W
Danzaburou
ZapdosPantsOff
Danzaburou
6,679
2,805
0
3,235
10,034
5,010
3,034
1,899
8,135
0
37,809
W
8,567
236
2,077
3,813
15,021
15,736
112
6,989
8,032
32,465
0
L
Nu Wa
joseph121
Nu Wa
15,803
5,247
45
1,083
10,767
5,236
1,510
3,389
7,378
44,508
2,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,100
Gold Earned
44,453
307
Minions Killed
239
0
Camps Cleared
0
1,417,495
Distance Traveled
1,090,549
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,419
725
87
7
0
253,531
3
W
Lancelot
9,242
711
57
4
0
342,472
2
W
King Arthur
10,132
779
64
5
0
286,899
0
L
Cerberus
7,355
566
5
0
0
50,721
0
L
Kali
10,008
770
54
4
0
288,680
2
W
Nox
9,200
708
66
5
0
240,012
4
L
Hercules
8,468
651
23
2
0
269,721
2
W
Danzaburou
9,745
750
74
6
0
257,185
1
W
Cthulhu
9,781
752
46
4
0
290,927
3
L
Nu Wa
9,203
708
70
5
0
227,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role